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DPS Meter Megathread

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    @Noaani I love how many times you have threatened IS with the "third party combat tracker" business... You must have mentioned it over 10 times in this thread alone (that which I have seen).
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    NoaaniNoaani Member, Intrepid Pack
    edited August 2020
    Samson wrote: »
    I love how many times you have threatened IS with the "third party combat tracker" business... You must have mentioned it over 10 times in this thread alone (that which I have seen).
    What threat?

    I've been closely following two different groups that are making trackers for Ashes for over a year now - not that there has been any real developmental changes in most of that time, mostly just discussions on different ways of acquiring the data needed, most of the coding for which can just be pulled from Github when needed. One of those groups developed the actual parser portion of the tool well over a year ago (it runs on Android!), and the other is just planning on using ACT.

    Now it is just a waiting game to see the games client in action.

    I've even mentioned a few of the ideas that have been thrown around with these groups - you'll be able to find them in this thread too, if you look for them.

    I mean, it's not like this is news to anyone - of course people are going to make a combat tracker for Ashes. That has happened in every other MMO, why wouldn't it happen here?
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    Noaani wrote: »
    Samson wrote: »
    I love how many times you have threatened IS with the "third party combat tracker" business... You must have mentioned it over 10 times in this thread alone (that which I have seen).
    What threat?

    I've been closely following two different groups that are making trackers for Ashes for over a year now - not that there has been any real developmental changes in most of that time, mostly just discussions on different ways of acquiring the data needed, most of which can just be pulled from Github when needed. One of those groups developed the actual parser portion of the tool well over a year ago (it runs on Android!), and the other is just planning on using ACT.

    Now it is just a waiting game to see the games client in action.

    I've even mentioned a few of the ideas that have been thrown around with these groups - you'll be able to find them in this thread too, if you look for them.

    I mean, it's not like this is news to anyone - of course people are going to make a combat tracker for Ashes. That has happened in every other MMO, why wouldn't it happen here?

    I mean... why not just go ahead and use those third party trackers then? You seem to know a lot about them and probably will grant you all of the information you are looking for plus more! You also don't seem to be worried about getting banned for using them so why not go for it.

    I just find it a little amusing.. and quite tiring to see you keep using the same type of threat in your posts: "IS needs to do what I want them to do... or else."
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    NoaaniNoaani Member, Intrepid Pack
    Samson wrote: »
    I mean... why not just go ahead and use those third party trackers then?
    I've said it before, a number of times in this thread - I'm sure you've read it.

    I am not arguing for the notion of guild based combat trackers because it is what *I* want. I am perfectly fine using the third party combat tracker I know I will have and that I know Intrepid will have to accept.

    I am arguing for a guild based combat tracker because it is the best option over all that I can see for the entire population of the game.

    I agree that people should have the right to not have some stranger tracking their combat. While this doesn't bother me, I can accept that it bothers others.

    There is no way a third party tracker would not allow this to happen, and so the only way to ensure that it will not happen is to have a combat tracker built in to the game itself.
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    Nitpick wrote: »
    People are brutally getting off the trails here. There is 56 damn pages of you guys arguing about something I never knew was so important, cause I never needed it. Since I am not a hardcore MMO player (but I've played my fair share), I can tell you pretty much what will happen. The hardcore raiders will know exactly if what they are doing is right/wrong. No need for meters for that. Experienced players would agree. Us casuals would be fine with using the basic tactics "Apes. Together. Strong." and have a good RPG fun. To be honest, whenever I saw the meters in wow, on streams etc., it took SO MUCH of the role playing element for me, that I couldn't continue watching. From what we know, the game will be heavily focused on the roleplaying element in every way possible.
    Do you realize how much you contradict yourself in this paragraph? You never played in any way close to hardcore and yet you claim that you don't need meters for that. Actually you need to have, you just use the best ones that are available. The better the meter the quicker your raid can focus on the mistakes they do.

    Also if you have competition on leaderboards with playing better then from the pure design standpoint any roleplaying is out of the window in this part of the game. Does it mean you need to participate in every part of the game? No, just play the parts that you like and make you happy - why do you need to tell others what they enjoy and how they should play?
    But don't worry. I'd bet that this game will cure your "WoW-ism" in no time! ^_^ <3

    Or, if you all love math so much, how about getting rid of the WHOLE COMBAT SYSTEM from the game, and you can all just press a button and it will "inflict" a number, to a certain bigger number. We can get rid of the graphics too, just KEEP IN THE NUMBERS!!! NUMBERS GUYYYYYYYYYYYYYYYYYYYS! DDDDDDD:
    Good embarrassment, why to argue with words and ideas when you can sperg out like 12yo.

