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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will there be any downsides to being royalty?
3am
Member
Will there be any "risks" to match all the "rewards" of being royalty, (mayor's, kings, etc)?
Maybe assassination contracts or certain vulnerabilitys out in the open world?
I agree it should have perks for all the work being put into it, but it should have counterbalance imo. What do you all think?
Maybe assassination contracts or certain vulnerabilitys out in the open world?
I agree it should have perks for all the work being put into it, but it should have counterbalance imo. What do you all think?
0
Comments
Now I don't think that we should in any way reduce the prestige of the title. But in general royalty are usually huge targets as they are prestigious and powerful but taking one out should weaken that society or node to a certain extent imo.
https://ashesofcreation.wiki/Mayors
U.S. East
A lot of the downside is going to be community based. They'll have to be an effective leader, able to rally guilds and followers into protecting assets. And if they don't, then their reputation will suffer.
Very similar to the Hero System in Archeage, except not.
Yeah but aren't those the nodes resources? Not really the royalties. I'd like to see more stake in the position.
As well they should be! I was thinking assassin contracts. One society could hire players to assassinate other society royals.
Get contract, find target, kill target, target respawns?
One of the key aspects to the system is that once put in the position of leadership of a node, the only way to remove a player from that position is for the node to be destroyed. This limits the prospective implications an assassination can have.
You could have assassination contracts leading up to sieges (since they are scheduled) and they could reward either side with advantages or disadvantages. (maybe dictating what special abilities and buffs the royalty of either side receive). It may be too ambitious, but it sounds sweet to have some things to do leading up to a siege. Certainly not removing the player from their position.
Castle sieges have smaller sieges leading up to them, so I'm not sure if this would be needed during these sieges specifically.
If it were something that could be done pre-siege of nodes, the mayor of the node would have to have a reason to be out doing something though. Wouldn't be overly good content if it was in the node/mayors best interests to stay logged off from the game for those few days.
If you do that your side of the sieges is at an immediate disadvantage as you won't be able to use your unique royalty abilities to buff and defend the area. In which case even if you win, public opinion could very well be enough to take you out of office, or you may simply lose out right.
Yeah but the siege doesn't start until 5 days and I understood the topic / suggestion in a way that means:
1. Siege is declared
2. Rogues / assassin's get a quest chain to assassinate high value targets
3. If successful, the attackers get buffs and the defenders debuffs
Therefore I either hide in my freehold or I just go offline in order to prevent that until the siege actually starts. By then the assassination will become way harder due to people being more observend
If your in a guild strong enough to make you a mayor I'd assume you have enough guildmates nearby to deter most would be attackers. If they do attack backup is close by
But there are also minor sieges leading up to the major siege In which not having royalty would lead to a disadvantage. And who said you couldnt assassinate a target in their city?