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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Idea - Group bonuses/Player specific effects and bonuses
Xez
Member
Idea for some sort of bonuses/effects/abilities that are activated or affect by what other Player(s) you're playing with (or perhaps against).
Like perhaps the more time spent playing together(or against the same player) with the same player(s) builds up affinities that perhaps boost attack power, healing power, damage taken reduced, whatever.
Or perhaps there could be certain multiple-person abilities can only be unlocked by playing together for long enough. Like some sort of thing where one person attacks from the front while the other comes from behind or whatever.
Like what about friends or couples who literally do EVERYTHING together all the time, it seems like there should be some sort of group based affinity that grows there. And guilds or just groups that have played together for incredibly long periods time.
I guess it would be most fitting, and yet probably most difficult to implement, if the actual player's actions during combat or even what type of events that are done while partying together(or against) actually affect what sort of affinity bonuses grow. Like if it's a group that spams magic spells on everything then magic bonuses would be what grows. Perhaps if its smart enough to know that a group is just always farming for items or gold or whatever then gold or magic find bonuses might appear. This could go so many different directions.
Like perhaps the more time spent playing together(or against the same player) with the same player(s) builds up affinities that perhaps boost attack power, healing power, damage taken reduced, whatever.
Or perhaps there could be certain multiple-person abilities can only be unlocked by playing together for long enough. Like some sort of thing where one person attacks from the front while the other comes from behind or whatever.
Like what about friends or couples who literally do EVERYTHING together all the time, it seems like there should be some sort of group based affinity that grows there. And guilds or just groups that have played together for incredibly long periods time.
I guess it would be most fitting, and yet probably most difficult to implement, if the actual player's actions during combat or even what type of events that are done while partying together(or against) actually affect what sort of affinity bonuses grow. Like if it's a group that spams magic spells on everything then magic bonuses would be what grows. Perhaps if its smart enough to know that a group is just always farming for items or gold or whatever then gold or magic find bonuses might appear. This could go so many different directions.
0
Comments
But it can become gimmicky - especially if it's just everyone presses one button and an animation happens.
I'm enjoying what Mihoyo have done in Genshin Impact - the combination of 2 elements procs bonus effects:
Fire + Electric = Kaboom
Water + Ice = Freeze
Water + Electric = Shock
etc.
In their system all characters' skills are aligned to a single element, so you combine characters to proc these effects.
For AoC the wiki mentions special effects if you gather 8 people of the same primary class - I don't think this has been fully fleshed out though.
Heh yes. Creeeeepy...
that's not a benefit that's a pain, she always hogs the sheets
And you'll need a sofa for when she kicks you out...
Besides, we already get meta benefits from playing with the same people: better PvP synergy, reliable trade partners/schedules.
Oh hey, that's a good point - the long term impacts of an affinity system would really discourage interaction with new people. I guess if it's only a small bonus, and the affinity maxes quickly it would work ok. Maybe the affinity can go deeper if you get married?
You're not married, are you......
You don't know what you got til it's gone.
... but also yes, I'm living the bachelor life hahaha