    I understand your disgust with competition, but then the devs should not create the game with risk/reward philosophy, but just to give participation free award for anyone that tries raiding - and definitely no leaderboards.

    These designs are encouraging players to use meters and minmax their gameplay - so from my point of view, if the game doesn't want to have meters it needs to drastically change their reward structure and not use any kind of leaderboards
    “Ignorance, the root and stem of all evil.”

    ― Plato
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    The "let everyone play how they want" phrase right now is actually an argument against damage-meters, since the game as it stands does not include them. The pro-combat-tracker faction is not only trying to force their ideals on other players but on the creative director himself.
    There is no middle-ground to this feature either. It's a black and white issue. You have them in the game or you don't. If its a guild perk, content will be balanced around using them, so people will have to use them. If 3rd-party trackers become mainstream, they will be expected from you and people will have to use them.

    As it stands I'm not too worried though. In the last like 30 pages of this thread theres pretty much only 3 people arguing for damage-meters and shutting down everyone that comes in to say how they're glad combat-trackers dont exist.
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    NoaaniNoaani Member, Intrepid Pack
    Bla814 wrote: »
    The "let everyone play how they want" phrase right now is actually an argument against damage-meters, since the game as it stands does not include them. The pro-combat-tracker faction is not only trying to force their ideals on other players but on the creative director himself.
    There is no middle-ground to this feature either. It's a black and white issue. You have them in the game or you don't. If its a guild perk, content will be balanced around using them, so people will have to use them. If 3rd-party trackers become mainstream, they will be expected from you and people will have to use them.
    There has not been an MMO in the last 20 years where PvE content has mattered and combat trackers have not been mainstream.

    There is no reason to assume Ashes will be different in this respect.

    This is the basic principle of my stance - would you rather Intrepid have control of combat trackers in a way where they can put limitations on them, or would you rather people use third party trackers?

    There isn't a third option that I can see.
    As it stands I'm not too worried though. In the last like 30 pages of this thread theres pretty much only 3 people arguing for damage-meters and shutting down everyone that comes in to say how they're glad combat-trackers dont exist.

    Attempting to engage people in discussion and debate is not "shutting down". Proof of this can be found in how often I ask people questions - if you are shutting people down, you don't ask them direct questions.

    It is not my fault if people are unwilling or unable to actually defend their stance on the topic.
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    Bla814 wrote: »
    There is no middle-ground to this feature either. It's a black and white issue. You have them in the game or you don't. If its a guild perk, content will be balanced around using them, so people will have to use them. If 3rd-party trackers become mainstream, they will be expected from you and people will have to use them.

    There is literally no possibility that meters will not exist in the game. All of the conversation is to create controlled version by the devs themselves to protect those players that do not want to be exposed to them.

    Even then all of you that are against meters are actually just advocating for hands on "feel" and combat log reading which is one type of measurement.

    Meters create meta yes, but if meters will not create meta then something disjointed from reality will and you will be excluded the same, because players that exclude players will always find a reason to exclude others.

    In the end I definitely don't think the game should give rewards based on things that can be measured and ban the measurement action - this is a flawed design
    “Ignorance, the root and stem of all evil.”

    ― Plato
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    NoaaniNoaani Member, Intrepid Pack
    Tragnar wrote: »
    In the end I definitely don't think the game should give rewards based on things that can be measured and ban the measurement action - this is a flawed design

    And this is also the reason why people will go to even more extreme measures in this game than in others to ensure they have those measurements.
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    I think we just fundamentally disagree on how player behaviour turns out in a situation where the developer strongly disencourages the use of damage-meters. While some people might still resort to third-party tools, i believe the average player will not do that.
    @Noaani I've seen multiple people argue that gw2 had no combat-trackers early on, whereas you've been saying that you used one pretty much since the beginning. I feel like this shows the difference between the general community perception and the more hardcore players like urself. It seems like a lot of players werent really affected by these third-party tools before they went mainstream.
    Noaani wrote: »
    It is not my fault if people are unwilling or unable to actually defend their stance on the topic.
    The argument often takes place under the premise that trackers are unavoidable. As i mentioned earlier, i believe (and many others alongside me) that the general playerbase will not be using those combat-trackers if Intrepid speaks out against them.
    Your assumption changes the whole the discussion from "do we want combat-trackers" to "how do we want to implement them". I think that kind of shuts down any counter-arguments against damage-meters in general.

