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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Weight mechanics worked very well in DnD...
DnD is a tabletop RP, not a programmed mechanics-based game
They said they want realism ... 200 tower shields in the bag on your belt that you are taking to the vendor is not very realistic
Yes, but it's absolutely not a valid comparison. DnD is an entirely roleplay game with set rules yes, but rules that are bendable to suit the people participating.
Video games have hardcoded rules that are not bendable.
On top of that, @Taroze was talking about how gameplay-wise a realistic inventory is more trouble than it's worth. In DnD, you don't have to click around and stuff, you just say, "I put my sword into my bag." or "I pull out my scroll from my backpack" and it's that easy.
We're talking about programmed video games, not imagination-based roleplaying games.
@Dreoh
Can you guys stop deviating from my post?
The problems that come with introducing a realistic inventory is far greater than the problems that come with introducing slight weight based mechanics to a jump or a roll. Its NOT the same thing.
This might be more frustrating / less acceptable in an mmo context especially with raid / boss mechanics, pvp, etc. Certainly there are some weight mechanics that would be interesting to experiment with such as:
- inventory capacity
- Stealth capability
- Mount speed / effectiveness
- Cast timers
Of course, you could also implement mitigating factors with skill point allocation, training, etc. This could be handled similar to DnD non-weapon proficiencies (2ndE) or armor feats (3rdE+).
Just my opinion, but I know that there are people who value realism very highly.
I see it as a source of frustration and disappointment.
Its more so about feel than its about reality. When you see a giant ass turtle, you want it to feel like a giant ass turtle. You don't want it to feel like some anime turtle that can jump 5 feet into the air.
I think that's going a bit too far. Having weight affect a lot of things is just going to be a nuisance and it won't really add much to immersion. But having it affect jump/roll speed, can provide a fair bit of immersion without causing player nuisance.
Actually I much prefer it to feel like an anime turtle that can jump 5 ft into the air