Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Considering the advancements of computer programs I can totally see your idea's being plausible. The protected weak points are some what common in some MMo's , but I always felt they were not really scripted properly in some cases.
I think poorly scripted Boss fights can be annoying, it should be tough and some what hard earned. A well laid out script can make the whole fight an interesting challenge.
One of the tricks we used to do in LOTRO with the guild I ran with ( Aegis, I miss you guys !) was to enter any new dungeon or Boss fight with minimal gear, this way we would learn to stay alive the hardest way possible and learn every move the Boss would do and sharpen your playing skills to hit the right powers when required. After dieing dozens of times we would eventually beat the Boss. Once we did that we would properly gear up and smoke through the dungeon putting it on farm status to gear up the rest of the guild.
I do like the idea's you have presented, it does mix up the fight styles and expectations. Adding the ability to grab a specific player or players and throwing them around in some way would make the scenario's way more fun. So many things can be done to mix up the fight sequences and make them far more fun to engage.