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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
production class - stats vs level requirements
Godgear
Member, Intrepid Pack, Alpha Two
hello everyone,
most mmo's usually require a certain level and class restriction to wear items. i am hoping if it can change to stats instead ? for example a great sword - require 4000 strength stat points vs a dagger require 3000 agility to equip
another example would be great sword ( 2000 attack per 2 sec) - require 400 strength stat 200 agility stat
great sword ( 1000 attack per 1 sec) - require 200 strength 400 agility stat
and i want a rating of the weapon from - normal, rare, unique, legendary, myth
i am getting my inspiration from reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
most mmo's usually require a certain level and class restriction to wear items. i am hoping if it can change to stats instead ? for example a great sword - require 4000 strength stat points vs a dagger require 3000 agility to equip
another example would be great sword ( 2000 attack per 2 sec) - require 400 strength stat 200 agility stat
great sword ( 1000 attack per 1 sec) - require 200 strength 400 agility stat
and i want a rating of the weapon from - normal, rare, unique, legendary, myth
i am getting my inspiration from reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
0
Comments
Except if this would be the case:
Greatsword - Stats: Mentality - Requirement: Mentality
Also, your proposal would go directly against what Intrepid is trying to do, so No
I don't however have a problem with having certain recommended stats on items. So lets say a pure Mage wants to wield that heavy armor and greatsword. A Mage would normally have a 40 STR w/o any special investment but to wield heavy armor or a greatsword requires a minimum stat of 50 STR. To effectively wield both, the mage would have to go 'work out' a bit and invest 10 pts in STR to start using those items. Not a huge amount but enough to show at least a bit of needed devotion.
The items in question can still be equipped however, you will just suffer some sort of penalty below the minimum stat. Say -2% melee damage per pt of STR below the recommended. Or for armor you are more encumbered so -2% to your movement per pt below the recommended.
Conversely the same could be said of things like mage staves. Those simple minded tanks would need to go read a few books and boost their INT a bit before being able to wield that Staff of Ice at full effectiveness.
With 64 classes and thus a lot of class mixing , I would expect the gate stats would only have an impact on the more extreme cases.