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Too many healers?

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Comments

  • I think people are continuing to confuse exactly what the secondary class does for your character... it doesn’t give you new abilities. It adds affects to your primary abilities.
  • LeiloniLeiloni Member, Alpha Two
    For some reason this idea keeps spreading that Bard is an AoE healer and Cleric is single target. This is false. Cleric is the only primary healer in the game and they will have heals of all types. You can already look at the wiki for the current Cleric skills and they have a wide variety of all types of heals - https://ashesofcreation.wiki/Cleric

    Bard is also detailed quite clearly on their page as the support class via proximity based buffs, debuffs, damage, supportive healing, etc. https://ashesofcreation.wiki/Bard

    The interview from a couple weeks ago on July 25th details both roles more clearly. He said Bards healing will be "much, much less" healing compared to a Cleric" and "will be proximity-based as opposed to direct target or otherwise." Then he says "The base archetype Cleric will be the predominant healing force class with some supplemental healing that would be more over time healing or proc-based healing based on the action of players that's assigned to the Bard role."

    https://www.youtube.com/watch?v=KtVUiS7yAHE&feature=youtu.be&t=58m38s
  • DebaseDebase Member, Alpha One, Alpha Two, Early Alpha Two
    My guess is that Bard heals are going to be a lot more like the way you see increased health regen in other games from like food or a health regen potion. Without knowing what the real numbers would be, I would guess that if a cleric could cast a group heal for 100 per groupmate every 8-10 seconds, a bard would have a spell that regens 10 health every 5 seconds for a 20 seconds. It won't be a situation where it saves the group, but can perhaps save a cleric from having to individual top off every group member from AoE or other chip damage in some settings. On a Pathfinders podcast the other day, it was talked about like Lucio from Overwatch and I think that's a fair comp for how I envision bard healing.
  • If I had to guess this game will have even more of a healer/tank deficiency than in most MMO's. We haven't seen how hard the trinity will be enforced in the game, but if it is heavily enforced having only a single dedicated healer class with 7 competing classes is already room to worry. Add to that you can't change your base class, which means if you're a healer, then you're a healer for life. This is much tougher sell than something like WoW where 33% of the classes can be healers and you can change roles at the click of a button.
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    Bards offer HoT healing, while Clerics giv you direct healing.
  • Indure wrote: »
    If I had to guess this game will have even more of a healer/tank deficiency than in most MMO's. We haven't seen how hard the trinity will be enforced in the game, but if it is heavily enforced having only a single dedicated healer class with 7 competing classes is already room to worry. Add to that you can't change your base class, which means if you're a healer, then you're a healer for life. This is much tougher sell than something like WoW where 33% of the classes can be healers and you can change roles at the click of a button.

    this ^
  • There are 8 healer classes. I’m almost postive the secondary attached to the cleric will give people different play styles..... let’s not start playing violins before we have even seen the classes and what the secondaries do to differ there play styles
  • MalcMalc Member, Alpha Two, Early Alpha Two
    Healers will be restricted in a lot of ways, they always are. This generally makes them undesirable for a lot of the player base. I've played a healer on most games and I can say with certainty that for the most part they are pretty uncommon. My only concern with healing is the lack of diversity if Cleric is going to be the only viable healing method. (Assuming they don't bring Bard into line with this.)

    I wouldn't worry too much about an abundance of healers, there are a few polls on here regarding class choices and whilst Cleric often rates high. You also have to understand that this is only a small collection of data, if you blow other class choices up and numbers higher. The ratio will be relatively fair.
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  • Well hopefully the devs will find ways to put plenty if not just more tanks and healers in the game. Already posted a lot on this topic, just hope they increase the number of tanks and support toons to more than just one class (Tank class and Cleric Class.
  • Again there are 8 tank classes and 8 healer classes.... for all we know tank plus cleric with holy augments gives you protection Paladin. Tank plus cleric with death augments bc clerics control life and death could give you a death knight play style, people need to stop thinking about classes in wow, this game has 64 classes. 64 different possible play styles. U like Druid healing?? Go cleric/bard the bard augments could add a heal over time affect to your clerics heals stuff like that. You like healing with disc priest?? You can do cleric/mage or cleric /summoner and those augments could possibly make your damage heal a % to the party. You like holy Paladin?? Go cleric/fighter be the front like healer you’ve dreamed of being. There are 5 healing classes in wow 6 healing specs but there are 8 healing classes in AOC and yet they need to put more healing classes in AoC?
  • Medrash1Medrash1 Member
    edited August 2020
    @Orell

    Your point is good in my opinion, and i think that this will cause a lot of problems. Expecially becouse with this class system, with the lacks of variety of builds and gameplay ... meaning you cannot play 2 or 3 different rule. It will cause a huge queue.