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    Bla814Bla814 Member
    edited August 2020
    Literally a lie. No one is forcing you to use them.
    It's not that hard of a concept. If damage-meters are widely spread in the community, you will be expected to make use of them and the game will be balanced around having that extra information. Their existance does change the gameplay experience for the general playerbase. Even if you dont have one yourself, other people will use them and that will affect you.

    Now... let the adults have a civil discussion without you blurting out random accusations, which seems to be your only "contribution" to this thread.
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    Damage meters are bad, I don't know why people keep arguing about this.

    THIS IS A NEW GAME. DAY 1 ITS NOT GOOD TO HAVE ADDONS.

    PERIOD.
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    These comments in this thread. "people will use third party software if it's not implemented" is like Valve should just hand out aimbots to everyone because otherwise "everyone will use thirdparty aimbot anyways. people will do what ever it takes to maximize". Hell if there's even one aimable skill in AoC we should have aimbots by default by this logic.

    Using third party software should get you banned. Be it DPS meter, aimbot or whatever. Boasting how you and your clan will use it is childish or that one is already in development. I guarantee cheats have always been in development before game launches doesn't mean it's acceptable.
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    XenotorXenotor Member
    edited August 2020
    SepiDN wrote: »
    These comments in this thread. "people will use third party software if it's not implemented" is like Valve should just hand out aimbots to everyone because otherwise "everyone will use thirdparty aimbot anyways. people will do what ever it takes to maximize". Hell if there's even one aimable skill in AoC we should have aimbots by default by this logic.

    Using third party software should get you banned. Be it DPS meter, aimbot or whatever. Boasting how you and your clan will use it is childish or that one is already in development. I guarantee cheats have always been in development before game launches doesn't mean it's acceptable.

    Thats exactly whats going to happen.
    People will use DPS meter add ons and the same people will cry in the forum for beeing banned without reasons.

    When i first saw the DPS Thread i tought it would die down as even the most dense pro DPS people have to know by now that there will be no DPS meters.

    I belive Steven said that there will be no DPS Meters.
    Changing that would be going back on his word.
    It would mean that we would never be able to trust a singel word of him again.
    Steven knows that and thats why among the reasons he himself has allready listed.
    There will be no DPS meter.

    You can argue about it, cry about it, complain about it. Its not going to change the outcome.



    Edit: I wonder why i even botherd posting this.
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    Xenotor wrote: »


    Edit: I wonder why i even botherd posting this.

    Yeah, all coments are gonna get lost in this ocean :D

    This is more of a "rage-room" so people can get his frustration out and devs can contain it here. :D
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    AlizeeAlizee Member
    edited August 2020
    Not sure why we aren't getting dps meters, if the guild size is 300, they're gonna want people that do the best dps to finish hard content, that's the purpose for it, nobody cares about dps-meters on easy content, if this game actually has hard end-game raids that require you to deal an adequate amount of damage as well as dealing with mechanics/adds, then a dps meter is a must to weed out of the lazy people/SCRUBS, but then again it's not hard to use an add-on which people will do, so meh.

    I have a feeling there won't be anything that difficult for the end-game since they'll have to balance around 64 class variations.

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    Noaani wrote: »
    @Nitpick
    Nitpick wrote: »
    This whole thread just makes me sad. :c
    I don't think you have read that much of it, to be honest.

    The first 40 pages or so of this thread were the formation of a general idea - the remainder of the thread is the defence of that idea.

    The idea was outlined once again exactly 22 posts above yours (a bit of reading, but not in the contect of this thread).

    The basics of the suggestion are for Intrepid to implement a combat tracker in to the game itself, but in a way where casual players have no need to interact with it at all (and in fact, probably couldn't interact with it at all if they tried - at least while still being casual players).

    A part of that suggestion is that the combat tracker doesn't provide any information to players until after the encounter has finished. This means no "damage meter" either in game, or on a stream you are watching.

    This should be the perfect solution for you, as it means you don't need to interact with a combat tracker at all.

    On the other hand, if the game doesn't have a combat tracker, we will end up in the same place as literally every other game that doesn't have a built in combat tracker.

    You are wrong in one specific point you make, you say that you think top end guilds will know if what we are doing is right or wrong, no need for meters. Thing is, the top end guilds will have meters, one way or the other. This is a point that isn't really up for debate - they are already in development.

