Tab/Action skill investment ... i need to understand, it's strange/crazy.
So what i mean with that.
As i saw in some videos on the internet and in the wiki i have a general idea of how it will work, but correct me if i'm wrong pls.
So at max lvl you will get a max of 30 spells/skill as i understood right? But then i saw that you have to choose between a tab oriented one or an action one... and you can choose a max of a 75% of a certain category (don't ask me why this limit, it's non sense game design for me). This means you will have a pool of 60 spells to choose from , something less probably, maybe 50. Right? But then .. it's not only this, you will have to choose if upgrade certain spells or get new ones, and considering that you will have 3 variations of a spell we can say that there are around 150 maybe more different spells . But you can pick just 30 or less .. 10.
Is this crazy? Am i right? You will have a class (cleric for example) that get only a 20% of his kit at best (5/8% at worst?). So this will create nameless subclasses, and it all depends of what type of spells are going to be. This game has already a pretty restrictive class choise, becouse each class have a limited rule, such tank or healer ... 60 skills are a lot to get and to design for a limited class. How are you going to design 60 different type of heals? Isn't too much? becouse they will become 150+ with the improvements. Are the devs capable of making them balance?
If this is the case and it will be reality there are lots of game design problems i assume.
What if you get all aoe spells and heals for raids .. you will not be good at one vs one or solo questing or maybe even dungeons. This is just one case, but each spell will be better in certain situations, and this will force the player to play limited game content, similar to some issues WoW has.
Will the player able to respec his skills investments? how often and how easly?
The fact that a skill doesn't have a version for both the targeting types (tab and action) is Great. I love it. But this means there will be more unique spells to choose from. In some way is good and in other ones is not. I don't see and don't believe it is possible to achieve something like this xD . Or it will be too caotic and time expensive.
I whould like to get all the spells of my class at max lvl, and not an impaired/maimed one ... pls illuminate me or help me to understand this craziness.
*Also i don't get how a character can choose to have more powerfull spells but less buttons to use .. this will force the devs to advantage who take more spells, becouse nobody will use more buttons to do less or the same. But also the "noobs" will be weaker and this is not fair if you setup your character this way to play with. It's rly restrictive and problematic, not a good design choise for sure .. if i understood right*
*Also, do you know WoW? He had a great idea by giving the player all the different tier of the same spell, so a player can get 30 or more buttons to improve his job, or just the base ones to do basic stuff with less buttons.*
*Last thing about wow is that gives uniqueness and importance to each class, that prevent them to be useless in almost every case scenario, i don't feel this game has a same thing, it misses , expecially with this type of skills problem. With many spells that you cannot choose, and so many different subclasses or specs into a predetermined class there is nothing to give value to a certain player setup, so each player will be weaker or not usefull in certain situations. Becouse you can get another player with the same class but just different and better skills.*