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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
risk vs rewards on quest and death penalty
Godgear
Member, Intrepid Pack, Alpha Two
hello everyone,
most mmo's usually do a standard quest where there is no risk
i want a quest that have risk vs reward
for example: quest ( F ) quest ( A ) quest ( S ) quest ( SSS+ ) etc.
if you complete a quest - u get a reward + 20 stamina
if you fail a quest - level loss by 1
and the death penalty - is example 36 percent of loss leveling point
makes the game more immersive
what do you guys think ?
i get my inspiration by reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
most mmo's usually do a standard quest where there is no risk
i want a quest that have risk vs reward
for example: quest ( F ) quest ( A ) quest ( S ) quest ( SSS+ ) etc.
if you complete a quest - u get a reward + 20 stamina
if you fail a quest - level loss by 1
and the death penalty - is example 36 percent of loss leveling point
makes the game more immersive
what do you guys think ?
i get my inspiration by reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
0
Comments
Godgear just happens to be reading this amazing book called overgeared.
https://ashesofcreation.wiki/Player_death
https://ashesofcreation.wiki/Item_sinks
Risk Vs Reward is a core value of AoC.
This is my personal feedback, shared to help the game thrive in its niche.
Sure bub
The issue with MMO's in books (or in shows) is that the things they suggest don't need to make for good games. The mechanics they suggest need to make for good stories, not for good games.
This is a discussion we have had on this forum before.
This is my personal feedback, shared to help the game thrive in its niche.