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risk vs rewards on quest and death penalty
Godgear
Member, Intrepid Pack
hello everyone,
most mmo's usually do a standard quest where there is no risk
i want a quest that have risk vs reward
for example: quest ( F ) quest ( A ) quest ( S ) quest ( SSS+ ) etc.
if you complete a quest - u get a reward + 20 stamina
if you fail a quest - level loss by 1
and the death penalty - is example 36 percent of loss leveling point
makes the game more immersive
what do you guys think ?
i get my inspiration by reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
most mmo's usually do a standard quest where there is no risk
i want a quest that have risk vs reward
for example: quest ( F ) quest ( A ) quest ( S ) quest ( SSS+ ) etc.
if you complete a quest - u get a reward + 20 stamina
if you fail a quest - level loss by 1
and the death penalty - is example 36 percent of loss leveling point
makes the game more immersive
what do you guys think ?
i get my inspiration by reading a mmo novel called overgeared
https://www.wuxiaworld.com/novel/overgeared
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Comments
Godgear just happens to be reading this amazing book called overgeared.
https://ashesofcreation.wiki/Player_death
https://ashesofcreation.wiki/Item_sinks
Risk Vs Reward is a core value of AoC.
If I had more time, I would write a shorter post.
Sure bub
The issue with MMO's in books (or in shows) is that the things they suggest don't need to make for good games. The mechanics they suggest need to make for good stories, not for good games.
This is a discussion we have had on this forum before.
If I had more time, I would write a shorter post.