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Player/mob Collision

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Comments

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited October 2020
    PlagueMonk wrote: »
    Nagash wrote: »
    Yuyukoyay wrote: »
    Phalanx formation! XD

    Fireball to the face!

    /yawn

    That's your answer to EVERY problem :*

    PVzcVae.gif
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • VashramireVashramire Member, Alpha Two, Early Alpha Two
    What if you could push NPC quest givers and vendors? :o
  • SathragoSathrago Member, Alpha Two
    PlagueMonk wrote: »
    Nagash wrote: »
    Yuyukoyay wrote: »
    Phalanx formation! XD

    Fireball to the face!

    /yawn

    That's your answer to EVERY problem :*

    Well I would personally like to summon a pack of skinless blood thrall wolves to fight that squad.

    And then he can fireball so they are all cooked just right.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I find stabbing things with a sword fixes so many problems, it’s a true panacea.

    (It can cause other problems, but sometimes those new problems can also be resolved with yet more stabbing.)
     
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  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Atama wrote: »
    I find stabbing things with a sword fixes so many problems, it’s a true panacea.

    (It can cause other problems, but sometimes those new problems can also be resolved with yet more stabbing.)

    f3b22a0e408b4b0ad041e2c1f2d3fef2.jpg
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    PlagueMonk wrote: »
    PlagueMonk wrote: »
    Atama wrote: »
    Damokles wrote: »
    I think that they once said that you can slowly "push" other people out of the way.
    You better not ever go AFK next to a pit of lava then...

    I believe we may have stumbled upon a possible issue. Do we really want the ability to push others into hot zones or say off cliffs? If this is the way they go maybe you can only move them a limited distance before they become immobile?

    This is why I like what WAR did and allow push through. You didn't actually move the friendly but could get past them with a few secs of pushing.

    Not really an issue. In one of the streamer videos Steven talked about going AFK and leaving his machine on. When he came back hours later they had moved him someplace else and built a structure around him with no doors and a gun on a table. This kind of stuff is super funny. Just don't go AFK for a long time in the world and nothing funny will happen. Or do go AFK so we can all watch the YouTube video and laugh.

    While that's very funny and good natured (where did they get a gun btw?!) If everyone played nice it wouldn't be a problem but we all know you have to bow to the lowest common denominator. It has the ability to turn toxic on live with people around every corner looking to kill you or be just total d*cks. Just look at New World as an example of what the a$$holes of the gaming community will do if given free reign. What if someone discovered a way to put your AFK toon in a position that you could not escape from, requiring GM assistance? Would that then be funny? You might think that would never happen, trust me someone will figure out some way to grief others just because they can.

    I personally don't believe you should be overly punished for being AFK because everyone does it. If you do so out in the wilds you chose to take that risk but if you are in a town or what is considered a safe area, I would have a problem with that.

    Funny no. I think it would be freaking hilarious! If I went AFK for a really long time and came back in some random place that took a GM to fix. I would laugh and say "Well played good sir. Well played."

    And the last part "But mom everyone is doing it. All the cool kids are jumping off the bridge. It's not fair you won't let me."

    I personally have never gone AFK for a super long time. If I am going to be gone longer then 5-10 minutes I log out. I see this as risk vs reward. You risked going AFK for 2 hours your reward is an opportunity to get to talk to a GM.
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • Lore DynamicLore Dynamic Member, Alpha Two
    daveywavey wrote: »

    Or 'Worms' with the "Prod" off the cliff!
    This quote literally just inspired me to purchase "Worms W.M.D" on Steam. :D I forgot how much I enjoyed goofing around playing that during my idle time. Bonus! It was on 75% sale. Woot!


    Steven Sharif is my James Halliday (Anorak)

    Lore-Banner-Ao-C.png

    “That is not dead which can eternal lie,
    And with strange aeons even death may die.”

    -HPL
  • WarthWarth Member, Alpha Two
    The city is not considered a "safe area". Those are expectations you bring with you from other games, but its not the case here.

    You can freely be attacked at any given time. City or not. If you want a safespace, then open up a player shop or go afk in your real estate
  • daveywaveydaveywavey Member, Alpha Two
    Warth wrote: »
    The city is not considered a "safe area". Those are expectations you bring with you from other games, but its not the case here.

    You can freely be attacked at any given time. City or not. If you want a safespace, then open up a player shop or go afk in your real estate

    There's a big difference between being attacked while AFK and being moved from your current position into an area where you physically can't play the game. I'd put money on the "Well played good sir. Well played." answer being in the minority.
    This link may help you: https://ashesofcreation.wiki/


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  • WarthWarth Member, Alpha Two
    daveywavey wrote: »
    Warth wrote: »
    The city is not considered a "safe area". Those are expectations you bring with you from other games, but its not the case here.

    You can freely be attacked at any given time. City or not. If you want a safespace, then open up a player shop or go afk in your real estate

    There's a big difference between being attacked while AFK and being moved from your current position into an area where you physically can't play the game. I'd put money on the "Well played good sir. Well played." answer being in the minority.

    That implies that Intrepid would simply ignore a issue like that. If they did that, they would also ignore much more meaningful problems, which in turn wouldn't look good for the future of the game anyway.

    How about some trust, that Intrepid does their job well instead of ignoring the issues that arise?
    With their promise of active Gms, being stuck there for a couple of minutes shouldn't be much of a problem.
  • bloodprophetbloodprophet Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    daveywavey wrote: »
    Warth wrote: »
    The city is not considered a "safe area". Those are expectations you bring with you from other games, but its not the case here.

