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Bard Discussion

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Comments

  • Niraada wrote: »
    I really enjoyed Zither's gameplay in Dragon Age 3, where you had "Songs", and a set of chords you could play, that you would line up to assemble each song and get a given effect. Weaving together chords and aligning when a particular song would drop, granting its effect was a lot of fun and had you constantly working to make sure you were always in a position to trigger a heal if a boss' big attack was about to come out, or a power buff for your team if it was about to fall off.

    I haven't played DA3 but this lends to my point. A bard should have a certain rhythm while playing, a rhythm that rises and falls, speeds and slows as appropriate to the application. I am in the support camp. A bard should be a support cornerstone, with augmentation toward dps, tank, healing if desired and chosen through their second class, dirty, and abilities. Though not so much as to outshine those dedicated to the role. Fluid in their ability to adapt, a jack of all trades though master of none.
  • Diety. Darn mobile
  • They said classes would be balanced like rock, paper, scissors, to me that sounds like a bard will beat many classes in 1v1. Reading people's comments, it sounds like most seem to think it'll be someone dancing and singing on the battlefield, just buffing teammates and not fighting at all.
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  • Pl1x wrote: »
    They said classes would be balanced like rock, paper, scissors, to me that sounds like a bard will beat many classes in 1v1. Reading people's comments, it sounds like most seem to think it'll be someone dancing and singing on the battlefield, just buffing teammates and not fighting at all.

    Not sure if this was directed at me but, that is far from my intent. Most on vanilla EQ hated a duel with a well played bard because they had so many tricks up their sleeve. Most tricks got nerfed so hard people stopped playing them.

    A bard in vanilla EQ might not kill you quickly, but they were absolutely capable of it. And would make you miserable while they did :smiley:
  • Warhog53 wrote: »
    Pl1x wrote: »
    They said classes would be balanced like rock, paper, scissors, to me that sounds like a bard will beat many classes in 1v1. Reading people's comments, it sounds like most seem to think it'll be someone dancing and singing on the battlefield, just buffing teammates and not fighting at all.

    Not sure if this was directed at me but, that is far from my intent. Most on vanilla EQ hated a duel with a well played bard because they had so many tricks up their sleeve. Most tricks got nerfed so hard people stopped playing them.

    A bard in vanilla EQ might not kill you quickly, but they were absolutely capable of it. And would make you miserable while they did :smiley:

    Wasn't aimed at anyone, just a general observation here and on Reddit ;)

    I tried bard in another game, think it might have been Rift(?), i remember that one to be pretty fun to play atleast, and i could kill stuff.
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  • @SorianLore is there a decent L2 experience out there these days? I'd be game to try. I have like 2 years after all lol
  • TitillaterTitillater Member, Alpha Two
    Warhog53 wrote: »
    A bard in vanilla EQ might not kill you quickly, but they were absolutely capable of it. And would make you miserable while they did :smiley:

    Yes! I never played EQ but I like the sound of that. Bard should be an easy class to learn but difficult to master, and a well played bard would stand out. A healthy mix offense, crowd control, and support at the right time could be enough to turn the tides of battle. This is how I would like to play bard.

    And then out of combat I would like to see a function similar to SWG entertainers, so that you can enjoy a rich social aspect amidst the throes of war. In that game you only had the social aspect as an entertainer, what if there was a way for someone to level a bard almost entirely through social related content? It might draw a type of player that might not otherwise be interested in the game.

  • NiraadaNiraada Member, Alpha Two, Early Alpha Two
    I would definitely like to see a meta skill implementation of the bard, where your main repertoire of skills is cast indirectly by aligning the use of your other skills.

    This style of gameplay is first and foremost thematic to the archetype, but it's also extremely rewarding to play when used skillfully. A veteran Bard might opt for a more complex playstyle that rewards technical precision and forethought with the ability to layer multiple potent effects onto their party, while novice players could potentially see much simpler patterns allowing them to pick up the class easily, without necessarily "solving" it right away.

    When I think of Bards and what they represent, the word that comes to mind is 'dynamic'. It's all about feeling the tempo and playing your tune, and there is a huge opportunity for this to be reflected in their gameplay, rather than letting them fall into the rotation trap that plagues many class implementations across the MMORPG genre.

    With Ashes' hybrid action gameplay system, I think this would be a particularly good fit.

    Another thing worth mentioning is that traditionally, class favour in MMO's tends to skew towards DPS classes, and while many do find support and healing classes exciting and rewarding to play in group content, they are often viewed as stressful or simply unrewarding by people who don't typically gravitate towards those classes. Offering a different style of play that's both rewarding and unique, while falling outside of the typical 'healbot' envelope could open up an avenue for more players to try out a part of the trinity that they previously wouldn't have considered.

    Either way, I can't wait to get my hands on the Bard, and I hope that the rest of you are as passionate about Intrepid bringing the archetype to life as I am.
  • @Niraada I agree with pretty much all of this lol

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