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Do NOT add the airship...
This is the map of Verra, and you're probably asking yourself. Xyphien, what the heck man. This doesn't have to do anything with an airship, and why did you capitalize the NOT??? Well person who might have actually been thinking that but if you weren't you're now thinking it because your using the voice in your head to read this, the map has a huge part of why an Airship will ruin the game...
The map has two main continents, they are not connected, conjoined, or have any way to get to one or the other without either air or water travel. On top of that there are several islands that are the same thing. Air and Water travel are limited to the 5-15 ish people in the server that will have a flying mount, and those who use naval ships to get from one place to another. On top of this we know that resources will be placed in areas that make since, and the game itself will be based around economy, and resources to advance in the game.
Ignoring the very crude paint strokes, the red X will indicate a rare resource that only spawns in the snow biome in the world. This could be caused from the cold effecting the materials naturally found in the mountain to create an ore that we're only able to get in that area, to something else completely. Nonetheless, this is one of the only places to find it.
This means you will have to travel either to the western edge to then ship it all the way around to the other continent as depicted in the image below:
OR you will have to get a caravan and take it to the eastern edge and ship it shorter across the area as depicted in the image below:
This means you will either have to have a large guild that can do this, or more likely hire someone to pick up your goods and ship them all the way over to the other continent, to then get a caravan and hire mercenaries to protect you all the way to the area you're getting to. OR you will have to hire a caravan, take it over to the edge, hire a ship to take it over to the other continent to hire another caravan and move it to your location.
Regardless of the case you're one, funding other guilds and peoples business in the game, advancing the economy, as well as THEN supplying that second continent materials it does not naturally have. This means that the economy will greatly flourish because of this.
Now, picture this but for every resource that is only in one area of the map. If it's on a single island, or other things. You have to do a lot of stuff in order to transport these things across the world, the pricing of them will change depending on how many people are doing it, business will start up around those areas and it could turn into the equivalent of an american gold rush instead of the fact that these materials may not run out.
Now... Let's bring in the airship theory. There's 2 metros in the game (in this hypothetical) one on each continent, let's be honest if you want two science metros you'll try your best to ensure this happens so it will happen on at least one server. Now, let's add the airship theory. All of that hard work, all of the different localized prices for that resource and everything else will go out the window and here's why.
It's a simple straight shot from one to the other. You go, mine the resource, go back, sell it. There's no longer risk versus reward that the game boasts about. There's no merchant ships hiring mercenaries to protect them, people risking everything in caravans, no one to raid it, pirate it, or any gameplay everyone wants in the game anymore. It's just an automated system taking everything from one place to the other, and again, and again.
This will topple the economy, it will make resources so predominant in game as it will be the best and really only way people will travel. There's only one real use for caravans at that point, and that's to take the goods to a neighboring economy node. That's it.
Family fast travel's kind of the same thing, it can be exploited, even with precautions. But that's for another overly long post.
This post has been made by #antifasttravelgang. And supported by Knights of Ember.