Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Family summoning and meaningful interactions
Diura
Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
o/ Fellow adventurers!
The family summoning system has brought up many points of views and discussions! I think Hakurai's most recent video is a nice collective of thoughts the community has had.
Steven has expressed that the system is intended to aid casual players to keep up with friends in such a vast map. The design of the system won't be allowed for abuse and with testing in A2 the team will be examining the data to make sure of that.
(Tried to insert photos of quotes but won't work on my phone!)
My concerns don't just come from the potential for abuse but more with the point that it could become an excuse to skip over the core systems.
I came to Ashes intrigued and supportive of the "Design Pillars" in which every aspect of design goes hand in hand to support bringing together a community.
"To get people to interact with each other meaningfully"
^ This simple quote alone is what Ashes of Creation is to me.
Even though the family summoning brings people together - I do not believe it encourages meaningful interactions.
It allows us to skip the steps of creating a journey together in which we create memorable experiences. In an unexpected journey...
I'm a casual player - I'm lucky if I have an hour or two to play per a day.
If I feel I want to move around quickly I will become a citizen of a Scientific Node. I'll support that node as best as I can - with some hardwork maybe it'll become a Metropolis.
If my friends are going to the other side of the map - I'm sure they would plan ahead of time to allow me (and others) to decide if we want to come or not - and to travel (if they didn't care I should really reconsider my friendship choices ha!).
If I can't make it then that's ok because if not today, there is always next time.
Besides there should be plenty of fun and meaningful interactions with other players within my node that allow for memorable experiences as it is.
I do not need a family summon in search for a fun meaningful experience <- I think that's my point
The family summoning system has brought up many points of views and discussions! I think Hakurai's most recent video is a nice collective of thoughts the community has had.
Steven has expressed that the system is intended to aid casual players to keep up with friends in such a vast map. The design of the system won't be allowed for abuse and with testing in A2 the team will be examining the data to make sure of that.
(Tried to insert photos of quotes but won't work on my phone!)
My concerns don't just come from the potential for abuse but more with the point that it could become an excuse to skip over the core systems.
I came to Ashes intrigued and supportive of the "Design Pillars" in which every aspect of design goes hand in hand to support bringing together a community.
"To get people to interact with each other meaningfully"
^ This simple quote alone is what Ashes of Creation is to me.
Even though the family summoning brings people together - I do not believe it encourages meaningful interactions.
It allows us to skip the steps of creating a journey together in which we create memorable experiences. In an unexpected journey...
I'm a casual player - I'm lucky if I have an hour or two to play per a day.
If I feel I want to move around quickly I will become a citizen of a Scientific Node. I'll support that node as best as I can - with some hardwork maybe it'll become a Metropolis.
If my friends are going to the other side of the map - I'm sure they would plan ahead of time to allow me (and others) to decide if we want to come or not - and to travel (if they didn't care I should really reconsider my friendship choices ha!).
If I can't make it then that's ok because if not today, there is always next time.
Besides there should be plenty of fun and meaningful interactions with other players within my node that allow for memorable experiences as it is.
I do not need a family summon in search for a fun meaningful experience <- I think that's my point
4
Comments
What about if your friend needs help with a Caravan that is leaving out of a different city and you weren't online when he ran across the map or to a neighboring Meto - you're just going to for go that experience with your friend because a single point of view on the use or substantial pre-meditated planning without knowing quest lines or daily tasks will Intel?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I agree that it would be useful but I don't think it fits with the core designs.
They aim for the cast to be lengthy so if your trying to summon whilst being jumped it'll be challenging to do so. If you decide to summon after you die to try and seek revenge you also need to remember you've spawned randomly. You'll have to weigh up whether it's worth summoning friends from across the map for them to then make a return journey with maybe no summon.
If you lose your spot that's part of the risk/reward of Ashes. Not all memorable experiences will be positive. Why not make a negative a positive and ask for more supportive players nearby to help you out instead? Maybe you have guild/alliance mates nearby that are not in your family.
If my friend went to another node spontaneously and wanted assistance with his caravan - if I were too far away - then why can't they ask for local help? Team up with someone else travelling to the same node?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Poor strangers! You're not people! (I know this is not what you meant but made me chuckle!)
If that's what you think I can't change your mind!
"To get people to interact with each other meaningfully"
Yes I would like to seek help from strangers - to whom could eventually become my friends (or even enemies!).
