Grievousness wrote: » PvP: "Because players are motivated by different things, because they want something from the game that other players don't want, that's going to cause people to butt heads. Different players are going to want different experiences and the conflict between the two of them will create a bigger and better thing. Out of strife comes rebirth and that's a core symbol, it's a core theme that occurs throughout the game.[4]" – Jeffrey Bard source: https://ashesofcreation.wiki/PvP Feels like we are already playing the game guys. Butting heads.@Bricktop PvE: "There is going to be a lot of PvE content for all portions of the playerbase... Part of that risk versus reward: Your risk is your time you're putting in to having a chance at getting the reward and successfully completing; and that should feel good based on how much time you devote. Now I know that there's a spectrum of casual and hard-core players in the time there, what we can do, but that's why we have many different content paths that play towards how you affect the world around you" – Steven Sharif source: https://ashesofcreation.wiki/PvE Steven is comparing Risk with the time you invest. If they make a PvE encounter that takes a lot of time invest, it is perfectly in line with the vision for the game. If the content is instanced or not doesn't really matter, it just seems easier to design it in an instanced way.
Bricktop wrote: » And I will defend to the death that Instanced content is not healthy for the game. Make all the PvE you want and make it challenging, but don't put it in an instance.
Bricktop wrote: » I don't believe it is me who is misinformed here The best gear in the game drops as recipes and materials from world bosses and it's all crafted. You will need high level crafters to be able to utilize the legendairy recipes. PvPers WILL need to kill bosses to have the best gear in the game and utilize crafters. I'm not "confusing my idea" of anything, I'm explaining to you how the game is going to work since you can't seem to grasp the concept of OPEN WORLD.
Bricktop wrote: » You are trying to modify the content of a game that isn't released yet and you know next to no information about. You have no idea if the current iteration of PvE content will be unique and challenging. We all saw what happened to New World after the PvErs got involved. Instanced content directly goes against the design philosophy of the game which is Risk vs Reward.
Bricktop wrote: » There is no risk in instance scripted encounters where a boss does the same 3 abilities. If you want a no risk game there are PLENTY of games for you to play that aren't open world and you can log in every tuesday and thursday to kill scripted AI.
CaptnChuck wrote: » Bricktop wrote: » I'm sorry but you are just wrong here. The game is PvX in that PvPers will still need to PvE and kill bosses in order to get gear, and that PvErs still need to PvP in order to kill bosses and get good gear. Crafting is needed by all players in order to craft said gear. The reason it works that way is because it's an open world game. Why are you typing when you don't know anything? PvPers don't NEED to PvE to get gear. Crafting is NOT needed by all players to get gear. If so, whats the point in having other professions?@Bricktop , I'm afraid you're grossly uninformed on what Steven wants this game to be. He doesn't want to force players to do things they don't want to do. He wants to allow every type of player to play the game. That's what he means by PvX. Stop confusing your idea of a PvX game with Steven's. Yours is completely different, and may I say terrible. Forcing players to play one way is a terrible way to design a game. Bricktop wrote: » There is an 80/20 split of non-instanced vs instanced already in the game. You are suggesting MORE instanced content, which goes against the open world design of the game. Instanced dungeons that good gear drops out of are an absolutely atrocious idea if you are trying to make an open world game that requires people to fight over limited resources. Please stop trying to completely change the design of the game to have instanced raids. Sometimes its ok to modify the design of a game, if it makes it better. Besides its not the ONLY solution. Its just something I came up with. I think that introducing instanced PvE content is the only way Intrepid can bring challenging PvE content into AoC. That's my personal opinion, based on games that have done similar things in the past. I'd love to be proved wong, but so far I haven't been. That's all.
Bricktop wrote: » I'm sorry but you are just wrong here. The game is PvX in that PvPers will still need to PvE and kill bosses in order to get gear, and that PvErs still need to PvP in order to kill bosses and get good gear. Crafting is needed by all players in order to craft said gear. The reason it works that way is because it's an open world game.
Bricktop wrote: » There is an 80/20 split of non-instanced vs instanced already in the game. You are suggesting MORE instanced content, which goes against the open world design of the game. Instanced dungeons that good gear drops out of are an absolutely atrocious idea if you are trying to make an open world game that requires people to fight over limited resources. Please stop trying to completely change the design of the game to have instanced raids.