    @bloodprophet
    Most MMO's I have played suffer from a lack of tanks and healers.
    The instance ques in WOW and cross server mask this quite well.
    My first MMO was GW1 I started as an elementallist (mage) and could never find a group due to lack of healers. So I went and made one. Never had problems finding a group after that.
    But anything is possible.

    You are right ... do anybody knows why healers aren't played at all? Same for tanks .. for many reasons of bad design ...
    one of them is the heavy responsability that weighs on his shoulders. In wow one of 5 people heals ... he is the only healer, if he do it wrong the team die easy. Same thing for the tank ... the dps? wtf who cares if a dps die or do low dps?
    Tanks and healers are harder to play, becouse they need to do the job all by them self, they have to deal with a lot of mechanics ... without dying.
    Mage pogchamp , 1 spell rotation... immagine the opposite, the team have only 1 dps that can use all the mechanics of all the dps combined, he needs to chose every time and if he dies the whole team die, becouse they don't have enough damage to kill the boss. Nobody will play dps for sure.
    Another motivation to " why nobody play healers " is ... the dps have more funny mechanics but less. A dps need to move and interact with the enemy, the healer not, his design is boring.
    The dps scale usually way better for farming and questing, healers sucks, tank a little bit too. Why? The game design is not balanced.

    So as i shown to you that's why everybody goes dps, but ... what if the game design of AoC is different? What if the healer is actually fun to play? .... wait ... wait ... there will be 1 healer every 7 people ... oh god, that's bad. Poor healer ...
    this means that the healer will be more difficult to play, less funny and more problematic. If the healer is shit the whole team dies xD what a fun mechanics.

    Dude ... rly, am i the only guy who thought about this?
  • Well I don’t know who in there right mind would only run 1 healer in a 8 man group. I will be going 2 tops with a support 1 tank and 4 dps. I will be playing the tank, the wow players need to realize this won’t be a aoe shit fest like wow has become. It will be assist tank until he grabs all Aggro then go from there. There won’t be a que bc there is no group finder, wether or not you get a group as a dps will heavily depend on your attitude and treatment towards others. THIS IS WHAT IM MOST EXCITED ABOUT.
  • And honestly playing a healer and tank isn’t stressful that much... it’s the dps in the group who don’t listen pull when not suppose to don’t assist tank and stand in red bad stuff that make the role of healer and tank stressful.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I like the healer role. I like the extra challenge that come with it.
    Most DPS(not all) are lazy. Killing stuff is faster as DPS sure but in a MMORPG like what they have promoted here grouping looks like the better way to go. I hope they follow through.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Daedrik45 wrote: »
    Again there are 8 tank classes and 8 healer classes.... for all we know tank plus cleric with holy augments gives you protection Paladin. Tank plus cleric with death augments bc clerics control life and death could give you a death knight play style, people need to stop thinking about classes in wow, this game has 64 classes. 64 different possible play styles. U like Druid healing?? Go cleric/bard the bard augments could add a heal over time affect to your clerics heals stuff like that. You like healing with disc priest?? You can do cleric/mage or cleric /summoner and those augments could possibly make your damage heal a % to the party. You like holy Paladin?? Go cleric/fighter be the front like healer you’ve dreamed of being. There are 5 healing classes in wow 6 healing specs but there are 8 healing classes in AOC and yet they need to put more healing classes in AoC?

    I haven't played the game so I can't say this with 100% certainty, but I think you are misrepresenting the classes. There really isn't 8 healing classes. There is just cleric and various amalgamations of cleric. We know you can't change your base class and that all clerics have the same spells. The only difference between two players is which spells they leveled up and how the subclass they chose manifest perks on top of those spells. This will lead to different playstyles and roles/subroles, but they aren't really 8 unique classes. Just focal difference in one class. The same way Witcher 3 handles character progression. All witchers are good at sword fighting, potion drinking, and spell casting. You're just deciding which area to focus on.

