Awesome stream today!
BUT!

For some reason I had thought that items in AoC would eventually break, and would need to be replaced. But today on the stream, Steven talked about that not being the case. I must have been mistaken.
It seems that gear will be forever repairable, though decay won’t be trivial as it might be considered in some other games. So the focus will on resource demand and cost to repair the gear via a crafter.
I had counted on the idea that there would be a demand for new crafted items, as older items left the economy due to decay and eventual breakage.
For me, the crafter “fantasy” is really delivered by creating an item… I don’t think simply repairing one will give that same satisfaction, at least for me.
I’m not sure if this design is finalized, but if it is, I would love if the team could expand a little further on how crafters are intended to remain relevant and in demand, especially once the player base their serving more or less has the weapons and items they seemingly won’t need to replace.
I think this was my first real moment of pause with AoC… help talk me down