Steven wrote: We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items.
CaptnChuck wrote: » Bricktop wrote: » I don't believe it is me who is misinformed here The best gear in the game drops as recipes and materials from world bosses and it's all crafted. You will need high level crafters to be able to utilize the legendairy recipes. PvPers WILL need to kill bosses to have the best gear in the game and utilize crafters. I'm not "confusing my idea" of anything, I'm explaining to you how the game is going to work since you can't seem to grasp the concept of OPEN WORLD. Yes you are @Bricktop . That reply of yours indicates that you don't know what you're talking about. Steven doesn't want players to be forced to play a way they don't want to play. He doesn't want crafting to be THE way to gain gear. If so.....why even have other professions? He doesn't want PvP players to be FORCED to play PvE or FORCED to pick crafting to get gear, like in WoW. He also doesn't want PvE players to be FORCED to PvP constantly to get PvE gear. This is why in Asmongold's Interview, he clearly stated that he wanted open world content to be "potentially" contested. Crafting isn't going to be the ONLY way to get gear but it is going to be the most consistent. That's why every guild will have crafters and other professions, as a lot of people will need crafters to craft gear for them as they won't be at the top for PvE and PvP content. I'm pretty sure that high level PvPers will be able to get gear from PvP content and that high level PvErs will be able to get gear from PvE content.
maouw wrote: » [*] PvP and PvE is intertwined because there is no "gear for PvP only". The PvPers will need materials that only PvE bosses drop. In the other direction, the particular endgame raids available on each server depend entirely on Node control - which is ultimately PvP only.
maouw wrote: » I also disagree with your desire for more instancing - it directly disrupts socialization in the game, undercuts the economy and breaks suspension of disbelief. Instancing is all about solving "I want it now, without having to wait for someone else" - but that's the intention! Having highly contested content creates economy.
CaptnChuck wrote: » maouw wrote: » [*] PvP and PvE is intertwined because there is no "gear for PvP only". The PvPers will need materials that only PvE bosses drop. In the other direction, the particular endgame raids available on each server depend entirely on Node control - which is ultimately PvP only. Rewards for arena ladders will be revealed at a later time.[5] Titles can be received from arena play.[6] Arena points that can be used to buy gear are not currently in the design.[6] There is possibility for Arena-based gear. maouw wrote: » I also disagree with your desire for more instancing - it directly disrupts socialization in the game, undercuts the economy and breaks suspension of disbelief. Instancing is all about solving "I want it now, without having to wait for someone else" - but that's the intention! Having highly contested content creates economy. I don't WANT it. I want challenging PvE content. And if they can do it with Open World content, then I have absolutely no problem with it. What i said was only a POSSIBLE solution. So far I haven't seen any MMO achieve a solid level of challenge for open world content. Hence the suggestion.
Bricktop wrote: » CaptnChuck wrote: » maouw wrote: » [*] PvP and PvE is intertwined because there is no "gear for PvP only". The PvPers will need materials that only PvE bosses drop. In the other direction, the particular endgame raids available on each server depend entirely on Node control - which is ultimately PvP only. Rewards for arena ladders will be revealed at a later time.[5] Titles can be received from arena play.[6] Arena points that can be used to buy gear are not currently in the design.[6] There is possibility for Arena-based gear. maouw wrote: » I also disagree with your desire for more instancing - it directly disrupts socialization in the game, undercuts the economy and breaks suspension of disbelief. Instancing is all about solving "I want it now, without having to wait for someone else" - but that's the intention! Having highly contested content creates economy. I don't WANT it. I want challenging PvE content. And if they can do it with Open World content, then I have absolutely no problem with it. What i said was only a POSSIBLE solution. So far I haven't seen any MMO achieve a solid level of challenge for open world content. Hence the suggestion. The suggestion that completely goes against the core design philosophy of the game (Open world player driven), which is what everyone is arguing against. Everybody here is in agreeance that we want Challenging PvE content for players who enjoy PvE.
