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What questions do you have about Taverns?

JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
Good Evening Ashes Community!

I'm currently working on a section of my webpage and on some new content, and I want to know what questions you have on Taverns. Leave them here and I will do my best to answer them, or incorporate them into Ashes101, and my new video and my livestream tomorrow.

Cheers!

Jahlon
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Make sure to check out Ashes 101

Comments

  • Can you rent a room in a tavern?
  • AryielleAryielle Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Drunk mechanics.. thats tavernish right?
  • CROW3CROW3 Member, Alpha Two
    Can you rent a room in a tavern?

    This, and can a rented room be used for storage while waiting to establish a freehold somewhere?

    AoC+Dwarf+750v3.png
  • When can we expect a list of parlor games that will be available at launch?

    Will we be able to progress through the parlor games system (for example: become a Verra-famous gambler and gain access to card tournaments)?

    Will players be able to design and create their own parlor games, and share them with others?

    Will freehold tavern owners be able to set rules for their establishments (no dancing on tables!) and kick/ban players for violating them?

    Will the "safe zone" afforded to freehold owners be extended to their tavern patrons? If so, can it be revoked?
  • HappyAccidentHappyAccident Member
    edited September 2020
    Can you co own a tavern or employ other players?
  • PromptlingPromptling Member, Alpha Two, Early Alpha Two
    Is owning a tavern a profession, similar to Animal Husbandry or Cooking.
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Can you rent a room in a tavern?

    You can rent a bed, I do not know about a room. That's a good one. A fully rented room might be in the purview of an inn.
    Aryielle wrote: »
    Drunk mechanics.. thats tavernish right?

    LOL
    CROW3 wrote: »
    Can you rent a room in a tavern?

    This, and can a rented room be used for storage while waiting to establish a freehold somewhere?

    Good question, will have to add this to the long list of questions to ask Steven when I do an interview #3
    Invilicus wrote: »
    When can we expect a list of parlor games that will be available at launch?

    Will we be able to progress through the parlor games system (for example: become a Verra-famous gambler and gain access to card tournaments)?

    Will players be able to design and create their own parlor games, and share them with others?

    Will freehold tavern owners be able to set rules for their establishments (no dancing on tables!) and kick/ban players for violating them?

    Will the "safe zone" afforded to freehold owners be extended to their tavern patrons? If so, can it be revoked?

    They've already said you won't be able to ban people from your freehold due to the mechanics of the game. The freehold mechanics thing for safety was sort of reference when they said you could tell people to "take it outside" They didn't really mention a parol games horizontal progression, and since games are games of chance I don't think you could really have a hierarchy tree like other things. A ranking tree sure.
    Can you co own a tavern or employ other players?

    Cannot "co-own" a tavern, but you could set the access to it so other players could access the building and do things like restock I suppose.
    Thinkpad wrote: »
    Is owning a tavern a profession, similar to Animal Husbandry or Cooking.

    Its a business, but not an Artisan profession. Your cooking/brewing will affect your tavern as you will be serving up items for sale. They go hand-in-hand.
    hpsmlCJ.jpg
    Make sure to check out Ashes 101
  • VyrakaVyraka Member, Alpha One, Alpha Two, Early Alpha Two
    How much space will a tavern take up on a freehold? Will there only be room for the tavern or will you still have space to add something smaller?
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  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Vyraka wrote: »
    How much space will a tavern take up on a freehold? Will there only be room for the tavern or will you still have space to add something smaller?

    That we don't know yet. We do know that a house can only take up about 50% of a freehold, now if that holds true for Taverns as well, we don't know
    hpsmlCJ.jpg
    Make sure to check out Ashes 101
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Can you name your tavern? Can you put the name and/or a chosen symbol on a sign?
     
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  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    Can you name your tavern? Can you put the name and/or a chosen symbol on a sign?

