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production class - stats vs level requirements
Godgear
Member, Intrepid Pack, Alpha Two
hello everyone,
most mmo's usually require a certain level and class restriction to wear items. i am hoping if it can change to stats instead ? for example a great sword - require 4000 strength stat points vs a dagger require 3000 agility to equip
another example would be great sword ( 2000 attack per 2 sec) - require 400 strength stat 200 agility stat
great sword ( 1000 attack per 1 sec) - require 200 strength 400 agility stat
and i want a rating of the weapon from - normal, rare, unique, legendary, myth
i am getting my inspiration from reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
most mmo's usually require a certain level and class restriction to wear items. i am hoping if it can change to stats instead ? for example a great sword - require 4000 strength stat points vs a dagger require 3000 agility to equip
another example would be great sword ( 2000 attack per 2 sec) - require 400 strength stat 200 agility stat
great sword ( 1000 attack per 1 sec) - require 200 strength 400 agility stat
and i want a rating of the weapon from - normal, rare, unique, legendary, myth
i am getting my inspiration from reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
0
Comments
Except if this would be the case:
Greatsword - Stats: Mentality - Requirement: Mentality
Also, your proposal would go directly against what Intrepid is trying to do, so No
I don't however have a problem with having certain recommended stats on items. So lets say a pure Mage wants to wield that heavy armor and greatsword. A Mage would normally have a 40 STR w/o any special investment but to wield heavy armor or a greatsword requires a minimum stat of 50 STR. To effectively wield both, the mage would have to go 'work out' a bit and invest 10 pts in STR to start using those items. Not a huge amount but enough to show at least a bit of needed devotion.
The items in question can still be equipped however, you will just suffer some sort of penalty below the minimum stat. Say -2% melee damage per pt of STR below the recommended. Or for armor you are more encumbered so -2% to your movement per pt below the recommended.
Conversely the same could be said of things like mage staves. Those simple minded tanks would need to go read a few books and boost their INT a bit before being able to wield that Staff of Ice at full effectiveness.
With 64 classes and thus a lot of class mixing , I would expect the gate stats would only have an impact on the more extreme cases.