CaptnChuck wrote: » I'm not making it completely instanced, you still need to do resource dungeons if you wish to enchant and progress your gear further (similar to L2). And if people don't like my suggestion, then so be it. Its just what I think would be a way to do it. Ultimately, I want the same thing as all of you, Challenging PvE content. Whether that is instanced or open-world, I don't care.
CaptnChuck wrote: » Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined. Besides, I'm not asking for PvE content to be purely instanced. Only 50/50. The enchant/resource dungeons are open world while gear based dungeons are instanced.
Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined.
bigepeen wrote: » CaptnChuck wrote: » I'm not making it completely instanced, you still need to do resource dungeons if you wish to enchant and progress your gear further (similar to L2). And if people don't like my suggestion, then so be it. Its just what I think would be a way to do it. Ultimately, I want the same thing as all of you, Challenging PvE content. Whether that is instanced or open-world, I don't care. CaptnChuck wrote: » Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined. Besides, I'm not asking for PvE content to be purely instanced. Only 50/50. The enchant/resource dungeons are open world while gear based dungeons are instanced. You obviously do care if it is instanced or open-world if you are pushing for a higher ratio of instanced PvE content.
CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » I'm not making it completely instanced, you still need to do resource dungeons if you wish to enchant and progress your gear further (similar to L2). And if people don't like my suggestion, then so be it. Its just what I think would be a way to do it. Ultimately, I want the same thing as all of you, Challenging PvE content. Whether that is instanced or open-world, I don't care. CaptnChuck wrote: » Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined. Besides, I'm not asking for PvE content to be purely instanced. Only 50/50. The enchant/resource dungeons are open world while gear based dungeons are instanced. You obviously do care if it is instanced or open-world if you are pushing for a higher ratio of instanced PvE content. You don't understand. When I said 50/50, I was talking about my suggestion. That suggestion came about because I've not seen challenging open world content. Hence why I said, I don't care if its instanced or not. If ashes manages to create challenging open world PvE content, then I have 0 problems with it.
Grievousness wrote: » So anyone has a better idea than instancing?
Bricktop wrote: » CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » I'm not making it completely instanced, you still need to do resource dungeons if you wish to enchant and progress your gear further (similar to L2). And if people don't like my suggestion, then so be it. Its just what I think would be a way to do it. Ultimately, I want the same thing as all of you, Challenging PvE content. Whether that is instanced or open-world, I don't care. CaptnChuck wrote: » Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined. Besides, I'm not asking for PvE content to be purely instanced. Only 50/50. The enchant/resource dungeons are open world while gear based dungeons are instanced. You obviously do care if it is instanced or open-world if you are pushing for a higher ratio of instanced PvE content. You don't understand. When I said 50/50, I was talking about my suggestion. That suggestion came about because I've not seen challenging open world content. Hence why I said, I don't care if its instanced or not. If ashes manages to create challenging open world PvE content, then I have 0 problems with it. They haven't really showed off any content yet thoroughly, so maybe we should wait and see before suggesting a 50% instanced game?
CaptnChuck wrote: » bigepeen wrote: » CaptnChuck wrote: » I'm not making it completely instanced, you still need to do resource dungeons if you wish to enchant and progress your gear further (similar to L2). And if people don't like my suggestion, then so be it. Its just what I think would be a way to do it. Ultimately, I want the same thing as all of you, Challenging PvE content. Whether that is instanced or open-world, I don't care. CaptnChuck wrote: » Warth wrote: » PvX doesn't mean you can do it all separately. PvX means that they are all intertwined. Besides, I'm not asking for PvE content to be purely instanced. Only 50/50. The enchant/resource dungeons are open world while gear based dungeons are instanced. You obviously do care if it is instanced or open-world if you are pushing for a higher ratio of instanced PvE content. You don't understand. When I said 50/50, I was talking about my suggestion. That suggestion came about because I've not seen challenging open world content in previous MMOs. If ashes manages to create challenging open world PvE content, then I have 0 problems with it. Its just that a lot of MMOs have tried and failed.
Bricktop wrote: » Grievousness wrote: » So anyone has a better idea than instancing? Wait and see what the PvE content in the game actually looks and plays like is one