Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Ashes corrupted node suggestion
Covau
Member
I want to suggest a node for corrupted players where they can conduct business as such. A tortuga of sorts. I believe currently corrupted players won't be able to enter a node and use npc's which makes cashing in your loot difficult. With a dedicated node you may end up with guilds full of corrupted players, and treaties signed with regular guilds to move merchandise out for a share of profits.
I cut my teeth on Lineage 2 and my experience was that not a lot of players went "Red" (corrupted) due to the high risk nature of it. In fact I knew a few players who had toons perma red specifically for that purpose and they would go kill someone then log out somewhere until the toon was next needed.
If not enough players are actively going corrupted then I'm concerned the bounty hunter system won't have the impact people are excited about. A dedicated node would essentially provide some safety in numbers and tick the "chaotic evil" box that some players prefer when RP'ing. It also opens up to a more active bounty hunter system.
I'm keen to hear others thoughts on this.
I cut my teeth on Lineage 2 and my experience was that not a lot of players went "Red" (corrupted) due to the high risk nature of it. In fact I knew a few players who had toons perma red specifically for that purpose and they would go kill someone then log out somewhere until the toon was next needed.
If not enough players are actively going corrupted then I'm concerned the bounty hunter system won't have the impact people are excited about. A dedicated node would essentially provide some safety in numbers and tick the "chaotic evil" box that some players prefer when RP'ing. It also opens up to a more active bounty hunter system.
I'm keen to hear others thoughts on this.
0
Comments
You know any place NOT in the styling of the Mighty and Glorious Tulnar.
It's good for PK to have a refuge for essential functions, but not full on.
Even if it wasn't a "corrupted" node, just the idea of a neutral node would benefit the game I think. Maybe adding the Mayor's functionality to have a White List or Black List for which players are KoS from the NPCs. (I.e. corrupted players not being attacked.)
well if you think about it, if they made a city for corrupted it would basically be a nursery home for old sickly people that could easily be taken due to the stat reduction.
An old sickly home full of experienced and determined PvPers who've built their characters into killing machines! Not something I'd call "easy". Hahahaha! I want some of them defending MY node!
The sad story in most games is that you can never defeat the green tide.... Skill can only go so far.
As long as they can avoid the guards and players.
Well that's why rogues will be very popular like always for such corrupted activities.
Will guards be killable?
probably. Unkillable entities in MMORPG have never been fun. Will you be able to kill them alone? prolly not.
And, do you think that killing Guards should give Corruption?!
no, why should it?
You aren't killing any players. They are mere npcs.
Was just curious where you saw the role of Guard. I don't think it should, either. So, if you could pick off the nearby guards, you could make a "safe" zone for yourself, assuming there were no Bounty Hunter types around.
Sounds sensible and perfectly plausible.
U.S. East