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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
What Will Determine Your Personal Profession Choice?
Malc
Member, Alpha Two, Early Alpha Two
I suppose this post is as simple as the title itself, what will determine your own profession? Will you be choosing a profession based on what makes you the most profit? What benefits your guild most? Or simply picking it based on what you think best suits your character.
For me personally, I'll be choosing my profession based on what is most beneficial to my guild! Look forward to seeing others views!
For me personally, I'll be choosing my profession based on what is most beneficial to my guild! Look forward to seeing others views!
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Did Jewel crafting since The Burning Legion and will always choose it if i have the chance ;D
Oops, got it wrong. So, any gathering profession because it allows me to explore the world (and die to pks lol jk)
I heard a bird ♫
That is not dead which can eternal lie. And with strange aeons even death may die.
The question then becomes do I make my adventuring main also a Processor? Or instead do I make my adventuring main a Gatherer, set up my main's freehold as necessary to support the Processing skills the guild wants, and then have an alt be the actual Processor?
If anyone new is reading this and wants more information on Artisan Classes, see https://ashesofcreation.wiki/Artisan_classes
Be sure to visit my shop to see all the different variations you can have!
I'm really hoping that the cooking in this game will be flexible in terms of, what kind of additional stats, buffs, and general effects I can add in them; that experimenting with different recipes and combining them, will be rewarding.
Only Logging is off my list straight of the bat.
I hate seeing a tree, go to it and not beeing able to farm the massiv oak just becourse its not THE oak im supposed to farm.
If i want to cut down an entire forrest, then i should be able to do just that. Even if all i get is Tier 1 wood.
Mining sounds interesting but thanks to the PVP around it, it will be anything but relaxing.
Leaves me with Farming and Herb gathering.
That will HIGHLY depend on how they present the taming system and it's pros and cons to us. I think I might even start a whole new thread about my thoughts on this. Damn, I will, right now. =D
You need to survive out there, and need a class with mobility and some sort of survival, able to escape from battles that you know you can't win.
I'm guessing clerics won't be good for this, but mages with a Teleport might be better.
RP Community Discord: Here
I dont care at all about growing and processing mats, or even playing crafting minigames, effectivelly reducing my gaming time and working a second job. It's not for me. Ill just sell my raw gatherables, and fight for them wherever they spawn.
However, I am greatful for all these systems that make the mmo harder and socially based, as opposed to games like ESO, in which I never faced any difficulty in reaching max lv to ALL the professions, my adventure class and ALL the global skills. For all the group content I never cared to get to know other players. Just pug Group Finder. I never needed to belong to something bigger than me, because that game had nothing bigger going on than transmorg and mounts.
Ye AoC. Just give me my dual wield Fighter, and Ill go gather raw materials to manage my finances and gear as I explore, mastering my class, lv up and PvP.
And then let me join a guild and do mmo stuff like attack caravans, do naval battles, contest Raid Bosses, own castles, atk/defend player made cities, 1v1 for fame in front of players chilling in the village arena.
These are the 6-12 months of gameplay I want before any expansion (ability rebalance, new lv cap, new gear tier, new abilities, new map zones, new towns, new raid bosses and new Epic World Bosses).
Not ez story questing, optional dungeon runs and optional Battlegrounds with 0 player interaction out in the open and the market.
Future Crafting Plans: Herbalism > Alchemy & Scribe or Mining > Metalworking > Jewel cutting (Pending)
2. Simplicity - From what I've heard so far about rare resource requirements, Crafting will be to stressful.
3. Profit margins
So I guess it will processing for me. I will pay above average for raw mats from gatherers. Smelt them at my freehold with limited risk. Then sell to crafters for a modest profit.
Hahhahahahahahhahaha
Aaaaaahahhahahahahahah
If only one of each, I'd like to be a lumberjack, wood refiner, and boat builder. If I CAN select more such as mining, smelting, and weapon smithing, I certainly will. I like the idea of cutting down trees. I haven't experienced this in many other games and I figure, there are trees everywhere. It would be nice if I could shape the landscape with my gathering as well.
I thought it would be nice to get a ship ASAP. If I can fish from it without losing lumberjack, I'm gonna. If I can weaponize the boat without losing boat building, I'm gonna. The full extent of what I'm ALLOWED to do is going to be done.