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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Corruption-less server option
Darktide
Member, Alpha Two, Early Alpha Two
On Corruption. Have you given any consideration to a Chaos-style server or subset of servers that have no corruption feature enabled? I'm probably in the minority on this one, as in this day and age, with the type of gamers we have, a darktide server may not stand the test of time like it did back then. However, with the mechanics proposed, I can see some viability. Since guilds and alliances have more power to police the unfavorable elements than with a simple game like AC. I do like the concept of Corruption and think that for the general public, this is a good idea in theory. The more hard-core player-base (albeit much smaller) would enjoy a server with no such limitations. We like the extreme risk and the ability to police ourselves. It also lends to stronger and tighter guilds, where your allegiance really matters and the threat is constant not just from NPC's but from other players all the time.
Update: For anyone just joining the conversation. According to the wiki that LieutenantToast posted, there are going to be no server specific designs. This conversation shall continue debating the corruption system, but has changed focus from the original suggestion.
Update: For anyone just joining the conversation. According to the wiki that LieutenantToast posted, there are going to be no server specific designs. This conversation shall continue debating the corruption system, but has changed focus from the original suggestion.
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Comments
The benefits would be
- Rare materials will be even more Rare since its harder to bring them back to savety
- Guilds will build even more groups to Farm stuff or secure areas
- Mercanarys "Protect me while i farm for 1h i pay you 100gold"
- Politics would be even more interesting because you will have on sight lists where you dont wana be a name of.
- The adrenalin rush if you see another player with the knowing he could just attack you any moment without any penaltys
"Sorry for my english "
I think it would be a good test. They could easily enough turn off corruption on a server and offer it. See how it is received, I know we'll be there. And if the population isn't up to snuff, just wipe and re-provision the server.
I strongly believe that this game will be received by a huge audience, and catering to the hardcore pvp gamers opens it to an even broader audience.
Now, to go further down this conversation. It's not constant pvp. Friendships are developed, alliances are made (which are VERY important) and resources are much more valuable. The whole ecology of a pvp server is drastically different than that of a carebear server. While at the same time, the mechanics are ultimately identical minus one key element, corruption.
The most important element of a server like this is that you are held accountable for your actions. AFK miners get jacked, disrespect is met with violence. You are NEVER safe and the community isn't nearly as toxic as one that can hide behind a safe-zone or corruption shield.
I'll play the game as it's presented, I'm really excited for it to come out and literally can't wait. I would jump on a no-corruption server in a heartbeat. I would really be curious to do a poll, not to see who wouldn't join it, but to see what the server pop would look like based on the community that the game has currently.
Did you follow New World? When they announced that they were stripping the backbone of the pvp system and making it consensual, the community was in an uproar. Probably a 50/50 split on that topic alone. The fact that probably over half of the gaming community knows what Darktide is (um, over 20 years later), is a testament to just how influential that server was in the gaming genre.
So you're telling me that you have no issue if you're pked constantly, at low level, by a higher level player?
Correct, I have absolutely NO issue with it, whatsoever. You pick yourself back up, go further from the starting area and get to work. You grow eyes behind your head and have audio turned up to hear footsteps, armor, spells.
Of course, noob griefing is usually limited to other noobs. It's pointless and there's nothing to gain from it. It's in your best interest to spend your time getting away from it and finding a home in a guild, where there's safety in numbers.
The moment they decide to turn off pvp is the moment the game dies out. Removing the corruption system completely.....giving people the ability to just camp low level players all day would be a massive mistake that would also lead to the game failing.
I don't understand why people are chiming in with such criticism about a different type of server. I'm not proposing a game change, but a server option for those of us that want a more realistic, dangerous, hostile environment, where your actions or lack thereof are actually meaningful and aren't shielded behind a mechanic and justice can be carried swiftly out by the population. The only other option would be to declare war on pretty much everyone. Which, sadly, does the exact same thing, in theory. I just like the idea of having a server with that freedom. I can choose to be friendly or aggressive toward you. And you should be cautious around me. Where there are direct consequences and where territory is extremely valuable.