    WoW, EQ, EQ2, LotRO, DDO, EVE, SWG, AoC (the first one), WAR, Rift, GW, GW2, Archeage, Vanguard. None of these games had built in combat trackers - yet players used combat trackers in all of them. Some of these games took the exact same stance that Intrepid is taking right now, and all of them eventually realized that it is a fight they can not win.

    If you want a different result than the status quo, you have to make a different decision. The decision to not have a built in combat tracker is what every other game has done, so players in all of those games have had to go to third party ones - which means overlays, real time information, all the things you say you don't want.

    A first party combat tracker is literally the only way to get what you want - and I for one hope you get that.

    I've read it alright. Seems like you didn't read what I posted, though. Still talking about a tracker, broken wheel.
    No, if I know about the trackers existence, sooner or later, I will be forced to use it, by the community using it. That is not a good solution. Not a solution at all. The only solution is for it not to exist.

    And I am not wrong in any point. The will be no dps meters or add-ons allowed, so any top tier guild using them, won't stay top tier for long. Or in the game, even. :) You are right in one thing, though. It is not for debate. It is already, as we "speak", forbidden to use them, in any way possible. So, they can be in development. They can even get released. Hell, even get used. But that's where they'll end.

    Stop comparing AoC, my only last hope for MMO's to all those cookie cutter MMO's, please. It's insulting the title. The whole game mechanic is going to be so much more different, that it's not a fair comparison, anyway. I don't want another cookie cutter experience of shitty combat with shitty conditions. ESPECIALLY WoW is the greatest example of that.

    No, the first party combat tracker is not "literally the only way to get what I want". What I want is no DPS meters in game. Which means, the only solution is to... surprisingly... Not have any DPS meters in the game. I bet you couldn't guess that, even if you tried. And I don't mean to say this in irony, I'm dead serious. You are so freaking focused on the DPS meter, that you are disregarding any other possibility, like... for example... not having one. That is why I said that this post is sad.
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    Tragnar wrote: »
    Nitpick wrote: »
    People are brutally getting off the trails here. There is 56 damn pages of you guys arguing about something I never knew was so important, cause I never needed it. Since I am not a hardcore MMO player (but I've played my fair share), I can tell you pretty much what will happen. The hardcore raiders will know exactly if what they are doing is right/wrong. No need for meters for that. Experienced players would agree. Us casuals would be fine with using the basic tactics "Apes. Together. Strong." and have a good RPG fun. To be honest, whenever I saw the meters in wow, on streams etc., it took SO MUCH of the role playing element for me, that I couldn't continue watching. From what we know, the game will be heavily focused on the roleplaying element in every way possible.
    Do you realize how much you contradict yourself in this paragraph? You never played in any way close to hardcore and yet you claim that you don't need meters for that. Actually you need to have, you just use the best ones that are available. The better the meter the quicker your raid can focus on the mistakes they do.

    Also if you have competition on leaderboards with playing better then from the pure design standpoint any roleplaying is out of the window in this part of the game. Does it mean you need to participate in every part of the game? No, just play the parts that you like and make you happy - why do you need to tell others what they enjoy and how they should play?
    But don't worry. I'd bet that this game will cure your "WoW-ism" in no time! ^_^ <3

    Or, if you all love math so much, how about getting rid of the WHOLE COMBAT SYSTEM from the game, and you can all just press a button and it will "inflict" a number, to a certain bigger number. We can get rid of the graphics too, just KEEP IN THE NUMBERS!!! NUMBERS GUYYYYYYYYYYYYYYYYYYYS! DDDDDDD:
    Good embarrassment, why to argue with words and ideas when you can sperg out like 12yo.

    I understand your disgust with competition, but then the devs should not create the game with risk/reward philosophy, but just to give participation free award for anyone that tries raiding - and definitely no leaderboards.

    These designs are encouraging players to use meters and minmax their gameplay - so from my point of view, if the game doesn't want to have meters it needs to drastically change their reward structure and not use any kind of leaderboards

    You will not need them IN THIS GAME. Because it won't have any, period. And you won't need any of them. The better a player (with no meter, just skill, common sense, trial/error), the quicker you can focus on your own mistakes.

    No, why would leaderboards throw roleplay out of the window? Every swordsman wants to be better than the others. Every mage wants to master the spells better than the other. Of course they'd get ranked somehow. Am I missing a point here, or...?

