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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Seasons and Environments affecting Elemental DMG
CaptnChuck
Member
https://forums.ashesofcreation.com/discussion/45903/damage-types-mitigation-slash-pierce-hack-bludgeon
Margaret just replied to this post right here, and she told that apparently seasons and environments affect the elemental dmg dealt by players.
I'm curious as to how this applies to mages, with the elemental augment, and shamans, as this could lead to forcing certain classes to play in regions where they are at an advantage instead of being wherever they want to be in the world.
What do you guys think?
Margaret just replied to this post right here, and she told that apparently seasons and environments affect the elemental dmg dealt by players.
I'm curious as to how this applies to mages, with the elemental augment, and shamans, as this could lead to forcing certain classes to play in regions where they are at an advantage instead of being wherever they want to be in the world.
What do you guys think?
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Comments
Regarding class popularity in certain regions, I think you'll probably see a slight difference in the amount of elven rangers you see at the elf starting point compared to the amount of rangers at the Dwarven starting point, for stereotypical reasons, but otherwise it should be pretty even across the board. The only outlier I could see is if someone (possibly a streamer) somehow got all the bards together in 1 city to play some tunes lol.
Games need more variation like this. Builds being better or worse based on the season the game is in at the time is fantastic - even if it is only a small amount.
Yea but are you sure that one season applies to all nodes in the game? I thought that different nodes would have different seasons?
I am sure they don't apply to all nodes in the game - at least not equally. I am also sure that there will be non-natural seasons - so winter could well last a month while summer lasts a week.
Again, these are good things.
Ok, then won't it create an issue where elemental mages and shamans will be forced to play in certain regions as opposed to others?
No.
They may want to alter their build though. That isn't an issue though, it is a good game design choice.
But that forces them to play a certain type of way. Also, this will only affect elemental classes and won't affect the rest. So the rest of the classes can play whatever they want without worrying about seasons, while a select few will have to constantly keep changing their build according to the diff. seasons. Its an interesting design choice, but I'm not sure whether its a good or bad idea. It will depend on how its implemented into the game.
The game isn't really built around people picking a single build and running with it for a year or more.
Yea but what I'm saying @noaani, is that this ONLY applies to people who play elemental classes. It doesn't apply to other classes. So it would only cause the people that play these classes to keep adapting. I think this design would be great for gear enchants, but it shouldn't really affect player skills in my opinion.
At least it would affect every class that had wizard as a primary or secondary class. And tbh, I like the idea as long it is balanced.
My initial thought was as long as changing your spec was not difficult then I don't see a problem. However this is a good point here. Perhaps it is only a small change which does not require a complete respec but instead adds more situational utility and reducing the min/max drive. My next thought though is is it fair to only apply this type of situational change only to classes that deal damage with elemental abilities?
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