    They have shown off some signs before

    https://ashesofcreation.wiki/images/9/91/Livestream,_28_June_2019_-_51m37.png
    hpsmlCJ.jpg
    Make sure to check out Ashes 101
  • DioTheHeroDioTheHero Member, Alpha Two
    edited September 2020
    Parlor games are confirmed but I'm curious if there are plans for a Collectible Card Game (CCG)? I'd like to see quests for zone/node related cards unlocked once a Tavern reaches a certain level. I wouldn't expect anything as complex as Gwent--maybe something simpler akin to Final Fantasy's Triple Triad or Tetra Master.
  • ShaladoorShaladoor Member, Alpha One, Alpha Two, Early Alpha Two
    Tavern communications
    Taverns offer private chat and voice communications for all patrons within the building.[4]

    Since the wiki says it is unlikely that tavern owners will be able to ban players from their tavern, will there be mechanisms in place to prevent players from participating in localized tavern chat, should the tavern owner decide that some patrons are rather... unruly?


    Tavern music
    Music within taverns can be set by players.[4]
    • Will tavern music be something that players will be able to create themselves?
    • Will extra music pieces be available simply by leveling up the freehold/tavern?
    • Will music pieces be drops from dungeons/bosses?
    • Will music pieces be able to be crafted/traded?


    Bulletin boards

    Bulletin boards are available within nodes[19] and player taverns.[4]

    ...
    Enable posting of jobs.[19]
    Quest sponsorship.[24]
    • How much player agency is expected to be given in the posting of jobs or quest sponsorship?
    • As a specific example, can a tavern owner create quests for players to provide ingredients needed for the tavern, so the owner doesn't have to hunt them down his/herself?
    • Will a tavern owner be able to sponsor a bounty quest, requiring the killing of another player?
    • Will a tavern quest be able to be completed by everyone who picks it up, or will it be "first person to complete it gets the credit"?
    • If tavern quests offer gold/experience as a reward, will the tavern be required to supply those rewards?
    • If a player completes a tavern quest/job, does that also give the tavern/freehold experience, since the tavern is promoting player engagement?


    That's about all I can think of at the moment. Just throwing out ideas.
  • CROW3CROW3 Member, Alpha Two
    A couple other questions as I read the responses:

    - Can a tavern advance through different stages?
    - Can it be spec’d to provide a higher specific set of bonuses over others?
    - Can a tavern have a reputation relative to it’s node?
    - Would it have a register (or some such) that could provide core metrics to the tavern owner so they could manage their own supply chains? Or say the names of guests if a bounty hunter is tracking someone...
    - And just for fun... could a tavern be converted into a brothel? There are several other questions there, but let’s answer the categorical question first. 😉
    AoC+Dwarf+750v3.png
  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Diocles wrote: »
    Parlor games are confirmed but I'm curious if there are plans for a Collectible Card Game (CCG)? I'd like to see quests for zone/node related cards unlocked once a Tavern reaches a certain level. I wouldn't expect anything as complex as Gwent--maybe something simpler akin to Final Fantasy's Triple Triad or Tetra Master.

    They have not said anything about a CCG, but it would be cool. That would be a lot of work to do at launch, it might be something they do later after launch.


    Shaladoor wrote: »
    Tavern communications
    Taverns offer private chat and voice communications for all patrons within the building.[4]

    Since the wiki says it is unlikely that tavern owners will be able to ban players from their tavern, will there be mechanisms in place to prevent players from participating in localized tavern chat, should the tavern owner decide that some patrons are rather... unruly?


    Tavern music
    Music within taverns can be set by players.[4]
    • Will tavern music be something that players will be able to create themselves?
    • Will extra music pieces be available simply by leveling up the freehold/tavern?
    • Will music pieces be drops from dungeons/bosses?
    • Will music pieces be able to be crafted/traded?


    Bulletin boards

    Bulletin boards are available within nodes[19] and player taverns.[4]

    ...
    Enable posting of jobs.[19]
    Quest sponsorship.[24]
    • How much player agency is expected to be given in the posting of jobs or quest sponsorship?
    • As a specific example, can a tavern owner create quests for players to provide ingredients needed for the tavern, so the owner doesn't have to hunt them down his/herself?
    • Will a tavern owner be able to sponsor a bounty quest, requiring the killing of another player?
    • Will a tavern quest be able to be completed by everyone who picks it up, or will it be "first person to complete it gets the credit"?
    • If tavern quests offer gold/experience as a reward, will the tavern be required to supply those rewards?
    • If a player completes a tavern quest/job, does that also give the tavern/freehold experience, since the tavern is promoting player engagement?


