I was reading about the death penalty and was surprised how severe it seems to be. While you can't de-level you get:
- Experience debt
- Skill and stat dampening
- Lower health and mana
- Lower gear proficiency
- Reduction in drops from monsters
- Durability loss
- Drop a percentage of raw materials
This seems a bit excessive. I'm a player who likes to explore a lot, go off the beaten path and just see what's out there. I hate the feeling that I have to worry about incurring all these penalties for taking risks. If I was a designer I'd want players who seek to take risks, throw caution to the wind, engage powerful enemies, go explore an evil looking cave...without the constant fear of attaining these negative effects. It seems like it'll create an atmosphere of playing things safe, not taking risks, not exploring or being adventurous. I don't understand these types of penalties. I know people will say that death should have significance and to a point yes, but I think they should be rather minor (especially in pve). This is a video game, first and foremost, shouldn't it be about FUN? This just seems like it'll lead to frustration.
Anyway, just my thoughts on the matter.