    You can freely be attacked at any given time. City or not. If you want a safespace, then open up a player shop or go afk in your real estate

    There's a big difference between being attacked while AFK and being moved from your current position into an area where you physically can't play the game. I'd put money on the "Well played good sir. Well played." answer being in the minority.

    That implies that Intrepid would simply ignore a issue like that. If they did that, they would also ignore much more meaningful problems, which in turn wouldn't look good for the future of the game anyway.

    How about some trust, that Intrepid does their job well instead of ignoring the issues that arise?
    With their promise of active Gms, being stuck there for a couple of minutes shouldn't be much of a problem.

    Agreed. I don't think they would just let you get stuck and need a GM to get you out and not fix it.
    The getting dragged off/killed while AFK will be a much smaller problem then you think it will be.
    That said if someone goes AFK in a door way blocking people they should reap the full repercussions of their actions. Same for someone that is a known troll or jerk.

    Simple answer don't AFK for a long time and get dragged off.
    But we kind of got off track. Collision I think is a good thing and will make it more fun provided Intrepid finds a way to handle the little trolly things people will do. I trust them to find a good answer. And if leave it lone and let them fight it out to move a troll from a door way is their answer.....ok
    Most people never listen. They are just waiting on you to quit making noise so they can.
  • daveywaveydaveywavey Member, Alpha Two
    Warth wrote: »
    With their promise of active Gms, being stuck there for a couple of minutes shouldn't be much of a problem.

    Should you have to, though, just cos the game allows people to grief you in that way?
    This link may help you: https://ashesofcreation.wiki/


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  • WarthWarth Member, Alpha Two
    Unintended exploits of the mechanics happen. That's just natural. Wait till intrepid fixes it and move on.
    Nothing worth being bothered about. Preferably, also make Intrepid punish people who exploit bugs like that.
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    Unintended exploits of the mechanics happen. That's just natural. Wait till intrepid fixes it and move on.
    Nothing worth being bothered about. Preferably, also make Intrepid punish people who exploit bugs like that.

    That is pretty much my view as well if the testing goes well 90% of the problems the fans have for the game will be fixed before release
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    edited November 2020
    Nagash wrote: »
    Warth wrote: »
    Unintended exploits of the mechanics happen. That's just natural. Wait till intrepid fixes it and move on.
    Nothing worth being bothered about. Preferably, also make Intrepid punish people who exploit bugs like that.

    That is pretty much my view as well if the testing goes well 90% of the problems the fans have for the game will be fixed before release

    We just have to be good feedbackers o:)
    I wish I were deep and tragic
  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    maouw wrote: »
    Nagash wrote: »
    Warth wrote: »
    Unintended exploits of the mechanics happen. That's just natural. Wait till intrepid fixes it and move on.
    Nothing worth being bothered about. Preferably, also make Intrepid punish people who exploit bugs like that.

    That is pretty much my view as well if the testing goes well 90% of the problems the fans have for the game will be fixed before release

    We just have to be good feedbackers o:)

    yep, the more problems we find the better the game will be in the end
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
  • Warth wrote: »
    daveywavey wrote: »
    Warth wrote: »
    The city is not considered a "safe area". Those are expectations you bring with you from other games, but its not the case here.

    You can freely be attacked at any given time. City or not. If you want a safespace, then open up a player shop or go afk in your real estate

    There's a big difference between being attacked while AFK and being moved from your current position into an area where you physically can't play the game. I'd put money on the "Well played good sir. Well played." answer being in the minority.

    That implies that Intrepid would simply ignore a issue like that. If they did that, they would also ignore much more meaningful problems, which in turn wouldn't look good for the future of the game anyway.

    How about some trust, that Intrepid does their job well instead of ignoring the issues that arise?
    With their promise of active Gms, being stuck there for a couple of minutes shouldn't be much of a problem.

    Agreed. I don't think they would just let you get stuck and need a GM to get you out and not fix it.
    The getting dragged off/killed while AFK will be a much smaller problem then you think it will be.
    That said if someone goes AFK in a door way blocking people they should reap the full repercussions of their actions. Same for someone that is a known troll or jerk.

    Simple answer don't AFK for a long time and get dragged off.
    But we kind of got off track. Collision I think is a good thing and will make it more fun provided Intrepid finds a way to handle the little trolly things people will do. I trust them to find a good answer. And if leave it lone and let them fight it out to move a troll from a door way is their answer.....ok

    Realistically, the simplest answer would be to auto log off anyone who has been AFK for say 15 mins. There is also a game reason to do this because even an AFK person is eating up system resources better spent on people actually playing the game. So logging someone off who is AFK for an extended period of time helps lessen the load (plus it keeps possible group leeching to a minimum)
    isFikWd2_o.jpg
  • WarthWarth Member, Alpha Two
    automatic afk kicks haven't work for the past 20 years. They won't suddenly start working now.

    The easiest way to make it work is through player enforcement, by providing a constant threat, were you think twice whether you want to be afk for 2 hours in town or not.
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Wait, what's the issue with afkers? Is it because they could block things?
    I wish I were deep and tragic
  • SathragoSathrago Member, Alpha Two
    maouw wrote: »
    Wait, what's the issue with afkers? Is it because they could block things?

    people are worried that afking in town will get you killed due to being pushed into an alley or something away from prying eyes. I say, get an apartment or log off nerds.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
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