I might also find that they have skillset in-game such as crafting expertise that could be useful later on.
I would also like to play with my friends but not also be forced to only play with my friends~
Even with the summon ability in the game how is that going to stop you from seeking help from strangers? Furthermore what is the point in becoming friends with strangers if the map becomes too much of a burden to continue to play with these new friends? Are you going to make daily plans with acquaintances for future game play? The point shouldn't be "Remove this ability so we can talk to strangers" seeing as nothing it stopping you from that under the current concept of the game. Lastly there is nothing stopping you or your friends from playing the game WITHOUT using the summon ability - IF that is how you want to play it.
Why do you feel it necessary to require that play style of the rest of us when you can currently choose to play that way.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
Sometimes a random encounter is a sweet experience you can appreciate for the moment. My new friends don't have to be new daily acquaintances - maybe we never cross paths again but at least a memorable moment was made.
If you want to only play with your friends ofcourse that's fine! If you choose to summon together, sure that's fine but I personally don't agree that it adheres to the design pillars of Intrepid. It's just my opinion!
"In designing Ashes of Creation, we adhere every detail to five main pillars: Engaging and Immersive Story, a Reactive World, Player Interaction, Player Agency, and Risk vs Reward. Even in the environment, everything you as the player do will tie into these pillars, while everything your guild does, everything your server does will ultimately keep the world fresh, ever-changing, and most importantly… exciting."
https://ashesofcreation.com/news/a-world-with-consequences
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I have been a hard core nerd for 2 decades, DnD, MMOs, comics, if it's nerd culture, I'm almost certainly down.. when I learned about ashes, just like most of you, I felt like our culture was under a full blown assult from every direction. Corporations were farming us for our money, Hollywood was stealing our creations, politics had totally infiltrated our hobby to the point we couldn't escape for even 5 minutes..
Steven was something akin to the geek Messiah. He knew what had been lost, and he was willing to sacrifice so much to get it back. Like most of you, I was sceptical, and like an abused wife, who had finally left for good, I was terrified that this was just one more deception to prey upon my hard earned money yet again... But he delivered... Years on he was still grinding, with a team of dedicated people who seem to genuinely understand how much our imaginations mean to us in a world where a hobby can stand between ourselves and a bullet... (No I'm not suicidal, but I have seen hobbies save soldiers from my unit)
Now I am watching almost trivial aspects of the game create a rift in our treasured community, at a time where Ashes is creating it's much needed, and DESERVED momentum..
I have a 65 hour minimum work week, a newborn baby, and multiple dependents. Family obligations, etc... But I'm a hard core gamer at heart.. my wife, my family, and I all play games together. It's how we bond. It's how the Democrat and Republican spend time together in a meaningful way without fighting. It's how the Christian and the atheist enjoy one another's company without moralizing and philosophising everything.. games are more important to my family than I can even explain on a forum. The family summon is quite possibly the single most important feature to this game for people in my situation.. my wife might be able to play for an hour, or just 10 minutes before the baby needs fed.. then play again for a few hours after he takes a nap.. if you knew how much that time means to people like her, you would not be disparaging this system.. when we are playing, then her youngest brother gets home from his 9-5, the ability to join up with his family is more precious than most people realize, and possibly the only way he will socialize with his sister and brother-in-law. Many of you younger gamers don't know what tabletop DND is like, or how it felt to play Neverwinter.. but the magic was palpable.. I've been longing for this for 17 years.
Tldr; (but you should read it) Trust Steven's judgement on this one.. he is right to have family summon. Those of you who disagree, I have read your gripes, watched "this video" by every YouTuber and their two cents.. they are wrong. Steven gets it... And you are only wearing him down, when he is completely in the right.. let it go and trust him
Also: I plan on pasting this in multiple threads..
In 15-20 years when my kids are off with their own families and I’m retired or semi-retired I might be able to game hard core again. Maybe Ashes will still be around! (That’s not impossible, there are MMOs running today that have been going 20+ years.)
“Leave grandpa alone, he’s in a raid!”
One thing that might mitigate some abuse is if this is going to be a family summon, then make It so that when you create a family, they are family forever. No leaving the family.
I would say it boils down to organization.
If you want to run a caravan, organize a time when your friends can help. Part of that organization is the logistics of getting places.