Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Player/mob Collision

I apologize if this questions has already been asked/answered. I tried searching a bit, but didn't find any forum post that jumped out at me...

Is there going to be some sort of character/NPC/player/mob collision in the game?

I understand the pros/cons for each point. And I've seen both variants done in different games. I'm just curious about AoC specifically. Will we be 'ghosting' through mobs & players as we move about. Or will making contact with other players/mobs cause a movement halting/slowing sort of impact?



Steven Sharif is my James Halliday (Anorak)

Lore-Banner-Ao-C.png

“That is not dead which can eternal lie,
And with strange aeons even death may die.”

-HPL
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Comments

  • BricktopBricktop Member, Alpha Two
    There is collision indeed.
  • TacualeonTacualeon Member
    edited October 2020
    In Unreal Engine 4, you get basic collision by clicking boxes.
    collProp.png

    So most likely yes.

    The collision hitboxes can go from simple invisible cubes around the player, to very fit and complex shapes that matches the 3d model exactly.
    We are probably going to get something in the middle for better performance.

    This is collision for your 3d character.


    Collision for melee weapons is a bit more difficult.
    Not too sure about this, but something like adjusting a hitbox shape to the 3d weapon carried by your character and making it track movement during animation.
    Complex shapes to track, with complex swings and arcs from weapons to track can be hard.
    But at least, personal collision is made accesible by UE4.
  • VarkunVarkun Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Collision has been confirmed, there is a little info on the wiki. It will require some testing though to prevent griefing with blocking access to doors and NPC's.

    Link https://ashesofcreation.wiki/Collision
    3KAqRIf.png
    Never write a check with your mouth you can't cash with your ass!.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    https://www.youtube.com/watch?v=fkwaYLOuw2s

    At about 35:00 you can see them blocking the door with their bodies and pvp ensues.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Lore DynamicLore Dynamic Member, Alpha Two
    Thanks everyone for the responses! I appreciate it.
    Glad that there WILL be collision incorporated. :)


    Steven Sharif is my James Halliday (Anorak)

    Lore-Banner-Ao-C.png

    “That is not dead which can eternal lie,
    And with strange aeons even death may die.”

    -HPL
  • DamoklesDamokles Member, Alpha One, Alpha Two, Early Alpha Two
    I think that they once said that you can slowly "push" other people out of the way.
  • PlagueMonkPlagueMonk Member
    edited October 2020
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.

    You can do that or use soft collision detection which will allow you to push past friendlies after a few sec.

    The 'good' news is, since everyone is attackable, you can simply kill them if they refuse to move. Wonder if there will be justifiable homicide for griefers who are deliberately being asshats and do things like block doorways? That way you can kill them without gaining corruption. o:)
    isFikWd2_o.jpg
  • daveywaveydaveywavey Member, Alpha Two
    PlagueMonk wrote: »
    Wonder if there will be justifiable homicide for griefers who are deliberately being asshats and do things like block doorways? That way you can kill them without gaining corruption. o:)

    They had to nerf the 'Cover Shield' in Star Trek Online, cos people used to stick it in a doorway, and the majority of players didn't know how to jump over it.
    This link may help you: https://ashesofcreation.wiki/


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  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...
     
    Hhak63P.png
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    ohhh boi
    :D:D
    I wish I were deep and tragic
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    No. Would be better if you did. Makes for good YT videos.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • SathragoSathrago Member, Alpha Two
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    No. Would be better if you did. Makes for good YT videos.

    I expect to see afk people being pushed into combatant zones to kill them without gaining corruption.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • Lore DynamicLore Dynamic Member, Alpha Two
    Sathrago wrote: »
    I expect to see afk people being pushed into combatant zones to kill them without gaining corruption.


    Ohh! Fun. It would be interesting to see what sneaky-clever ways players come up with to murder without alerting the "authorities" >:)


    Steven Sharif is my James Halliday (Anorak)

    Lore-Banner-Ao-C.png

    “That is not dead which can eternal lie,
    And with strange aeons even death may die.”

    -HPL
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sounds like a good time to me.

    Like going AFK in rift out in the open world. Just to come back in the middle of a zone event and find yourself standing in the graveyard.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Sounds like a good time to me.

    Like going AFK in rift out in the open world. Just to come back in the middle of a zone event and find yourself standing in the graveyard.
    I cannot say that has never happened to me before. PvP and open world events were the best things about Rift if I remember right.
     
    Hhak63P.png
  • Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    I believe we may have stumbled upon a possible issue. Do we really want the ability to push others into hot zones or say off cliffs? If this is the way they go maybe you can only move them a limited distance before they become immobile?

    This is why I like what WAR did and allow push through. You didn't actually move the friendly but could get past them with a few secs of pushing.
    isFikWd2_o.jpg
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    this thread just reminds me of baldur's gate 3 where you can toss people off cliffs
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • daveywaveydaveywavey Member, Alpha Two
    Nagash wrote: »
    this thread just reminds me of baldur's gate 3 where you can toss people off cliffs

    Or 'Worms' with the "Prod" off the cliff!
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    daveywavey wrote: »
    Nagash wrote: »
    this thread just reminds me of baldur's gate 3 where you can toss people off cliffs

    Or 'Worms' with the "Prod" off the cliff!

    so many friendships have died with poke, that and banana bombs
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    PlagueMonk wrote: »
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    I believe we may have stumbled upon a possible issue. Do we really want the ability to push others into hot zones or say off cliffs? If this is the way they go maybe you can only move them a limited distance before they become immobile?

