Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Can crafters name the legendary items they craft?
Voidwalkers
Member
Say, in a usual mmo where most top tier gears are boss drops, it makes sense that the boss suddenly drops a sword named Excalibur. But it seems weird to me that a crafter would discover a "recipe of Excalibur" and be able to churn out as many excaliburs as he wants (as long as he has the legendary mats).
Instead it seems more natural to me that the weaponsmith would acquire a "recipe of legendary elemental long sword", throw in the right materials and craft a "legendary holy long sword", and name it Excalibur or Durendal or Kusanagi or Grasscutter or Occam's Razor upon completion.
Judging from the wiki https://ashesofcreation.wiki/Legendary, my guess is legendary items would be extremely rare, and hopefully we won't run into an "everybody's trying to name the sword they craft Excalibur" problem.
Not sure whether this would be hard to implement, and whether it's even worth implementing. Just thought it would be a cool idea. Thoughts?
Instead it seems more natural to me that the weaponsmith would acquire a "recipe of legendary elemental long sword", throw in the right materials and craft a "legendary holy long sword", and name it Excalibur or Durendal or Kusanagi or Grasscutter or Occam's Razor upon completion.
Judging from the wiki https://ashesofcreation.wiki/Legendary, my guess is legendary items would be extremely rare, and hopefully we won't run into an "everybody's trying to name the sword they craft Excalibur" problem.
Not sure whether this would be hard to implement, and whether it's even worth implementing. Just thought it would be a cool idea. Thoughts?
1
Comments
https://knightsofember.com/forums/members/winner909098.54
Leave it at the unnamed state, up your price, and sell the naming rights along with your legendary sword
Ahhhhh it just got more interesting now... Aim for maximum profit? Or feed your ego? (being able to name a legendary sword, or "be the legendary smith who crafted Excalibur") Chooooose!!
Or you can always prank your guild leader and name the legendary katana you've crafted (with his mats of coz) for him "ChunChunMaru"
... if you're sure your guild leader isn't gonna kick you and list you as KoS, that is.
Type: Staff
Stats: Strength, Agility, Endurance
Special Trait: Heal all allies AND enemies for x amount every 3sec over the next 15sec.
'Nagash tried to bring upon us a world of death, so we took his staff and made it create a world of life.'
"Daveywavey's Pokeywokey Sword of Jabbywabbing!"
You twat
Same with naming your tavern
Type: Zepter
Stats: Endurance, Will
Effect: slain enemies may spawn stronger versions of themselves upon death, give the chance to upgrade looted materials to raise in tier (Comman -> Uncommon, Uncommon -> Rare, etc)
Even with text filters, there are just too many unimaginative people around.
I myself would be tempted to make 5 legendary swords each a little better then the other while naming them Excalibur vI, Excalibur vII, Excalibur vIII, Excalibur vIV, etc. :'D
Description: It's actually just a trident that's a bit more ornate than normal.
Yeah, ESO did that, too. I sort of want that sword now, though.....
Albion online also does this but there's much less meaning in that game since almost every item crafted is bulk or trashed soon after.
AHAHAH
Yes Please! You'd be my go to for weapon names.
What if the first person to craft the item gets to name it - that would be much easier to monitor.
EDIT: as in - this name becomes the item's in-game name permanently for everone else who crafts it.
The Second Amendment
Type: Spellbook
Effects: Immune to disarm. Does not drop on death regardless of corruption status.
"The God-given divine rights of the Verran people to bear Arms, shall not be infringed. FFS you are not taking away my gunweapon."
ya I saw that on the wiki too, but was thinking if we can go one step further on legendaries ...
There definitely needs to be some naming policies / restrictions in place. There'll probably be restrictions for character & guild names anyway.
yes ... although I think it depends on how rare legendaries end up being. My impression is that they're very very rare, and are results of tremendous player efforts that they deserve to be part of the Server History. In that case ...
1. The guild that gathered all the necessary mats would probably think thrice before hiring someone to craft the item anyway, and they would probably have thought of a good-enough name already.
2. If a single crafter is dedicated enough to acquire the mats for multiple legendary items and decides to name them Excalibur 1~6 ... may be that's just how things should be on that server . Or spam that master crafter on your server with better naming ideas
3. Along the same line as 2, that dedicated crafter probably deserves the right to troll his own effort and name his sword kjaiegj;aiegj;ilae. But then he should understand why it sells for less than the Occam's Razor the other guy's crafted, despite having nearly the same stats.
But wouldn't that affect the recipe of other crafters? Imagine ...
One moment before you're celebrating with your guildies because after months of efforts, you are about to craft a legendary sword and name it after your guild. The next thing you know is you've just crafted "Voidwalker's sword, 'I win' ", just because I happened to have crafted my legendary sword a minute earlier.
Oh the frustration, and tears, and calls for KoS ...
On the recipes page https://ashesofcreation.wiki/Recipes, it says the devs have "talked about" including a royalties / patenting system. In that case may be it's a good idea to let crafters name the rare+ recipes they discover and have a patent for.
Although in that case I wonder what can stop everyone from naming their mediocre (rare) swords excaliburs ...
May be tie the player-recipe-names with the duration of the patent? While the patent is valid, it can be "Muramasa version 2.46 beta special" and once the patent expires, it's just "mithril long sword"
So, EVERYBODY on the server has to use "Daveywavey's Pokeywokey Sword of Jabbywabbing".......?!
Eat your heart out, Verra!
So, crafters names on items, yeah. Naming crafted items, nay.
Heh yeah, you'd get players forging an iron sword, calling it "Adamantium Longsword", and selling it for 300x the value, to rip off some poor unsuspecting buyer.
"excuse me, it is a Psionic Spirit blade!"
That's why I was suggesting it should be limited to naming crafted legendary items
But it ultimately depends on the actual rarity of said "legendary" items ...
China will probably be taken very quickly....