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HS modifier as exclusive weapons

Potato BasketPotato Basket Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I know Steven said there's not gonna be damage modifiers for different hit boxes and that makes sense for a hybrid tab action combat system but I feel like aiming skills should be rewarded and manifested in the game

What do you think about the idea of incorporating that into a one of a kind weapon like a bow that players can choose to use for that reason, you could make it very hard to obtain or craft to not disrupt the balance

Comments

  • CaptnChuckCaptnChuck Member
    edited August 2020
    I disagree, aiming skills are already rewarded by the existence of headshot mechanics in the game.

    Why restrict action style combat to bows or other weapons?
  • Potato BasketPotato Basket Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CaptnChuck wrote: »
    I disagree, aiming skills are already rewarded by the existence of headshot mechanics in the game.

    Why restrict action style combat to bows or other weapons?

    Nope, hs mechanic is not rewarded in the game...
  • JexzJexz Member
    edited August 2020
    I know it can be wrong but many of us only know what is said on the wiki

    https://ashesofcreation.wiki/Combat_targeting#Headshot_mechanics

  • ninfosho wrote: »
    I know Steven said there's not gonna be damage modifiers for different hit boxes and that makes sense for a hybrid tab action combat system but I feel like aiming skills should be rewarded and manifested in the game

    What do you think about the idea of incorporating that into a one of a kind weapon like a bow that players can choose to use for that reason, you could make it very hard to obtain or craft to not disrupt the balance

    Making something like that rare would disrupt the balance even more than it would if everyone had access to it, as it would give a particular unfair advantage to those players that did acquire it...
  • Potato BasketPotato Basket Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2020
    ninfosho wrote: »
    I know Steven said there's not gonna be damage modifiers for different hit boxes and that makes sense for a hybrid tab action combat system but I feel like aiming skills should be rewarded and manifested in the game

    What do you think about the idea of incorporating that into a one of a kind weapon like a bow that players can choose to use for that reason, you could make it very hard to obtain or craft to not disrupt the balance

    Making something like that rare would disrupt the balance even more than it would if everyone had access to it, as it would give a particular unfair advantage to those players that did acquire it...

    I wouldn't think so, they still have to rely on their aiming skills
    the multiplier will not be higher then tab target
  • TalentsTalents Member, Intrepid Pack, Alpha Two
    edited August 2020
    They don't want to overly reward headshots and the like, it's not a FPS game.
    nI17Ea4.png
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