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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
1. Can only bring yourself, not mule or caravan.
2. Travel will most likely depend on distance, so the flight time will have increased time depending on separation of nodes.
3. Air travel relies on two nodes being scientific and metropolis size.
4. If someone declares war on either node then it will be nocked out for at least 5-6days. (5days prep when services go on lockdown, plus day of battle. This assumes the node successfully defends itself. If the scientific node is sacked, then no more air travel until someone builds a scientific node again.) There's no stopping people trying to interfere with this type of node from developing.
U.S. East
edited for spelling~
The people in those nodes have a pretty big advantage, and there's always rewards for a (succesful) siege, especially a metropolis. These rewards are from plundering the node.
Then just join them(or its vassal nodes). There no limit to how many people can join a node, just a "soft cap" where it becomes costlier to join the more citizens it has. Destroying a perfectly placed scientific metropolis is never worth it imo, so finding enough strong players that agree upon such decision is difficult or impossible because they will make the server their enemy.
You got a point, but remember that we need two sci metros, as you said, and be citizen from one of them. That, in the rare case that both metros would be in the spots you said, would give an advantage to them, but the people who is not a citizen would keep being the same, so maybe to prevent that possible future difference, they should give something equally good to the other metros.
people will still have to gather the materials from the Node it was posted in. Any half decent buyer/crafter will factor in the distance to their home node and the attached risk
it was asked and answered on discord by steven.
This. They can have you stop through customs lol
You may be underestimating how many people would love to just "watch the world burn".
Linked economy wont be bad imo. The linked auction houses simply allows for people to sell their resources across the world, where the travel would make it easy for anyone to travel across the world and farm said resources themselves instead of relying on other players who have based themselves in the area around those resources. Economic simply allows easier trade of resources where travel makes those resources accessible by everyone, which will eliminate a large portion of the demand on the market due to the ability to just go farm it themselves even though they are based on the opposite side of the world. Without the travel system you would still be able to go to try and get said resources yourself, but you have to make the journey and still farm said resources in an area that isn't your home. To avoid this you could use the economic nodes to access the trade system so you can pay the players of those areas for the rare materials you need if you want to avoid all of the time traveling and farming.
In summary I agree to just get rid of the airships, don't allow a possibility to make the world smaller than it should be. IMO, the concept of fast travel is just a thing made for bypassing low level zones nobody is interested in so they can get to higher level zones quicker, and that isn't a factor in this games design seeing as there are no zones with permanently set levels.
Plus the airship flight time could be long enough that this isn't much of an issue. They exaggerate their stance on fast travel enough that I feel like doing this on an airship would just be a safe way to transport some stuff, but not the most profitable.
Yeah where they belong.
JK, just trolling. OP makes good points.
To just add flavor to the conversatio . Perhaps Airships should only be able to travel a certain distance further than the nodes sphere of influence. 2X or 3X?