    That's about all I can think of at the moment. Just throwing out ideas.

    We don't know what level of control the Tavern owner will get over local chat, but its possible there will be a Tavern Chat that you access when you arrive, that the Tavenr owner is the moderator of, since they've already said there will Player Chat Channels.

    I brought this point up as well for people who abuse the VOIP.

    I also brought up the music thing. Its a great question. I think the FFXIV jukebox is a good solution, but who knows what sort of plans they have.

    We do not know the level of player agency, but we do know the Tavern owner will be allowed to set the things you talk about like putting up quests for ingredients. We don't have the details on it. Yes, if there is a reward for a quest, the tavern owner needs to set up the reward system, so any gold comes out of the Tavern owner's pocket.

    We know people can sponsor bounties, but we don't have more details to that.

    We didn't hear about quests giving the Tavern XP, XP for taverns was how many guests you server.


    All very good questions
    CROW3 wrote: »
    A couple other questions as I read the responses:

    - Can a tavern advance through different stages?
    - Can it be spec’d to provide a higher specific set of bonuses over others?
    - Can a tavern have a reputation relative to it’s node?
    - Would it have a register (or some such) that could provide core metrics to the tavern owner so they could manage their own supply chains? Or say the names of guests if a bounty hunter is tracking someone...
    - And just for fun... could a tavern be converted into a brothel? There are several other questions there, but let’s answer the categorical question first. 😉

    Yes Taverns are Freehold Buildings so they do have levels.

    Don't know if you can set the specs,

    A tavern will have a reputation of course, but it won't necessarily be a game mechanic thing., it will be word of mouth.

    No, a Tavern can't be a Brothel. They are going for that T rating.
    hpsmlCJ.jpg
    Make sure to check out Ashes 101
  • Hi man, good job on the videos.
    I want to ask if we could have mechanics for spoiled and fresh food; vaults (furniture) or bags (portable) for keeping food fresh. Campfires for making better food outside. This would be unlocked at high lvls of profession.

    I would love drinks that require alchemy products or other cross profession stuff.
  • LuthienstormLuthienstorm Member, Alpha One, Alpha Two, Early Alpha Two
    Can you unlock quests in your tavern for adventurers?
    Can you buy a bard who has rumors for areas of interest?
    Will you get a bonus on rumors if connected to the thieves guild? (will they be connected to other mechanics)
    Will sleeping in a bed reduce the recovery of alcohol poisoning?
    Is there alcohol poisoning? (Drunkness)
    Will taverns feature special games for each race?
    Can taverns be destroyed in node wars?

  • JahlonJahlon Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    Marcet wrote: »
    Hi man, good job on the videos.
    I want to ask if we could have mechanics for spoiled and fresh food; vaults (furniture) or bags (portable) for keeping food fresh. Campfires for making better food outside. This would be unlocked at high lvls of profession.

    I would love drinks that require alchemy products or other cross profession stuff.

    Alchemy probably not for the drinks, and pretty sure they moved Brewing into Cooking, but lots of things remain.

    They talked about a freshness factor, but that starts to be more survival game-esque, instead of MMORPG flavored.
    Can you unlock quests in your tavern for adventurers?
    Can you buy a bard who has rumors for areas of interest?
    Will you get a bonus on rumors if connected to the thieves guild? (will they be connected to other mechanics)
    Will sleeping in a bed reduce the recovery of alcohol poisoning?
    Is there alcohol poisoning? (Drunkness)
    Will taverns feature special games for each race?
    Can taverns be destroyed in node wars?

    Quests - Yes you can set quests on your board
    Buy a Bard - Yes...but it would be paying coin to other players who share stories, rumors, etc
    Rumors - Good question - no information on that and I doubt they'd leek that to us this early
    Sleeping - I don't think we get alcohol poisoning, not really a theme for a T rated game
    Drunkness is not a confirmed mechanic
    Parlor Games by race - probably since everything else seems Racially flavored, but no hard confirmation
    Taverns inside the Node can be disrupted during Node Wars, Monster Coin Events, but they can be rebuilt.
    hpsmlCJ.jpg
    Make sure to check out Ashes 101
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