Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
This means daily active players will be more like likely to be in such elite guilds.
With this information mega guilds maybe inclined to split and create an alliance with themselves and with active players this would mean they could spread out more and take control an area.
Possible make up of the alliance guilds would mean 1 and 2 maybe the elite tight groups that function as the high end players and the 3 to 5th guild are support and the bulk of the players. Organised right and depending on the guild tree abilities and what they provide the elite players may get buffed right up and would be the core defense. I guess it will be wait and see.
I think the best way to fight these mega guilds is by limiting member numbers along with limiting rewards given to huge guilds and alliances. Simply, limit stuff like freeholds, player housing, citizen number at nodes, everything that makes being a cog in 3000 people aliance not worth your while...so if your guild has a castle yet you dont benefit from most of its perks, theres no point for you to be in that guild. Or if only half of this guild are able to access freeholds, that means the half that cant access them, have an incentive to join other guild, other node, to be able to access this content. 1200 people is 10more than 10% of active server population. Thats huge, and it is not hard for most of them to log in for a siege on the weekend...
I'd agree that guild limiting numbers won't do much to curtail mega guild activity. This is pretty common in open world games, and they are used to it. But i think you are underestimating the effect distance and lack of fast travel can do to these guilds. This world is going to be large, and they have few forms of fast travel. Spread out like that, mega guilds tend to dominate an area, not the entire server.
Along with their inability to ever really remove someone from the fight, and with multiple of these organizations around, I'd expect to see a shifting territory war between 3-5 large groups per server.
I am worried about the larger guilds I see in disc who have thousands of members in their channel forming multiple guilds and coordinating offline. Hopefully they turn on each other XD