Rhaelah wrote: » @Warth While that's a good argument for some cases, I still think this idea should be explored. If you look at EQ, there were restrictions based on race/deity choice. Dwarves and gnomes could get into really small places while Humans/Elves had to crouch and Barbarians/Trolls/Ogres couldnt even dream of fitting into a tight place. Reputation with a certain faction/deity would hinder you. It certainly didn't inhibit the fun, it enhanced it. It was cool knowing that the world took those things into account and that I would come across them. As long as, in this example, dwarves have an advantage that others do not regarding their weight I think this is a great idea.
Warth wrote: » Mechanic Wise Realism isn't always a good thing. More often than not, it inhibits the fun a person can have with the game. A game can be the most realistic in the world, but if that comes at the expense of a game's enjoyment, then nobody will give a shit, as nobody will bother playing it. Lore Wise Also, they cast magic, but for some reason jumping has to be realistic. How do you explain that to yourself? Is it so "unrealistic" that a warrior that can send a rupture through the ground might also jump a little higher than a normal person? You are drawing weird lines.
Caeryl wrote: » Basic jump height by race should be the same or you’d have the dwarves literally unable to complete some areas because of jumping puzzles.
Beck Altarr wrote: » As far a lore for the Turtle. It's shell is covered in Space so maybe it's not as heavy as it looks. It has mass, but like in space it's sorta weightless.
Samson wrote: » I mean... AoC is not meant to be a medieval simulator. Going too deep down the 'realism' rabbit hole can take away from the fun of the game. Gotta be mindful that good game play tends to trump realism in successful games.
CaptnChuck wrote: » I noticed in the recent dev update that the turtle shown at the end of the livestream, was able to jump over twice its body height. This kinda ruined it for me, as it doesn't really make sense for this super heavy and grumpy turtle, to be that agile. I think that jumps and rolls should depend on your character's armor. So say for example you're wearing heavy armor, you will have a normal, smaller jump and a slower roll. If you're wearing light armor you get a fancy, higher jump, and a faster roll. If you're wearing medium armor, then it would be a normal jump, and a normal roll. The difference doesn't have to be great, just noticeable. What do you guys think? Should character's/monster's weight have an effect on its movement? EDIT - I'm completely ok with dwarves being able to jump the same height as other races, as that would make it a lot easier to balance. However, their hit box should be the same as other races as well, so as to maintain balance between different races.
afar wrote: » Samson wrote: » I mean... AoC is not meant to be a medieval simulator. Going too deep down the 'realism' rabbit hole can take away from the fun of the game. Gotta be mindful that good game play tends to trump realism in successful games. Can you give an example? For me only issue is game design. Star Citizen let's say tries to be ultra realistic but it takes time
Kneczhevo wrote: » I swore I posted here... Personally, I like weight mechanics, down to the last copper. Unfortunately, these mechanics are not popular. So, few games bother. "Hey, Rockey. Watch me pull my mount outta my hat.". Realism versus gameplay? Well, we know the answer there.