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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Bounty Hunters: allow them to hunt Mayors.
Kripplin
Member, Warrior of Old, Kickstarter, Alpha Two, Early Alpha Two
I understand that Bounty Hunting Corrupt players is the current idea. Now originally that's not exactly a bad idea but it doesn't allow for the best hunting targets. I think that there needs to be a tier of Master level to Bounty hunting that allows them to take missions to hunt Mayors of other nodes. There needs to be a real cat and mouse part to this or it will be a feature that lacks luster. Feel free to contact me if you need more ideas.
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Comments
Bounty hunters are private citizens who aid the criminal justice system, working to pursue and apprehend fugitives who have skipped bail or failed to appear for court proceedings. Most bounty hunters operate as independent contractors, typically taking assignments from bail bond agencies.
So basically what you are asking for would not be reasonable for bounty hunters to do. However, The thieves guild might be something to look into for this sort of man-hunting system. If not maybe an assassin's guild could be a thing. Anyway, maybe players can go and put a listing up for another player to be hunted down for a fee? The issue I see with this is that it would have to be one of two systems to make it work. The first system would be to not modify how they engage, meaning that these "assassins" might end up going corrupt to secure a kill on the target. The issue with that is that it would start to promote the action of attacking non-combatants and idk how intrepid would feel about that.
The other system would be a little different. When a player accepts a contract to hunt down another player they will notify the hunted target. "You are being hunted by an assassin." will show up for them, forcing them to be in a combatant state with the assassin until they are hunted down or the assassin dies trying to kill the mark. This would work similar to the "at war" flag between two guilds until one of the two involved in this assassination contract dies.
Either way, if the assassin is killed in the process the contract is void. killing the target grants the normal loot table for their flagged state in addition to the targets head. A "certificate" if you will that needs to be taken back to the nearest thieves guild to be exchanged for the payment.
Sounds like something you can do organically that does not really need a system built into the game for lol. That stuff happens all the time in the hardcore pvp games.
That is what it is
Not sure why this was brought up... Do you know how much this hurts the validity of anything you say? We have no way of verifying this ourselves.
Also I am actually the guy who first invented orcs and they are savage warriors not weebs or stargazers.
(see what I did there?)
Actually, I can verify this, it is as stated.
I like the idea of having another type of bounty hunting by calling it assassins. Maybe something like that would only trigger if a node goes military. My original thought of why Mayors would be a target of bounty hunters also would require that node to be military also since your asking for conflict. But i agree that a assassins guild of other nodes having these type of marks would be fun. I'd say that a military node getting a feature like this would be pretty awesome. So yea lets keep the discussion going theres still lots of time in development of this game to get some good ideas flowing around. For me this one seems the most fun to participate in.
Well that gives me an idea or two. Why not have the bounty hunter progression system have different branches so that they can specialize in different "jobs" as a bounty hunter? Currently I can only think of 3 "archetypes" that could be used for this. Augments and passives for each tree would focus on different things. Combat, Investigation, and Tracking.
The combatant tree would be pretty straight forward granting you more and more bonuses when fighting a corrupted player and perhaps some augments that give you that bounty hunter flair in a fight.
The Scout/investigator tree would focus more on survival/utility skills and basically allow a player to gauge a targets strengths/weaknesses while giving them tools to run away if things get too dicey.
The Tracking tree could obviously allow the bounty hunter a more precise tracking method, perhaps even allowing the use of specific beasts like bloodhounds to lead them to corrupted players. So they could choose to be a solo character or have a little companion that can spot things for them and lead them around rather than a weird magic radar that picks up Griefer energy.
I don't think that loot drops should happen except in the corruption system. (criminals should have a stiff penalty)
I think some type of reward for achieving success against the mark should be some type of note on your characters profile showing a "time, date, mark, and payment" . Maybe in a level of difficulty also.
Something for the Animal Husbandry profession?
I don't see a reason for this
Outside of that, all I see it as being is a system designed to harass a specific player. When used as part of a node war system though, it seems to me to be something that could fit in well.
I do like the idea of using animals to do some scounting for bounty hunters though.
I'd prefer this to the ordinary Bounty Hunter "Aura".
Fite Da Powwa, Rite?
Risk / Reward. Make it special for node vs node war. Fun? Prestige for going to another node and killing their Mayor for a nice reward. Lots of drama?
I would pay good coin to watch this.
While this is amusing and all, I would think most nodes worth attacking would have enough of an espionage network to know what really happened- nodes B and C are probably just playing along, preparing to take down node A.
Hahaha, brilliant! Maybe a Node C spy initiated the assassination attempt, in order to damage relations between Nodes A and B!
But on a side note, isn't killing in a node not allowed?
Just stalls.
If an enemy can get to you in your house, they can kill you.