    Even if you believe there are still 8 healing classes ... 8/64 = 1/8, so the representation is the same.
  • Cleric is an archetype!!!!!! There in fact 64 classes
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    8 of which are Cleric/X
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • There primary is yes you are correct
  • JubilumJubilum Member, Pioneer, Kickstarter
    Let me see if I understand. People want to heal but don't want to be a Cleric...Am I right?
  • AardvarkAardvark Member, Alpha One, Alpha Two, Early Alpha Two
    Daedrik45 wrote: »
    Cleric is an archetype!!!!!! There in fact 64 classes

    Cleric is a class with 8 optional sub trees
  • jubilum wrote: »
    Let me see if I understand. People want to heal but don't want to be a Cleric...Am I right?

    people are concerned there's only one archetype (out of eight) that's a viable healer and every mmorpg that utilizes the trinity have had massive shortages of players interested in healers (and tanks) out of the pool of players.

    a simple workaround fix would be to allow for other classes to be able to perform these roles (bard, summoner, ..) and also have both cleric and tank be able to function as dps (when not healing/tanking) so they're not completely pigeonholed into those roles the entire time which would drive up interest.

    the core issue is the trinity is busted and games need a more complex, varied, and logical group mechanics however that appears to not be a task anyone has been willing to take on yet.
  • jsolojsolo Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    All you have to do is login to any other MMO and the classes that are always in need are Healer and Tanks. It seems everyone and their mother love playing DPS Mages, Rogues or fighters. I don't think AoC will be any different.
  • JubilumJubilum Member, Pioneer, Kickstarter
    delghinn wrote: »
    jubilum wrote: »
    Let me see if I understand. People want to heal but don't want to be a Cleric...Am I right?

    people are concerned there's only one archetype (out of eight) that's a viable healer and every mmorpg that utilizes the trinity have had massive shortages of players interested in healers (and tanks) out of the pool of players.

    a simple workaround fix would be to allow for other classes to be able to perform these roles (bard, summoner, ..) and also have both cleric and tank be able to function as dps (when not healing/tanking) so they're not completely pigeonholed into those roles the entire time which would drive up interest.

    the core issue is the trinity is busted and games need a more complex, varied, and logical group mechanics however that appears to not be a task anyone has been willing to take on yet.

    I understand what your saying. But, number one rule for success KISS. Why muddy the waters, if you want to heal roll a Cleric, if you want to Tank roll a tank, If you want to DPS roll your favorite flavor. Now in future patches I would be all for adding other archtypes that specialize in healing and tanking as long as it is a unique way of healing or tanking, not just another Cleric or tank,

    I could see a Bard/cleric have a buff for the group that would increase healing received. Or maybe even a massive ultimate group heal with a really long cd.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    delghinn wrote: »
    jubilum wrote: »
    Let me see if I understand. People want to heal but don't want to be a Cleric...Am I right?

    people are concerned there's only one archetype (out of eight) that's a viable healer and every mmorpg that utilizes the trinity have had massive shortages of players interested in healers (and tanks) out of the pool of players.

    a simple workaround fix would be to allow for other classes to be able to perform these roles (bard, summoner, ..) and also have both cleric and tank be able to function as dps (when not healing/tanking) so they're not completely pigeonholed into those roles the entire time which would drive up interest.

    the core issue is the trinity is busted and games need a more complex, varied, and logical group mechanics however that appears to not be a task anyone has been willing to take on yet.

    Many games tried this. Some are popular like GW2.
    Everyone is dps. No class interdependency just a bunch of people running around throwing stuff at each other. I read they tried to fix it later and screwed it up worse then it was.
    Not interested in Dumpster Fire 3.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • I know exactly what forming a class means I just think it would be cool if some classes had a role change. Not a whole lot just like 4 of the non summoner ones. Like the augments are so extreme for those classes that they can cover roles they otherwise couldn't as another class with that archetype.

    Not saying that it will actually happen but that it would definitely increase selection for tanks or healers if 1 or 2 classes could cover it if they choose to change their class (aka second archetype). There is definitely going to be healer/tank deficiencies. Every game that relies on the holy trinity has this problem. So they can alleviate it by having more healer/tank options.

