Kneczhevo wrote: » There is no citizenship in stage 0-2 nodes. Citizenship occures at stage 3 and above. No idea what your trying to ask. As mentioned above, you can only be a citizen, if you have a homestead (apt, cottage, freehold, etc). And higher the node, chances are, higher taxes and rent. Reformulate your query. And perhaps we can answer.
daveywavey wrote: » Wow, that was waaaaay too long for me. Can you summarise using small words and small sentences, and we can formulate some kind of answer for you. The first answer for you is that this is not a PvE game. Defend your node or lose it.
Warth wrote: » Not all 100 nodes will be developed at the same time. you have just a few max stage nodes at any given time. I'd highly recommend reading into the wiki if you didn't even know that. Those are the basics of the basics. There you'd probably get an answer to most of your questions.
consultant wrote: » Usually do not take time to respond to most post cause well really do not have time to waste sure developers know this is not WoW. Think what they do not know is a 100k server population server is a small incapable of doing 250 vs 250 and 500 vs 500. Those types of events more suited for server vs server or region vs region not 1000 population nodes.
consultant wrote: » Just to be clear you have node of 1000 people. Chances of 250 people logged in is very low chances of all of them defending very low. Most likely about 50 people logged in per node.if they are all evenly distributed.
consultant wrote: » Old school runescape has an average of 100K toons logged in, oddly enough it is spread over 235 servers and they kind of have the numbers that Ashes of creation wants as far as number of toons logged in per server in case of Ashes of Creation nodes. Now if you had 50k people logged in and about half the servers than you would have about 500 logged in per server or per node. It is actually 118 nodes times 2 is 236 so kind of works out nicely. Noticed I said logged in. Not max server population. That is 50k people logged in to make nodes work. Not sure what the player base of OSRC is right now but last year it hit 1.1 million active accounts so if it is still about that number then it takes a player base of 1 million to have about 100k logged in or ten percent of entire player population. So for 50k player population on average 5,000 people would be logged in and spread out over let say 100 hundred nodes and it will be one hundred because you cannot control which node they are going to be logged into Which comes out to 50 people logged in per node. And well out of 50 people only a small number of them will be actually in their node most likely out adventuring for most people. so at any given point in time there will be an average of less 25 people in a node. Right? Or 25 people in a Metropolis. So now we have ghosts towns. If you say Metropolis will have more then 25 people obviously well they are going to have to come from other nodes so other nodes will be basically Empty. That would take the entire populattion of five nodes that are currently logged in to get 250 people to defend. The 50k cap on player base per server actually makes problem worse.So now we got an averge of 500 citizens per node instead of 1000. I wrote the previos post under premise it was 100k As far as any one in the immediate area can help you defend that is good and all but people are going to really spread out so may still be not enought people to defend. So now we have 50k server population divided by 100 and some how this is a good idea. I know Ashes of creation is not Old School Runescape do not see how that has anything to do with the average number of people logged in per 1 million player base. Still a demograpics nightmare.