Tyrantor wrote: » For discussion purposes regarding diplomacy - does anyone think it would be a good feature to allow a mayor to essentially surrender the siege (with consequence) as a means to protect his citizens real estate and time investment to achieve the current node status? I believe offering some sort of parlay (per above) would be an interesting way to achieve this in addition to saving the attacking force more time and money to effectively siege the city for the same outcome at a greater cost to all participating via siege equipment and time. For example maybe no one logged in to defend the city or the attacking force is 5x as big and the mayor doesn't want to risk everything he built be destroyed. Just a thought as one drawback to siege gameplay in Shadowbane was when the defending side gave up/logged out after multiple failed attempts to stop the attackers the result was basically just attacking forces burning down empty cities with no PVP. It was extremely boring and since the end result was the attacking side taking over the sieged city, the time and bordom could have been resolved by giving the above option or some variation(s) of it. In shadowbane the real estate was important but GUILD controlled so a feature like this wouldn't have made a ton of sense because why would the defending guild care to spare them attacking side by giving them a more advanced city - however in this game the attacking side and defending side can still benefit from a more developed node.
Tyrantor wrote: » Per the Atrophy section in the wiki it seems that they could go down 1 level .
Tyrantor wrote: » Examples: Military Node: Mayor and Siege leader begin the siege by picking players to duel (1v1(or other vs ratio)) and then the winners of this fight can continue to challenge the opposing side until some variable or condition has been met and then the war begins. - The theory here is that the military node mayor is decided by combat, it would be a unique feature to allow single or small group combat to highlight the siege before battle that could be spectated inside of the already build arena in the city. The winners of their individual fights would gain some reward or recognition/title for their fights possible expanded on if the same person(s) are able to win multiple engagements/all.
loghan wrote: » This particular idea I like as a military node unique feature, or heck maybe even let all node types do it. But the start of any siege can be delayed a bit if both mayors agree to 1vs1 combat that everyone can watch but not interrupt. Whichever mayor wins gives their side some sort of long duration stat boost, call it "Morale Boost of the Champion" This must be optional however because mayors may will not be top tier PvPers. For many of your ideas, I am currently (can change during testing when I see things in action) against node leveling and prefer node destruction so many of your ideas will not be possible. One problem with like the idea of a mayor being able to just hand over their mayoralship to the attacker to avoid node destruction is that there are surrounding nodes, both nodes that are vassals but can't become a metropolis because that other one already is.