Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Well I would personally like to summon a pack of skinless blood thrall wolves to fight that squad.
And then he can fireball so they are all cooked just right.
(It can cause other problems, but sometimes those new problems can also be resolved with yet more stabbing.)
Funny no. I think it would be freaking hilarious! If I went AFK for a really long time and came back in some random place that took a GM to fix. I would laugh and say "Well played good sir. Well played."
And the last part "But mom everyone is doing it. All the cool kids are jumping off the bridge. It's not fair you won't let me."
I personally have never gone AFK for a super long time. If I am going to be gone longer then 5-10 minutes I log out. I see this as risk vs reward. You risked going AFK for 2 hours your reward is an opportunity to get to talk to a GM.
Steven Sharif is my James Halliday (Anorak)
“That is not dead which can eternal lie,
And with strange aeons even death may die.”
-HPL
You can freely be attacked at any given time. City or not. If you want a safespace, then open up a player shop or go afk in your real estate
There's a big difference between being attacked while AFK and being moved from your current position into an area where you physically can't play the game. I'd put money on the "Well played good sir. Well played." answer being in the minority.
That implies that Intrepid would simply ignore a issue like that. If they did that, they would also ignore much more meaningful problems, which in turn wouldn't look good for the future of the game anyway.
How about some trust, that Intrepid does their job well instead of ignoring the issues that arise?
With their promise of active Gms, being stuck there for a couple of minutes shouldn't be much of a problem.
Agreed. I don't think they would just let you get stuck and need a GM to get you out and not fix it.
The getting dragged off/killed while AFK will be a much smaller problem then you think it will be.
That said if someone goes AFK in a door way blocking people they should reap the full repercussions of their actions. Same for someone that is a known troll or jerk.
Simple answer don't AFK for a long time and get dragged off.
But we kind of got off track. Collision I think is a good thing and will make it more fun provided Intrepid finds a way to handle the little trolly things people will do. I trust them to find a good answer. And if leave it lone and let them fight it out to move a troll from a door way is their answer.....ok
Should you have to, though, just cos the game allows people to grief you in that way?
Nothing worth being bothered about. Preferably, also make Intrepid punish people who exploit bugs like that.
That is pretty much my view as well if the testing goes well 90% of the problems the fans have for the game will be fixed before release
We just have to be good feedbackers
yep, the more problems we find the better the game will be in the end
Realistically, the simplest answer would be to auto log off anyone who has been AFK for say 15 mins. There is also a game reason to do this because even an AFK person is eating up system resources better spent on people actually playing the game. So logging someone off who is AFK for an extended period of time helps lessen the load (plus it keeps possible group leeching to a minimum)
The easiest way to make it work is through player enforcement, by providing a constant threat, were you think twice whether you want to be afk for 2 hours in town or not.
people are worried that afking in town will get you killed due to being pushed into an alley or something away from prying eyes. I say, get an apartment or log off nerds.