    Do I need to participate in every part of the game? No, not exactly. But will I be able to? Hell yes. I'll play the parts that will make me happy at that given time, be it raiding, dueling or scheming to take over a node. Anything will go for everyone, in one way or another.

    I am not telling anyone how he or she should play. All I am saying is, that it has been said already. "No DPS, no ADD ons". I'm just backing up this statement with my personal feeling about it, which goes in it's favor. You asked me a lot of questions on... "topics" you said I brought up, basically, yet I didn't, whatsoever. You make me a bit confused here.

    And, if it wasn't damn obvious, I was making fun of every DPS phony, regarding their obsession with numbers, to be the best. Because that's how ALL OF YOU sound. If that sounds like a 12 year old to you, well I've got bad news for you, fella.

    And you don't understand a thing, as it seems. I've never said anything about disliking competition. Reward structure has absolutely nothing to do with DPS meters being present or not and I have no idea how you concluded that as a "fact"...? Would love an explanation for that one. I don't see anything in the game designs that would encourage meters and minmaxing...? Not if I don't want to...?

    These designs, thanks to the 64 possible builds, with EVERY WEAPON PLAYABLE BY ALL, and 2 different combat systems, is actually trying to do the exact opposite. Giving out so many possibilities, that the meters will become somewhat useless, even if present (for a while, before being banned anyway).


    There is absolutely 0 reason, point, sense, anything in trying to implement something that doesn't belong in game, when it is not needed.

    Prove me wrong and we can continue this pointless debate with no conclusion anyway. :) I just enjoy the process. And if you have time, you can also check my discussion about mounts and artisanship connected to it. Mounts, taming, breeding and all connected to it, is also almost set in stone, but I've also given some (in my opinion) interesting opinions and ideas, that would be fun to implement... Even though it won't happen. Would love to hear your opinion about something you're not so easily offended by. ^_^
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    NoaaniNoaani Member, Intrepid Pack
    @Bla814
    Bla814 wrote: »
    Now... let the adults have a civil discussion
    First of all, I have to say I agree with this 100%.

    This should be aimed at a few people on both sides of the discussion.
    Bla814 wrote: »
    I think we just fundamentally disagree on how player behaviour turns out in a situation where the developer strongly disencourages the use of damage-meters. While some people might still resort to third-party tools, i believe the average player will not do that.
    I completely agree.

    However, those players that will continue to use trackers are the players that my suggestion is aimed at. They are people in top end PvE guilds - the kind of people that would value the knowledge they can glean from a combat tracker over actual in game advantage.
    I've seen multiple people argue that gw2 had no combat-trackers early on, whereas you've been saying that you used one pretty much since the beginning. I feel like this shows the difference between the general community perception and the more hardcore players like urself. It seems like a lot of players werent really affected by these third-party tools before they went mainstream.
    To be clear, I played GW2 for around 6 months, beginning at launch.

    I was not there when they changed their mind on combat trackers, nor do I have first hand knowledge of the effects they had on the game before and after that change of mind.

    It was bought up first in this thread by another poster, and so I looked in to it for a good many hours - reading both their official forums, and Reddit, as well as a few other things.

    The general community had no real reason to know that about 20% of the playerbase were using combat trackers, and ArenaNet had no real way of knowing who was using one either.

    What did happen though, is that essentially two metas formed. People that had no connection to combat trackers had one meta based on assumptions, and people with combat tracker connections had a meta based on facts.

    Both groups had a meta, and both groups felt compelled to stick to that meta (well, other than the people that specifically don't stick to a games meta), but one was objectively right, and one was objectively wrong. People using the non-tracker method often couldn't understand why they would come up against "off builds" according to the meta that they assume is the only one, and get completely dominated.

    The reason these two metas didn't mix is because "combat trackers were against the rules", and so people using them only talked about it with people they trusted. I never told anyone that I had used a combat tracker in GW2 until this thread - as it was against the rules the entire time I played the game.

    When trackers were indeed allowed in that game, there was no sudden increase in toxicity like everyone assumes has to be the case. All that happened is the fact based meta supplanted the assumption based meta, and people that defended that assumption based meta looked a little bit foolish.

