Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
The evolution of the modern MMO UI/UX experience
geniuscat
Member
While we know that the current UI is a placeholder and will eventually be replaced with something more standardized, I am wondering if the devs are considering improving the design and function of the UI/UX experience for today's gamer.
While the current UI structure of MMOs is decent and functions to serve the gamer's basic needs, I feel that it is due for not just Improvement, but a redesign in terms of its layout and the way gamers interact with it. Regardless of the MMO (whether it's a themepark, sandbox, eastern-influenced, western-influenced, etc.), I feel that the UI/UX is the one area that isn't given any serious consideration because the standard design simply, works. Sure the art, icons, and elements will change, but will it function any different than all the other MMOs out there? Will it improve the way we play and interact? Will it be built in an intuitive way based on how the game plays or just laid out in a general way because it's familiar?
There are countless ideas to list, but it would be nice to know if the design team is even considering such things, or should we just expect the same old UI/UX experience we have seen for a generation?
While the current UI structure of MMOs is decent and functions to serve the gamer's basic needs, I feel that it is due for not just Improvement, but a redesign in terms of its layout and the way gamers interact with it. Regardless of the MMO (whether it's a themepark, sandbox, eastern-influenced, western-influenced, etc.), I feel that the UI/UX is the one area that isn't given any serious consideration because the standard design simply, works. Sure the art, icons, and elements will change, but will it function any different than all the other MMOs out there? Will it improve the way we play and interact? Will it be built in an intuitive way based on how the game plays or just laid out in a general way because it's familiar?
There are countless ideas to list, but it would be nice to know if the design team is even considering such things, or should we just expect the same old UI/UX experience we have seen for a generation?
1
Comments
The Ashes of Creation user interface (UI) is built with customization in mind, rather than being one-size-fits-all.[2][4]
Resizing, moving, recoloring and different UI flavors will be offered to players.[2]
The UI will be very adaptable for many play styles.[5] – Steven Sharif
I think the last point may be more relevant to your question, also since add-ons wont be available they are focusing on making a solid UI for players to use.
More info here with sources:
https://ashesofcreation.wiki/User_interface
Familiarity is generally more desirable than one person's notion of intuitive. Since Ashes is mostly aimed at experienced MMO players, the game is even in the envious position of being able to design a UI that is actually familiar to the bulk of players on day 1.
I am curious though, what aspects of MMO UI in general do you think could be designed better if intuitive design was prioritized over familiar design?
I don't understand the meaning in your first paragraph, but I agree with your point on familiarity. To be clear, I am not advocating intuitive design over familiar design, but rather incorporating new approaches to layout, function, and interactivity that complement it in a way that improves and modernizes the overall experience.
As for aspects of the UI that I think could be changed, that would be hard to say since I haven't seen or played the game in a way that would allow me to offer valid suggestions. I can comment on a couple of long-standing UI/UX issues in MMOs that could use some improvement.
I think I may have to expand upon this further with some screenshots from other games and annotate them to better communicate some of the improvements I think could help.
I hope so too. It has been suggested in the Live Chats that we can.
As to your point on chat channels, every MMO I have ever played has had either very simple / shortcuts to change chat channels, or f# shortcuts to change it. I can't think of any simpler way to achieve this, those the f# shortcut would be more suited to a game with voice than the / shortcuts are.
At the end of the day a game's UI has one main purpose, to give you relevant information that you can use in your gameplay. Often though the UI overloads you with information that you just don't need at all (looking at you BDO!), so a big thing for me would be to let me choose which pieces of information the UI displays. For example, if I have passive buff that increases my magic damage in combat, I don't need that on the UI, because it doesn't affect my gameplay in any way and therefore I don't need to see it.
Now, I don't expect the UI in Ashes to be that customisable, but it would be nice to see.
I personally appreciate a small speech bubble over the head of someone who types - even if it only shows the first few words, it makes it really easy to track who's talking.