Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Water mounts negative thoughts
George_Black
Member, Intrepid Pack, Alpha Two
I found that island locations in many mmos, isolated by the treacherous sea and its dangers, are some of the most interesting places that players want to explore.
Crafting a boat (the only means to reach an island alive) and sailing it with friends is so cool. Even solo, the idea of the unknown was such a drive to spend time in crafting a boat and go to that island.
I find that water mounts belittle that aspect of the game.
Crafting a boat (the only means to reach an island alive) and sailing it with friends is so cool. Even solo, the idea of the unknown was such a drive to spend time in crafting a boat and go to that island.
I find that water mounts belittle that aspect of the game.
3
Comments
Images of boats anchoring, friends diving, finding chests of treasure, caves, or plainly monsters to fight.
And now all I see is knights in armor riding mounts zoom zoom underwater.
Forget amout swimming and diving. Just zoom zoom with the mount (same as on land).
When you give players all those creatures that they can joyride on, how can I respect them as challenging PvE?
When I ride a bear, how is it not immersion breaking that I have to hunt them for mats, or xp?
The ships better be awesome.
A lot of players will find underwater dissapointing if you can ride around so effortlessly.
A lot of players will lose excitment on sailing and daring islands, upon seeing how ez it is to reach them.
Riding a bear and a lion on land, as well as riding a sea mount underwater goes against the "risk vs reward" mentality, which in it's core is essentially ADVENTURE, CHALLENGE, DANGER.
It's your world that you create. Show it more respect and dont give in to cosmetic collectors.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
This can be something that can be gated by powerful enemies only found at sea and difficulty of combat in the water with them. This would be where bigger boats or group filled boats would come in handy, to traverse the waters somewhat faster, with people, avoiding enemies or able to attack them as a group, and with boat functionalities like cannons, spears, etc to aid in this. I'd like to see things akin to what Archeage had, with mechanics about where to fish being based on mobs appearing, a giant boss somewhere "out there", maybe even things like phantom ships that occur only at night as a big ghost pirate ship that's known to invade people's ships. Also intense weather and the like that prevents you from being able to swim out too far on just your lil turtle. The sea is vast and should be treated as such as extreme with unknown treasures, horrors, creatures, and so on to be found. This should encourage things like pirate pvp, trade across oceans with people needing to hire mercenaries for their boat to guide them... Etc.
I always liked the concept of needing a good boat to travel across the sea and the idea that it's big because it can hold PEOPLE on it to help with all the different functions of the ship. Assigning someone a captain to steer it, someone on cannons, crow's nest for navigation up ahead and seeing key points like enemies and etc. I would love to see more of that cooperation on someone steering the boat and someone keeping their eyes on what's out at sea, seeing the chatbox will with "hey we got jellyfish up ahead, go east." and etc community inspiring concepts.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
I would also be down for placing lots of deadly creatures in between shore and the cool remote islands that OP mentioned. That way it's possible to get there witih your water mount, but quite difficult, or you can craft up a ship with your pals and have an easier time.
As for the comments against having lots of exotic mounts in general, I love having tons of mount types and I'm not a cosmetics type of person at all. Being able to ride all the different dinos (especially the water ones), was one of my favorite parts of ARK and the only reason I enjoyed the game since it really lacks the personal RPG type progression that we all love in MMO's.To me it doesn't break immersion to be fighting the same creatures you ride around on, but I could see how for some people it might. I just see it as normal given that even in our boring world called Earth there are still people who cuddle with their bear and lion pets despite most of such creatures being far from tame.
Funny mentioning at the end of your post, since last night I happened to be on that side of the internet, watching videos where people got mauled by "pet" bears and big cats.
* Go from X to Z (unsafely).
* Maybe finding chests of treasure (have much slots we will have in character's inventory?)
What you can do with boat:
* Go from X to Z safely (as you can't defend yourself on water mount from monsters or enemies) and maybe faster.
* Also transport resources (as this is the only way to make money as money don't drop from monsters in AoC as far as I know the only way to make cash is by trading goods in different regions).
* Finding chests of treasure ( additional slots of boat's inventory )
* Fishing (can you fish from water mount ?)
* Defend your self while anchoring, diving, finding chests of treasure.
* Fight Sea raid bosses:
* Sea PVP (defend your areas/nodes/harbors)
And I'm sure that there are more features for sea content that we don't know about.
In BDO for example you can just buy a boat and go to any island BUT!
Every one is trying to craft a big ship. WHY?
Because of the ability to fight sea bosses, more weight limit and slots and this provide the ability to make gooooood money for traders.
So I don't think you need to worry my friend.
I do worry friend. I played bdo at the begining, and when I had to go to an island for my next XP grind spot I was excited to build a raft and go with my mate.
I came back to bdo this january, to discover that boats are being handed out, I just logged out.
This is what made me want to create this post.
I seem to remember in the video that, while swimming, Steve's character got a cannot attack while swimming message. So probably the advantage of having a mount is you can fight while in the water.
My response was in regards to the OP suggesting mounts would ruin the water exploration aspect(s) of the game. I'm simply suggesting that if we can already swim as far as we want (with air) there is no difference between the mounts being available other than speed. I also doubt we will be able to attack from mounts - or I've yet to see anything to suggest we can.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I am sure of course there will be limited (if any) cargo, speed, player capacity, etc. But more than that, I just think endurance and distance should play into it.
Likewise a swimmer should also become exhausted far sooner (or get eaten by a kraken, either or.)
I see some advantages, for having a ship (fishing, goods hauled, dancing on the decks, faster travel, etc.), But right now, I am seeing an exploit with the water mechanics (water mounts).
Perhaps the "no combat" in water is nessisary. But, imagine the flak Intrepid will receive, when people can't do something, as simple as casting a spell in the water.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
I have to disagree. If we have land and air based mounts, it only makes sense to have water based mounts. Now, we can discuss abut how easily they should or shouldn't be obtainable, but elimination of water based mounts with aquatic benefits would seem illogical.
Water mounts being able to ride on land at vastly increased stam costs would be fine. A land mount being able to tread water for a very small amount of time would be fine.
Seeing the classifications boil down to “same but faster” in either case is just disappointing. Hopefully the next iteration after feedback will fix these rather glaring issues that I can’t “it’s magic” my brain into believing.
Makes me wonder if acquiring a water mount will be easy or as hard as making a boat. Someone has to do some painstaking exploration to find and tame the mounts to get them in the first place.
No one is going to be using land mounts in the water anyway - too slow. Don't see what the issue is.
actually didnt think about that when i was watching the stream, but you have a point... id rather they have smaller boats for 1 man, like katamarans in archage...water mounts kind of makes those smaller boats irelevant...
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
And yeah, stamina loss and breathing timer please.
Formerly T-Elf
It's not a matter of realism. It doesn't make sense to swim on a knight suit. That's not what the topic is about.
It's about people expecting naval nodes, naval combat, ships, piracy.
A sense of coastal lifestyle, but instead we will be ridding on seahorses and stingrays because it will end up being an easier speedbuff.
This was sold as an aquatic mount, yet it is afraid of water and moves slower in water than on land?
Also, i'm not sure if more work is being done on it, but the galaxy in the shell is supposed to move.
Tortoises are land creatures while turtles are aquatic. There's 2 differences here. Also I believe the galaxy in the shell does move a bit.
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.”
― G.K. Chesterton
Google: 'Can tortoises swim'.