    There are other things that people wrongly blame on combat traackers that happened in GW2 about the same time (such as an increased focus on top end PvE content), but it is not hard to find places where ArenaNet said they wanted to increase their focus on top end PvE content well before all of that happened, so I am not sure what these people are smoking.
    Noaani wrote: »
    It is not my fault if people are unwilling or unable to actually defend their stance on the topic.
    The argument often takes place under the premise that trackers are unavoidable. As i mentioned earlier, i believe (and many others alongside me) that the general playerbase will not be using those combat-trackers if Intrepid speaks out against them.
    Your assumption changes the whole the discussion from "do we want combat-trackers" to "how do we want to implement them". I think that kind of shuts down any counter-arguments against damage-meters in general.
    Yeah, the idea that combat trackers will not exist is not a possibility.

    Even Steven has only said they think they have prevented most avenues for combat trackers to work. He has also not said that they will be against the rules, by the way - even if that does change and it is against the rules, it is still worth noting that right now, that has not been stated nor even suggested.

    As to why they will exist - all you need to do is look at the plans for Ashes in regards to PvE, and you will see that top end PvE guilds will be more determined to have a combat tracker in Ashes than in any other game.

    A game like WoW (or EQ, EQ2, GW, GW2, FFXI, FFXIV, Rift, DDO, WAR, etc) provides you with an encounter. You kill the encounter, you get the loot. You don't kill the encounter, you don't get the loot.

    In Ashes, the loot you get is not only based on if you kill the encounter or not, but on how well you kill the encounter, or how well you do on the encounters previously.

    There is an actual material (in game material, but still) reason to want to know how your raid is performing in what ever metric Intrepid decide to place importance on - something other games do not have.

    This means that the argument that many have put forward of "if the target dies, you know you did things well" simply doesn't hold true in Ashes - even *if* it held true in other games. Here, it isn't a case of if you kill it or not, it is a case of how well you kill it.

    So yes, there will be combat trackers in Ashes. I see no reason to pretend otherwise, nor to entertain discussion as to that effect. To me, such discussion is akin to discussion as to why the water doesn't fall off the side of the earth if we made the assumption that the earth is flat - the discussion is equally pointless.

    They may exist in the same way as they did in GW2 - outlined above - but in my view that would be to the detriment to the average player, not to their benefit.

    If combat trackers not allowed to be discussed, the meta that will form will be based on assumptions. If they are allowed to be discussed, the meta that will form can then form from facts.

    In both cases, the average player will see that meta and either follow it or not follow it as they see fit. They will not have any idea where that meta came from, nor do they need to know - they just need to either follow it if that is what they want to do, or not follow it if that is what they want to do.
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    NoaaniNoaani Member, Intrepid Pack
    @SepiDN
    SepiDN wrote: »
    These comments in this thread. "people will use third party software if it's not implemented" is like Valve should just hand out aimbots to everyone because otherwise "everyone will use thirdparty aimbot anyways. people will do what ever it takes to maximize".
    It would be the same as this if - and only if - every other FPS game out there allows the use of aimbots either explicitly or implicitly. If all other FPS do not allow for their use, then I'm sure no one would think twice that Valve didn't.

    @Xenotor
    Xenotor wrote: »
    When i first saw the DPS Thread i tought it would die down
    You realize this thread is a merge of threads that have been alive for 14 months longer than you have been on these forums, right?

    I don't recall a time where this thread or one of it's constituent parts was not on the first page.
    You can argue about it, cry about it, complain about it. Its not going to change the outcome.
    You are completely right here, though not in the way you think you are.

    Combat trackers will exist for Ashes. You may not see them, you may not hear about them, you may even think they do not exist - but they will.
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    NoaaniNoaani Member, Intrepid Pack
    Nitpick wrote: »
    No, if I know about the trackers existence, sooner or later, I will be forced to use it, by the community using it.
    This would only be true if you had access to it.

    If you are in a guild that has opted to take an actual in game advantage instead of picking the combat tracker as the guild perk, then people can pressure you all they like - you simply won't have access to a combat tracker. In fact, neither will most of those other players.

    The only people that will have a combat tracker are the people that are dedicated to killing the hardest content in the game.

    On the other hand, if third party combat trackers are the defacto, then people can and will pressure you in to using one, and you won't beable to say that you don't have access. It may turn out that they are against the rules - though that is not the case yet and so suggesting that is an assumption right now.

    With the most likely outcome being that they are not supported but not specifically actionable against, then if you are one of the people that could be pressured in to using one, you will be.

    As I said earlier, this would put you as one of the main people I am in this fight for, ironically.

    I believe that you should not be forced in to using a combat tracker if you do not wish to use one, and I also believe people should not have others track their combat at will.

    There is only one way to achieve these things.
    Stop comparing AoC, my only last hope for MMO's to all those cookie cutter MMO's, please. It's insulting the title. The whole game mechanic is going to be so much more different, that it's not a fair comparison, anyway.
    You are right in that it is not a fair comparison.

    All of those other games reward guilds for killing encounters, Ashes will reward them based on how well they kill them. As such, there is more of a reason for a combat tracker to be used in Ashes than there is in those other games - even though all of those other games have large portions of the population using combat trackers.
    No, the first party combat tracker is not "literally the only way to get what I want". What I want is no DPS meters in game. Which means, the only solution is to... surprisingly... Not have any DPS meters in the game. I bet you couldn't guess that, even if you tried. And I don't mean to say this in irony, I'm dead serious. You are so freaking focused on the DPS meter, that you are disregarding any other possibility, like... for example... not having one. That is why I said that this post is sad.
    Again, combat trackers will exist, probably before you even get access to the game.

    Top end guilds have more of a reason to have them in this game than they do in any other game - and top end guilds are the force that drives these things.

    Other than saying "I don't want it because I don't want it", you have not said why it is that you do not want a combat tracker as a guild perk based on the outline I directed you to previously. I am unsure as to how that existing in a game could negatively impact on your experience in game.

    It is people that have provided reasons as to why this would be the case that shaped that suggestion in the first place - and so maybe if you can say why that would negatively impact on you playing the game, we could alter it so that it does not - but in order to do that, we would need to know why it is that you think it would impact negatively on you - not just taht you don't want it because you don't want it.
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    Nitpick wrote: »
    You will not need them IN THIS GAME. Because it won't have any, period. And you won't need any of them. The better a player (with no meter, just skill, common sense, trial/error), the quicker you can focus on your own mistakes.
    Yes you can learn to run marathons without shoes, it is possible and better runners will be able to do it. However you do not see what it would mean for him to have runners shoes. Better players will always be better no matter what and forbidding them from using their tools, because worse players are misusing them is bad.
    No, why would leaderboards throw roleplay out of the window? Every swordsman wants to be better than the others. Every mage wants to master the spells better than the other. Of course they'd get ranked somehow. Am I missing a point here, or...?
    I truly hope that the raid composition will aim to have the same amount of players of each base archetype. However history teaches this will not be the same, hope for the future but don't forget about the past right? So if your roleplay means you distinguish all classes on spellcasters, swordsmen and all the rest then you will be ok. Unlike many others that you can see in other threads that have already in their mind what specific class they are going to play even with what weapons. So my point is if the guild you are in cares about their position on the leaderboards then you will be asked to use the best secondary archetype and best type of weapons and armor.
    Do I need to participate in every part of the game? No, not exactly. But will I be able to? Hell yes. I'll play the parts that will make me happy at that given time, be it raiding, dueling or scheming to take over a node. Anything will go for everyone, in one way or another.
    Completely agree, games that require you to participate in every part are just plain bad. Let the game be played by the players to their enjoyment
    I am not telling anyone how he or she should play. All I am saying is, that it has been said already. "No DPS, no ADD ons". I'm just backing up this statement with my personal feeling about it, which goes in it's favor. You asked me a lot of questions on... "topics" you said I brought up, basically, yet I didn't, whatsoever. You make me a bit confused here.
    I understand your stance on this, but I brought these "topics" up because those topics are closely related to this.
    And, if it wasn't damn obvious, I was making fun of every DPS phony, regarding their obsession with numbers, to be the best. Because that's how ALL OF YOU sound. If that sounds like a 12 year old to you, well I've got bad news for you, fella.
    You are describing people that want to shit on other people. However literally most of the top-end players strife to achieve mastery in this game. You know the same thing that you can achieve in any field that humans invented - be it music, painting, science, athletics etc.
    So if the best way to master this game is to actually look through numbers to figure out what combination of the ingame customization is best for each situation. If you don't want numbers then the game should not show you any numbers, but it does and then we should not be able to measure those numbers?
    And you don't understand a thing, as it seems. I've never said anything about disliking competition. Reward structure has absolutely nothing to do with DPS meters being present or not and I have no idea how you concluded that as a "fact"...? Would love an explanation for that one. I don't see anything in the game designs that would encourage meters and minmaxing...? Not if I don't want to...?
    Here: Based on how well you do, meaning how fast you can deal the required amount of damage while keeping the benchmark mechanics and coordination you get more or less rewards. With this reward structure will everyone that knows how to correctly use meters tell you that they are a tremendous help especially because you do not have to try things blindly. Boasting for being 1st on the meter and showing superiority over this is totally degenerate. From experience I can tell you that being top dps just makes me eager to help others that are lower in any way - you know how raid teams should work - lifting themselves up
    These designs, thanks to the 64 possible builds, with EVERY WEAPON PLAYABLE BY ALL, and 2 different combat systems, is actually trying to do the exact opposite. Giving out so many possibilities, that the meters will become somewhat useless, even if present (for a while, before being banned anyway).
    More customization always means that there are more ways to customize in bad way. I am excited about this, but at the same time worry for the sanity of the balance team. There will always be the best setup for single situations - no getting around that. We will see what we will be working with in the coming alpha versions.
    There is absolutely 0 reason, point, sense, anything in trying to implement something that doesn't belong in game, when it is not needed.
    This is absolutely NOT TRUE! When the whole reward structure is based with loose factor and even scaling factor with how "well" you played then there is automatically a big drive for doing things that help you play better - meters being one of them.
    Prove me wrong and we can continue this pointless debate with no conclusion anyway. :) I just enjoy the process. And if you have time, you can also check my discussion about mounts and artisanship connected to it. Mounts, taming, breeding and all connected to it, is also almost set in stone, but I've also given some (in my opinion) interesting opinions and ideas, that would be fun to implement... Even though it won't happen. Would love to hear your opinion about something you're not so easily offended by. ^_^
    I am mostly gameplay focused player. Not that I do not appreciate these topics, but I do not bring much to these topics, because they simply do not interest me. I can of course talk about mount balance and the overall travel system in the game, but honestly I do not care on the way you can breed mounts. I gladly read through such topics if I have time, but I do not think that my opinion has a valid input, because these parts are just not for me in the game
    “Ignorance, the root and stem of all evil.”

