Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Radar map: as seen in game footage, shows very local area with certain things called out like mobs and maybe gatherables
Game map:
Like gw2. Having a sort of "unrevealed" system would actually be enjoyable and help increase the desire for exploration in my opinion. Additionally this could be tied to nodes so that the higher your node level is, the better your map is for that area.
"you are here" - this is where my new suggestion comes in. There is an indie game called Outward. The world map on that game is static, and by that I mean it is just like a real life map. It's an image that doesn't care about where you are or where you want to go.
With this kind of map, the players location has to be determined by comparing the terrain around them to the map. And then of you found a spot on the map you want to return to (say a dungeon entrance) you have to remember where on the map it is located. Then later on you figure out where you are and (using some sort of very minimal in game compass) get your heading so you can proceed to your destination of choice.
I would be interested to hear thoughts on this idea. But also, I think simply copying traditional mmo maps (wow and others) would be a bad idea for this specific game.
Give it a zoom function and I could die happy xD
Then potentially, just for giggles, allow players to make their own pinned locations and notes if they want. Then if the devs are feeling really wacky, they can design some kind of map sharing option where you can copy another players map.
Nice idea!
I heard a bird ♫