Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Parkour
Minkku
Member
I'd like to see it.
3
Comments
You can alt-tab into any platform game at anytime. Even now.
If I had more time, I would write a shorter post.
no need for wallwalks at all
But non-intended, like you can go to roofs or some places if you jump very well. Some classes could have abilities or something that gives mobility or extra jump/dash too.
I like it.
"Parkour!"
Is it that important for a RPG game? It is for shooter/battle royal, not really for mmorpg.
What will it cost to have it in game? Lets see ... hours on map design/balance/bug test, wages, and most likely push back release date by several months.
Worth it? Lets ask Steve
Guys I think you are missinterpreting, its very soft parkour, not intended, mostly climbing roofs and simple stuff. Not premade mechanics with the intention of parkour. (maybe rogues can have second jump) thats all.
LOL same here. BDO was like the most movement i've experienced in an MMORPG
U.S. East
From some of the early monthly videos: there will probably be specific areas that some classes can climb into enemy castles for the purpose of completing a quest leading up to sieging that castle. Such climbing points will be specific. Such climbing points will also be available in dungeons. You will not be able to just climb anywhere such as in Assassins Creed games.
Or somehow landing on an unintended area like a high pillar or a roof or something like that and it just bugs out and you start gliding off it even if it's a flat area, being unable to stand there.
Does the game have significant enough fall dmg? Like in Dark Souls?
Or he could have special GM privileges that let him defy gravity.
I can imagine the outcry!
But probably, if any, there'll be skills in the more agile classes where something like this may be possible! Think of a double-jump or air-hop skill. I can see people clipping and AFKing on random signposts already.
find me at daylightbreakfast.tv!
I never played Dark Souls, so I cannot compare. However, if I was standing on top of a castle and jumped off normally, I would die. If I used the double jump option, I could prevent the damage. However, if I was too high, then I would still take damage up to death.
The game was also testing catfall. Catfall would allow you to jump 2 or 3 stories into the air and land without damage. I think 0 damage from any height provided that the buff was still active. Of course, this is pre-Alpha testing and all parameters are subject to the possibility of change.
https://ashesofcreation.wiki/Catfall_Boots Ignore the fact that the ability is attached to boots, that was just for testing. The ability will be available to specific classes in Ashes.
I hope Steven won't . I'd personally like to see jumping puzzles though - like in Wildstar or WoW
However, I feel that when you implement that into a game, you'll have to put a lot of work into designing the map ......
I enjoyed Shadow of the Colossus immediately after its release and was impressed, but unfortunately I think it would be difficult to find that in Ashes.
That said, if and when it does make it into the game successfully, I'd love to climb a giant tree that's thousands of years old
Agreed!