    ― Plato
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    I’m not a fan becuase they create meta gaming quickly then if you don’t enjoy the meta builds 2% better dps etc ... and prefer a build with 1 or 2 percent less dps etc ... you are considered not “spec ing properly” and not invited or kicked from groups ... it’s ridiculous in some games

    My inner nerd loves them ... in use it can suck the fun out of a game fast
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    HystorixHystorix Member
    edited August 2020
    Roko wrote: »
    As long as nobody other than myself can see my damage / healing done; and Intrepid lets me report those that find a way to do it, so they get banned. The same way FF14 does it, i'd be OK with it.

    Even if you were the only one to see it ... it’s irrelevant... the damage is still done that harms the game ... that’s the meta is created practically overnight ... then distributed around websites ... then if you are not specced into the meta build becuase of the 1 percent extra dps on a build you hate you are excluded raid or dungeon or guild even because the 1 percent less dps build you love playing even though the encounter is finished with both builds. Is not the meta and considered “dumb to play “ and “not pulling your weight” etc etc ... ad nauseam .. meta gaming is so bad and sucks the life out of games quickly ... to the point they are not fun for more paying customers than the meta gaming crowds cognitive dissonance will never allow them to see
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    In theory where meters don't exist, the meta gaming will exist in roughly the same amount (there are arguments for it being more and less prevalent), but it will be just more blind.

    Meta is created by 2 factors - does the game have loose factor, does the game reward better play by faster completion and/or better rewards? - meters never create meta, they just aim the meta in better.

    Meters are just a scope on a weapon, weapons are fired even without them
    “Ignorance, the root and stem of all evil.”

    ― Plato
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    NoaaniNoaani Member, Intrepid Pack
    Hystorix wrote: »
    I’m not a fan becuase they create meta gaming quickly then if you don’t enjoy the meta builds 2% better dps etc ... and prefer a build with 1 or 2 percent less dps etc ... you are considered not “spec ing properly” and not invited or kicked from groups ... it’s ridiculous in some games

    My inner nerd loves them ... in use it can suck the fun out of a game fast

    My thoughts on this are that I can't see how it matters.

    A meta is going to exist. I don't think you doubt that. It will exist in beta, which I also don't think you will doubt. I'm not sure a combat tracker will speed this up.

    To people that just follow the meta, there is no real need to think of if that meta was made using a combat tracker or not.

    Where a combat tracker will be useful is in the continued meta - when there are a handful of popular builds, and people want to create builds to take on more of those builds - or specific builds that they are weak to - then combat trackers become an unvaluable tool.

    In this regard, at this point, it absolutely will speed things up - but isn't that a good thing?
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