Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
How many of you are in favor of in depth stat tracking? Win ratio for modes, K/D/A, damage, healing,
HowlingWolf80
Member
If you want them do you want them to be private? I would love in depth stats but would like them to be private and per character. In a PVP focused game this is important. Most importantly I want K/D tracked then win rate, successful caravan raids and pirate raids, etc.
1
Comments
In AoC, it's not going to be about you, but all around you. So, a kdr is irrelevant. How do you perform as a group.
The guy setting the bomb doesn't get kdr, because he is busy winning the match. And the medic is busy healing, that doesn't translate to kdr.
Sure, you can compensate, but it isn't kdr.
Kdr does not translate when you kill a world boss compared to killing 100 players.
So, no. I am not in support.
You can still have all those things without K/D effecting that. Which is why I want it to be private and per character. Since healers will naturally have lower K/D. You wouldn't even be interested in your win rate, raids?
If people do not want to look at it, then don't.
And actually stats are a good way of knowing you are playing with someone at your own skill level. I cannot imagine how frustrating it would be in WoW or any other MMO to not know what is going on inside your raid, who is making mistakes, and who is doing well. It also gives you an understanding that you can improve, which has been a large part of why I keep playing certain MMO's.
Statistics breakdown and analytics (and dps meters are no exception) completely destroy the part of fantasy and mystery that should exist in a role playing game.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Not everyone enjoys the publicity.
The contents of this report could be very limited, but insightful enough to give you something to work towards on getting better at in the future or counter options.
To add on another cool feature that would be possible with today technology and game engines would be to also have recordings going on so you can watch a replay of it to understand positioning and tactics to be made better form only the data your client can use or see.
I mean GvG wins/losses, things like that, absolutely I'd like to see that sort of tracking. But individual PvP K/D, etc. Why? And how even, if most of it is open world stuff, would you track all those detailed stats per kill. It's not like we're going to have instanced BGs.
The kill usually means the killing blow. So classes that have better finishers will have a higher kill stat.
If I am a healer and I heal my party members that are taking damage and they get the kill is that an assist?
Will a class have an in combat stealth? or some other escape that greatly increases their ability to escape death over others?
These and other factors just lead to KDA being a stat that can very easily be skewed. I am not against it. I just think people look deep into these numbers when they are actually somewhat meaningless. I can run around in a zerg or bigger group and inflate my KDA (especially if I have a better escape then others). While someone who runs around in a smaller group or even solo easily can be more skilled then myself but have a worse KDA then myself.
It is nothing more then an ego boost. Again I don't mind if this is in the game. It just is a misleading stat and really doesn't show anything as far as worth or skill in PVP. Win rates in certain modes I see as a better stat to watch.
Heroes Fade but Legends last forever
Yes. That's what I'm saying that a lot who posted before you seem to not even read or completely ignore. Starting to annoy me that the only argument against stat tracking is peoples own personal insecurities and need for control.
I'm willing to compromise for safe spacers and make it private stats.
I want it to be 100% PRIVATE and PER CHARACTER since healers and different classes will have different stats.
THIS IS FOR PERSONAL, AND PRIVATE USE. FOR ONES OWN ENJOYMENT AND USE *ONLY* .
What makes this even more important is add-ons will be banned.
If that's all you'd use it for not everyone would use it for such a purpose. Even if people did it's private and only effects them. Let them have fun how they want. Actually this game has a big focus on PVP so it fits.
So you are partially for it. If that is too hard to design and program then it should be limited to win rate and K/D./A. Maybe a few other stats people like to keep track of. Also possibly have a quest to reset your stats if you desire.
Yes that seems to be the case for a lot of people posting here.
I think this game should have more systems to push people out of their safe spaces and need for control.
Remember I said private and per character. Also a quest should be added to reset your stats. This is just personal use and enjoyment.
If you focus too much on your own stats during a siege you may lose it. The guilds who didn't care about that wins and takes it. They earned it. That was a choice and they made it. Lets have more choices. Keep doing maybe those consequences will be too much change your ways.
You're right. Yeah that's why it needs to be per character not global and tied to your account. Allow a quest to reset stats with a cool down if you so choose. For people who want to experiment and see how they do personally with different builds and characters.
If someone enjoys to play and wants to play the game that way let them. Let them have fun. Lets not micro manage them.
Idk if you guys base everything on your ego but not everyone does. In fact if you wanna go there the argument could be made accomplishing anything in the game is just an ego boost. Yes. I didn't say for measuring skill. It depends on the persons opinion if they use it to ''measure skill''. Again it's private and person use. Have you considered some people would spend a lot of time with this and just find it fun? Just for curiosity and experiment sake? Like if I do this, what shows here. Instead of just using your own personal bias of what happened you have some numbers to back it up. That's so fun and interesting.
There should be: No add on, no tracker, no chart, calc, meter, of any sort.
Have a great day!
I would be surprised if they would not do that.
In any other context such as open world PvP it would feel out of place and goes against their design philosophy
Like I said I am not for or against it. I can care less if it is in the game. Whenever something is implemented into the game like this though I think it needs to be looked at as how will all sides perceive it. I understand that you are saying how YOU personally will view it and use it. It has to take into account how all sides and players will use it. You keep going back and saying you didn't say for measuring skill...But that is something that has to be looked at due to the fact that many if not most will use it like that. I absolutely have considered that some people would use it for fun. Have you considered many will not? For you it will be used private and fun while for others it will be posted all over these forums in a thread labeled "Show your KDA". Again I go back to the fact I am fine with this being in game. I am just looking at both sides of the coin. For me personally I can care less if it is public and you can see my stats online. I just try to look at both sides and see how it was used in past games. Other games have made your stat sheet private or given the option for a player to make their stats private or public.
Heroes Fade but Legends last forever
How does it go against their design philosophy?
I'm stating the other side that is being refused to talked about here and seen here. Read what's going on in the thread before coming with that bullshit. Don't make it personal like only I would use it this way. Don't assume and state most would use it for skill or something negative. You have and say neutral but only push one side and come with that. If they wanna use it for ''measuring skill', let them have their fun and FREEDOM. They can have their own community for that or whatever. People don't have to to play or talk with those people. Those people can have their own guild and community. You can't argue one side then say ''oh I don't care'' and come with all that other shit.
Yes as a compromise it should be private, per character, and a quest to reset it once a month if the person so chooses.