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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Think I just answered this question to answer it mor fully it is just plain demographics. Provided websites were that data is all you have to do is take number of total active players and compare to number of of total players logged in at a certain time. Simple division. We just so happen to have that data for Runescape. I was wrong about 10% more like 13 to 15% but makes no difference.
Well for one thing even if you play 20 hours a week which is like a part time job well statiscally you are off line most of the time. Plus most playesr are casuual players so they do not log in every day not unusual for player to only play lets say less than 8 hours a week. Or go up to a week with out loggin in. Plus people have different play times.
Not sure what you meant by concurrent player count I am talking about active accounts. Or an account that has a current subscription. Concurrent players is usually a phrased use to describe total numbers of players logged in at the moment. So your question reads if there are 10,000 people logged in to one server why do you think only ten percent will only be logged in to that one server. Which does not even make sense.
Well you know what? FFIV has server populations about 45 thousand per server in United States close to 50k. So if you just logg into to one of this servers see about how many people are logged in which will be about same amount will be logged in to an Ashes of Creation server . Just gestimate look around does it look Like you have enough people for a 250 vs 250 pvp event or 500 people.
Here is another question have you ever seen over 500 people anywere in FFIV. So lets say that answer to that is Yes. and on average there are 1000 people available or near the vicinity. Or have shown up to some event.
Or maybe even 2000 people. Which is pretty good original WoW servers had 3000 people limit and two capital cities were pretty full. Now all you have to do is take that number and divided the number of developed nodes. Lets say medium population server so 25 nodes. see 2000 divided by 25 is on average per node 80. Not 250 And that is assumming all 80 want to do the seige if not situation get worst.
But see we are not talking about 2 capital cities or o five or ten we are talking aout 118 nodes. But as one player pointed out not every node is going to developed. But really does not matter you cannot have 50 or 40 or 30 nodes and and expect to do 250vs250 pvp wiht 5ok server capp. Because you are bascially dividing your player base by that number. The problem is getting 250 people logged in to two nodes or near the vicinity for siege. People are going to be scattered like a shotgun in this game not in 250 blocks.
In a nut shell with two nodes per server divides population by two and so on ounce you past twenty nodes seeing as the number of active accounts is capped at 50k ther will not be enough people to do huge events
But guessing the answer to this well it just who ever shows up uneven play........One player posted it could be 3 to 250 to which I have say
Yep that is going to happen a lot or a lot of unfair play or a lot of non contested play or a lot of meaningless play or a lot of no risk with rewad play?????!!!!!!!!!
Red team vs blue team in game factions just for pvp factions is better than having over 100 nodes.
It is better to have bigger pools of people with more than enough people for 250 vs 250 event than uneven play. There no factions in this game so no excuse for uneven play.
Another thing you could is log to FFIV and invite people to an event that is really popular like raid andsee how many people respond. Just try to get as many whispers as you can like say giving away 5000 gold to first person that whispers that number is not going to be 500 ro 10000or 2000 and even if you got like 3000 people to respond guess what that comes out to 12 nodes in Ashes at 250 per node.
Hope everyone is having a good day to day.
Was watching video on server meshing and dynamic gridding and it was slightly impressive.
Huge servers are always a plus for this type of games but letsget into some of the finer points fo demographics. In WoW people que for dungeouns looking for 4 other people. Where do these people come from. Regardless of server population and technologies like server meshing. Well as it turns out this people come from a small group fo people. Most of the people in the game are already doing content.
So the people needed to do dungeouns comes from people that are not currently involved in content. In wow most of this people hang out in few places. Like for the Alliance it would be StormWind and the current expansion Capital City. So all you have to do is log in and look around and these are the pool of people that fill that que.
Creative Director Mention that there going to be boards. (Good thing). But basically this is the last problem that needs to be solved. Getting all the people that want to do let say Open world together quickly. But we are not talking about 4 people we are talking about up to 100 vs 100 brackets. That is 200 hundred people.
I know that is has aleady been mentioned that there will be no fast travel (intsant travel). So I am going to suggest Quick Travel. In Ashes of Creation the world is going to be so big that it might take like a half hour to and hour or more to get to places. (Maybe that is intended). Thing with those type of travel times PvP battles might be over by the time they get there. So I suggest Quick Travel. Flight lines that take you to PvP areas Quickly and return you to the point of origin afterwards. The Idea that I have in mind is huge airships (other MMOs gotten really creative and made huge flying creatures) were players. Flight lines specifically designed for transporting players to battle grounds. Quickly.
Time is a factor. Players are not into traveling for lets say 20 to 30 min and then fighting for 20 to 30 min. That is just to much time spent traveling around. I know that kind of goes against what was already been said.
But Ashes of Creation is not an Open World PvP game. (Although Every one is flagged for PvP) The zone that a PvP Player would travel through is a PvE corruption Zone. So Open World Pvp is not affected cuase well
Ashes of Creation wants very little PvP in Corruption Zones. Really does not make sense for toon to travel that long through a non-PvP to PvP zone. It would be a totally different story if Ashes of Creation was an Open World PvP game and players would have to possibly fight their way to PvP objective. Matter of fact In Ashes of Creation PvP in Corruption Zones is discouraged so no point on traveling throgh it for PvP purposes.
On another slightly different topic. Creative Director has stated that it is up to the players to solve the
The PvP population on my server is to low problem. Sure lets go that way. Just give us the tools. For example if we had acces to information to how PvP active a server was. Whch guilds are the PvP guilds and so on. Plus having the ability to log in to different servers while looking for a PvP group at max level.
But lets say I wnat to do 40 ,man Raids. Well there are not that many guilds that do 40 man raids. So would have to know which guilds are doing them. And let say the guilds doing them are not recruiting then. I would have to look to other servers to look for those guilds. So players would need tools to get that informationa and access to the servers that are doing 40 man riads.
Same thing for PvP and any other activity. Like well fishing tournaments.
Pretty cool to see server meshing and dynamic griding in your Game.
Good day to you .
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite