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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Map Size...the long walk
Balrog21
Member, Alpha One, Alpha Two, Early Alpha Two
After seeing a vids and questions about how big is the actual map and how long it will take to cross it? Here is a vid with a toon running across the Just Cause 3 map. Total time is just under 3 hours. A toon walking across the map took almost 8 hours. This map us just under a 100 sq kilometers less than Verra.
Verra is going to be massive! I cant wait!
https://youtu.be/88QOgCEQQuM
Verra is going to be massive! I cant wait!
https://youtu.be/88QOgCEQQuM
3
Comments
And 8 hours for tomorrow! You spoil me!!!
― Plato
― Plato
stay at your place.
I know it took me a while to understand this but Ehrgeiz is right though. But another point is you don't necessarily have to go to other parts of the map. Sure there is going to be other dungeons and raids in other areas but as far as leveling goes you don't have to travel to other areas for higher areas. Steven has already said as the the nodes level up they will continue to grow in difficulty as the node progresses. Not to mention as well with the caravan system you can essentially trade for materials that don't spawn in your area. Once you get tired of your area then you can move and the amount of depth that brings into the game will keep you playing for ages. Definitely looking forward to the bigger map.
https://ashesofcreation.wiki/Leveling - See "Zones and Progression"
Haha, I'd happily have that on repeat during an 8 hour walk across Verra.
I did that in Skyrim just for the hell of it
Skyrim Top left and GTA 5 bottom left.
Unsure if this is accurate, just something I found and saved to put into my guilds discord.
Hmm when Steven talks about 480km² it always seems to be in a game play context, not a lore context...so I always figured it was a 1:1 ratio.
There's no way we have 9 Skyrims in map size, plus underrealm and water content. I mean I would be happy if it is.
Pretty sure the 480 figure includes ocean, since we'll be having some decent naval content, so don't just look at the landmass size.
Oh I like this idea!!
It means Verra will need more verticality than your standard MMO though.
I keep referring to it, but Genshin Impact has the Zelda BotW gliding system and their world is vertically dynamic:
When I was exploring to unlock waypoints, I would always climb the highest peak near me and glide from there.
I gotta say though, this only works because the game has no mounts and your walking speed is slow compared to gliding speed.
In AoC, I think travelling by land mount could end up being faster than scaling a mountain and gliding.
Archeage? Used to love gliding in that game it felt so good.
ya they would have to design the mechanics of gliding such that you could reach significantly higher speeds by gliding which from a physics standpoint tends to be true, but it's still something that would have to be intentionally programmed into the gliding mechanics that I'm not sure if Intrepid wants or not
Nah it was a first or 3rd person shooter mmorpg based around resource extraction from futuristic mining nodes that you had to defend, IIRC. I don't think it was ever super popular. But i mean, lots of games have gliders and I agree they're alot of fun. That particular game just stood out in my memory because I remember whenever I needed to go somewhere my first thought was always where's the closest mountain and then I would plan my route there by hopping mountain to mountain on my glider