    That said summoner will probably be the class that sucks in all the indecisive players. So it might be one of the most played classes and that might be enough to ensure that people can find tanks or healers a little easier. For a WoW analogy, Summoners will fill the role that Druids do in WoW. They can fill any role but this is going to be determined by their class.

    I'd imagine every archetype will have their fans. Considering that Clerics don't have to be healers and the same will probably be true for Tanks. This might draw non healing specced Clerics to heal if they really need to.
    zZJyoEK.gif

    U.S. East
  • delghinndelghinn Member
    edited August 2020
    delghinn wrote: »
    jubilum wrote: »
    Let me see if I understand. People want to heal but don't want to be a Cleric...Am I right?

    people are concerned there's only one archetype (out of eight) that's a viable healer and every mmorpg that utilizes the trinity have had massive shortages of players interested in healers (and tanks) out of the pool of players.

    a simple workaround fix would be to allow for other classes to be able to perform these roles (bard, summoner, ..) and also have both cleric and tank be able to function as dps (when not healing/tanking) so they're not completely pigeonholed into those roles the entire time which would drive up interest.

    the core issue is the trinity is busted and games need a more complex, varied, and logical group mechanics however that appears to not be a task anyone has been willing to take on yet.

    Many games tried this. Some are popular like GW2.
    Everyone is dps. No class interdependency just a bunch of people running around throwing stuff at each other. I read they tried to fix it later and screwed it up worse then it was.
    Not interested in Dumpster Fire 3.

    that's quite a strawman considering at no point is anyone arguing for every class to function as dps in a group

    this issue is there is always soft interest in providing tank or healing for the trinity and limiting one class per for those roles is only going to make matters far worse than what is already common in every other hard trinity game.

    having things like a summoner able to tank through a summoned minion, bards able to heal via magical song*, or fun crazy ideas like a necromancer able to heal a group via life drains, pulling power from the nether realm, etc. would allow for a few different archetypes able to provide for those roles and thus a greater pool of players.

    *)I like to think of the musical notes forming a shield during the fight against the Shadow King in the Marvel Legion FX TV series.
  • CaptnChuck wrote: »
    In this class poll post, https://www.strawpoll.me/20648367, look at the amount of cleric players.

    I don't see any problems there. I can tell you this. Many groups will run with 2 clerics for the obvious reasons.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    delghinn wrote: »
    delghinn wrote: »
    jubilum wrote: »
    Let me see if I understand. People want to heal but don't want to be a Cleric...Am I right?

    people are concerned there's only one archetype (out of eight) that's a viable healer and every mmorpg that utilizes the trinity have had massive shortages of players interested in healers (and tanks) out of the pool of players.

    a simple workaround fix would be to allow for other classes to be able to perform these roles (bard, summoner, ..) and also have both cleric and tank be able to function as dps (when not healing/tanking) so they're not completely pigeonholed into those roles the entire time which would drive up interest.

    the core issue is the trinity is busted and games need a more complex, varied, and logical group mechanics however that appears to not be a task anyone has been willing to take on yet.

    Many games tried this. Some are popular like GW2.
    Everyone is dps. No class interdependency just a bunch of people running around throwing stuff at each other. I read they tried to fix it later and screwed it up worse then it was.
    Not interested in Dumpster Fire 3.

    that's quite a strawman considering at no point is anyone arguing for every class to function as dps in a group

    this issue is there is always soft interest in providing tank or healing for the trinity and limiting one class per for those roles is only going to make matters far worse than what is already common in every other hard trinity game.

    having things like a summoner able to tank through a summoned minion, bards able to heal via magical song*, or fun crazy ideas like a necromancer able to heal a group via life drains, pulling power from the nether realm, etc. would allow for a few different archetypes able to provide for those roles and thus a greater pool of players.

    *)I like to think of the musical notes forming a shield during the fight against the Shadow King in the Marvel Legion FX TV series.

    Interesting ideas. Some I like.
    Is all personal perception. I like when classes have a hard edge between them. Only time will tell how far the line get blurred between the classes and how much they can serve various roles.
    Summoning a creature to act as a tank or vampiric healing sounds like a good idea long as it is a stop gap and not the main roll.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • I just wish people would wait for more class information before we jump the gun. I’m telling you I believe the augments are going to surprise some people. I bet a shaman will be a pretty cool class to heal with and the augments may possible change the animation of spells... I bet when you augment you’ll forget your even playing a cleric.
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