    This is why I like what WAR did and allow push through. You didn't actually move the friendly but could get past them with a few secs of pushing.

    Not really an issue. In one of the streamer videos Steven talked about going AFK and leaving his machine on. When he came back hours later they had moved him someplace else and built a structure around him with no doors and a gun on a table. This kind of stuff is super funny. Just don't go AFK for a long time in the world and nothing funny will happen. Or do go AFK so we can all watch the YouTube video and laugh.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • WarthWarth Member, Alpha Two
    agreed with prophet.

    I don't see any reason why peepooe that are AFK for hours should be protected at all.
  • daveywaveydaveywavey Member, Alpha Two
    I don't want someone to block me in a building by standing in the doorway, or to move me somewhere else in the event that I've had to dash out (erm, no, of course I haven't ever forgotten to collect the kids from school cos I've been gaming - what kind of person would do that.....). And, one of the most frustrating things about NPCs is when they're in your way, cos you know there's no moving them whatsoever.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    PlagueMonk wrote: »
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    I believe we may have stumbled upon a possible issue. Do we really want the ability to push others into hot zones or say off cliffs? If this is the way they go maybe you can only move them a limited distance before they become immobile?

    This is why I like what WAR did and allow push through. You didn't actually move the friendly but could get past them with a few secs of pushing.

    Not really an issue. In one of the streamer videos Steven talked about going AFK and leaving his machine on. When he came back hours later they had moved him someplace else and built a structure around him with no doors and a gun on a table. This kind of stuff is super funny. Just don't go AFK for a long time in the world and nothing funny will happen. Or do go AFK so we can all watch the YouTube video and laugh.

    imagine a guild of tanks
    they all equip beginner weapons
    use javelin to drag an afker to another node (maybe grab a healer so the afker doesn't die)
    ???
    profit


    I just realized, they could do this even if you weren't afk.
    I wish I were deep and tragic
  • daveywaveydaveywavey Member, Alpha Two
    maouw wrote: »
    PlagueMonk wrote: »
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    I believe we may have stumbled upon a possible issue. Do we really want the ability to push others into hot zones or say off cliffs? If this is the way they go maybe you can only move them a limited distance before they become immobile?

    This is why I like what WAR did and allow push through. You didn't actually move the friendly but could get past them with a few secs of pushing.

    Not really an issue. In one of the streamer videos Steven talked about going AFK and leaving his machine on. When he came back hours later they had moved him someplace else and built a structure around him with no doors and a gun on a table. This kind of stuff is super funny. Just don't go AFK for a long time in the world and nothing funny will happen. Or do go AFK so we can all watch the YouTube video and laugh.

    imagine a guild of tanks
    they all equip beginner weapons
    use javelin to drag an afker to another node (maybe grab a healer so the afker doesn't die)
    ???
    profit


    I just realized, they could do this even if you weren't afk.

    Hopefully there's some sort of CC cooldown so they can't just continually javelin you.
    This link may help you: https://ashesofcreation.wiki/


    giphy-downsized-large.gif?cid=b603632fp2svffcmdi83yynpfpexo413mpb1qzxnh3cei0nx&ep=v1_gifs_gifId&rid=giphy-downsized-large.gif&ct=s
  • Phalanx formation! XD
    zZJyoEK.gif

    U.S. East
  • PlagueMonkPlagueMonk Member
    edited October 2020
    PlagueMonk wrote: »
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    I believe we may have stumbled upon a possible issue. Do we really want the ability to push others into hot zones or say off cliffs? If this is the way they go maybe you can only move them a limited distance before they become immobile?

    This is why I like what WAR did and allow push through. You didn't actually move the friendly but could get past them with a few secs of pushing.

    Not really an issue. In one of the streamer videos Steven talked about going AFK and leaving his machine on. When he came back hours later they had moved him someplace else and built a structure around him with no doors and a gun on a table. This kind of stuff is super funny. Just don't go AFK for a long time in the world and nothing funny will happen. Or do go AFK so we can all watch the YouTube video and laugh.

    While that's very funny and good natured (where did they get a gun btw?!) If everyone played nice it wouldn't be a problem but we all know you have to bow to the lowest common denominator. It has the ability to turn toxic on live with people around every corner looking to kill you or be just total d*cks. Just look at New World as an example of what the a$$holes of the gaming community will do if given free reign. What if someone discovered a way to put your AFK toon in a position that you could not escape from, requiring GM assistance? Would that then be funny? You might think that would never happen, trust me someone will figure out some way to grief others just because they can.

    I personally don't believe you should be overly punished for being AFK because everyone does it. If you do so out in the wilds you chose to take that risk but if you are in a town or what is considered a safe area, I would have a problem with that.
    isFikWd2_o.jpg
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Yuyukoyay wrote: »
    Phalanx formation! XD

    Fireball to the face!
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • Nagash wrote: »
    Yuyukoyay wrote: »
    Phalanx formation! XD

    Fireball to the face!

    /yawn

    That's your answer to EVERY problem :*
    isFikWd2_o.jpg
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