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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
I don't want to press "E" & my crafting concerns
Eradal
Member, Alpha Two, Early Alpha Two
In the most recent dev update we got a preview of gathering resources such as herbs & cutting trees down. We've also seen fishing. I'm sorry to say, I wasn't very impressed. For one, I don't like that you have to press the E key in order to gather instead of clicking on the tree, herb, rock, fishing spawn, etc. Also, I'm concerned at the lack of progression shown to us in terms of crafting/processing/gathering. I'd like to see more revealed in future streams. Is anyone else concerned about the artisan classes?
I know that we haven't even seen Alpha 1 and that there is a lot of iteration to come from agile sprints, but I'm a little worried.
Am I alone in this?
I know that we haven't even seen Alpha 1 and that there is a lot of iteration to come from agile sprints, but I'm a little worried.
Am I alone in this?
1
Comments
Since I'm not a huge crafter (yet?) I'm not too concerned on the amount of content shown to us but I hope for you and all other crafters out there for crafting content to come.
It is far too early to be worried about what we have and have not seen.
I will say that I agree with @noaani that it is too soon to tell if this is going to be a problem.
Trust me, It will take me all of 10 minutes in the game before I start complaining about the UI/Keybinding situation if I notice something is awful.
This is my personal feedback, shared to help the game thrive in its niche.
5Head here XDDD
I made a post almost a week ago about something similar, but it was more about artisan professions than the press "E" thing. I asked if playing the game only to do (e.g.) ship building or something similar could be possible because of the system of it. Like, I focus ship building because I enjoy it as much as the rest of the people enjoy PvP (or almost). But I understand that asking for that is like asking for a profession game within an MMO, and can't be that good. But I would love that, also making these professions as hard to master as lvl up to 50 or even more, which looks like true in this game (but maybe in a smaller scale). I don't have that much of a concern in the press E thing tho.
Edit: spelling error
wiki says a lot about artisan clases and crafting, i think they are doing a good job, and I want to be a chef with a tavern so i hope they make it cool.
As for crafting - I hope it's not like ARK and other MMO - you press the item and it auto crafts. I want some GM/Durability and time involved in crafting.
Turn it into a mini game - Let's say Weapon and Armor - you will have a meter with red/orange/yellow/green/purple.
So in this meter there is a moving Arrow and you need to land on Green or Purple (purple represent 100% perfect).
The width is dependent on the material and skill level. The more perfects you landed on that particular item, the purple width slowly begins to widen.
This will in turn make REPUTATION matter in game. Who is the best crafter in-game? The server will learn of player's crafting abilitiy / durability - enchanting efficiencies, etc etc but for the crafters - make them work for it. Add little mini games like that.
For Enchanters - It may be a pulsing and they are trying to land on green or purple for the best outcome.
For Cooks - A series of Sliders that controls heat ----
actually - let me do one better - YOUTUBE the game "Among Us" --- you can do some of those type of mini game tasks and apply it to crafting - just add a little skill base to it, so it's meaningful for the crafter and it has a reward outcome to it.
That said, if the key to gather a resource can be changed to whatever key you like, including a mouse button, then I don't see the issue.
Hopefully alpha 1 and perhaps early alpha 2 wont be to late ?
Maybe gathering is not the thing to do that for.
Just soemthing more interesting than hitting a button. Whether it is left mouse button or a keyboard key, I really don't see the difference. If you have the right mouse you could bind E to your mouse anyway.
Hell, if you land a perfect on that mini-game, that item will have a flavor - perfectly crafted by so and so.
GW2 has the same system where gather/interact/whathaveyou is the F key.
The F key is one of the keys I use for standard keybinds. So I remapped interact to the Z key. Problem solved.
Considering this game is looking at having anywhere from 10-30 skills at a time, I'll need QERFCV all free for keybinds along with shift/ctrl modifiers.
Or even better... And this might seem radical... Make it an option you can change in the settings like countless other MMOs have already done. It’s not like you’d be a pioneer in this. Many games give you choices, let Ashes be another one.
I've never pressed a keybind to start gathering in an MMO, or even a survival game, it's always been done with the mouse. A key like E is prime hotkey real estate I expect I'll want to use for strafe or abilities/cooldowns/consumables. It's not PUBG where I'm pressing E/F to open doors and loot items.
However, I agree "E" is not a great choice, as I usually use it for skills so I hope you're able to bind it to any key, including mouse buttons.
Also. Who's to say there wont be mouse-over features when u zoom out to click to move/mouse abilities? Too soon to tell and lots of room to wiggle.
Say what? You must have not played many games then. If this hasn't been the case.... then what is the purpose of this thread?
WoW certainly doesnt. The first time i encountered an 'interact' button was Tera, and I never much liked it since. It always feels bad when I have to do a little dance in front of a flower before the prompt finally shows up. Hate that dance.
That button really only made sense to me in games that either use the mouse for something else, or are built primarily with controllers in mind.
I also like the idea of having gathering take a small bit of effort. If everything were made easier then you'd end up right back at world of warcraft in design. WoW aims to be the lowest common denominator of effort and efficiency. The resources are sought after and should be contested as such, and should be some risk vs reward element in everything done.
lmb = targeting > allowing for use of activate hotkey ("E" or "F" w/e), same thing as how it usually is with npcs
While rmb = target and attack/gather/talk
100% this. Keybinding is so important and I already use a lot of keys around WASD along with Numpad/regular number keys. If the game makes me waste valuable keybind space it's going to be a problem. There's nothing wrong with using mouse clicks for things that aren't combat-related, or letting me change it to F or something for certain interactions.
These are all keys needed for pots, food and abilitys.
So im all in on the Left Mouse butten to gather Craft.
They just have to make sure that you cant gather and craft in combat.
So that stuff like an enemy standing next to a tree and you start gathering rather then attacking doesnt happen.