You gotta put on your big-boy pants for this type of server. And just one optional server to "test the waters" will not fail the game. There will probably be 20 other wow-like servers for you to choose from.
Note: I don't like pvp flagging or turning on/off pvp on a given server. Never was a fan. You're either all-in or a carebear, imo. We had a server in AC that had a pvp flagging mechanism and it was one of the first to die.
sorry my english sucks so sorry if it came out wrong
I understand that this type of server isn't palatable to the general public now-a-days, and that's okay. I doubt it will be a thing, it's just a question/suggestion. There are some good arguments to be had on both sides of the argument. But since this is such a hot topic, I'm going to redact it and let @Korkone take the win on it.
Despite the language barrier (which wasn't too bad, btw) I did appreciate his response.
Also it will never happen. Let’s ask for space ships that we can fly through space with a detailed flight simulator too, because that’s cool.
Same goes for RP servers
I really enjoy Deadman Mode in OSRS, and although it has lots of issues mainly due to poor design of the game, I would like to play something similar in AoC.
Only one. Part of the allure of Darktide was that it was one-of-a-kind. At times it could have a higher concentration of players than other servers and did have issues because of it, but generally it was the less populated server in the long-run. (still quite a population, but under the max) It lasted as long as any of the carebear servers, and in many cases longer.
Good point. I didn't think about that, but it's very true, people would beg for a pvp-less server option, and that's a whole can of worms... Not insurmountable, however. It would be just as easy to turn off pvp as it would to turn off or lock corruption to a set value.
I would actually prefer that instead of a corruption-less server (which would be fun) no weakness penalty for corruption. The option to set nodes to corrupt mode, making them havens for corrupt people, a KOS list for nodes just like guilds, so that mayors have that ability, I could sleep on this and come up with a good 20 more options better than a corruption less server...
The concept of being notorious and evil-looking is very appealing. The whole dark aura and glowing eyes... It really stuck in my head. Constantly hunted by bounty hunters. Having a guild node that you can still enjoy the game and call home.
What it boils down to is this... Steve supposedly said that or someone inferred that 1-2 kills was nothing, around 20 makes you ineffective. This is not fun. It does not promote pvp. It encourages anger moments and fits of rage against a player.
How about a reverse-KOS toggle. Where you choose who is NOT KoS..
People treat my idea like it's splitting the community. Trust me, do you really want someone like me on your server? I will find ways to abuse the system and kill you out of spite... just .. because I can. It's fun, especially when the enemy is one of those entitled whiners. Just fuels the fire.
On the flip side of that, some of the best pvp i've had was guild wars with a rival guild that I was good friends with.. Does this make any sense? Probably not to most of the emo kiddies.
And I have a better idea than that, which would appeal to many likely.. A reverse-corruption server. Start out corrupted and have to work to become good. This disables weakness as well as the BH system and starts everyone at max corruption.
If the game relies on corruption, then it's not a good idea. You do not design a game to hinge on a pvp metric like this. It's one of those, this is cool, aspects. Because if everything is tied to it, bad things would happen if (god forbid) someone figured out how to exploit the system. *Cough, Bounty-hunters*
What saddens me is that I come up with (what I thought was) a cool idea from a pvp standpoint. Being that I feel the system discourages whole-sale pvp other than the pvp they dictate... And people that it would not even affect chime in on how bad of an idea it is, or how it would split the servers. Um you couldn't last 10 minutes on a real pvp server without your meds.
And this toxic attitude is why Amazon folded in pvp on New World. They listened to the squeaky wheel. THEIR pvp was too entrenched to offer an optional server and this change required a huge re-write, which upset a large portion of their community and pushed their release day by more than a year.
If you can't bring the server to darktide, bring darktide to the server:
Darktide (the guild) https://discord.gg/x8kfFSy
Dayam, I totally missed your comment. TY for the link, kind sir, or maam!