Talents wrote: » If people make assumptions without doing any research then they kinda deserve to be disappointed. Of course the game wouldn't have 64 unique classes, that'd just be dumb and would be impossible to balance.
Spiculus wrote: » There will be 8 classes. The 64 variations will address some minor changes to the class but it won't be a new set of class abilities unique for the role you choose. If you choose to be a Guardian (Tank/Tank), you are a tank. If you choose Knight (Tank/Fighter) you are still a tank, not DPS as far as I have understood it.
daveywavey wrote: » They've said that the Augments to the archetype skills should make them different enough. I believe they used the phrase "radically alter". So, just give it a go when the time comes, and see what you think.
Set Chubulas wrote: » a tank/summoner with access to summon shields, tank pets, etc
Spiculus wrote: » I think Intrepid need to focus on clarify this more since it starts to become an real issue. Many people still think it is 64 unique classes even tho Steven has said it won't be in a few interviews and on the Q&A. I see a lot of comments that people are daydreaming on what unique class to choose. Even streamers are making content on what they think the different class combo's will be like. Remove the 64 class spreadsheet since it only confuses those who don't follow the game updates closely. This is something that might kill the hype train or cast doubts on the project.
Maezriel wrote: » Spiculus wrote: » I think Intrepid need to focus on clarify this more since it starts to become an real issue. Many people still think it is 64 unique classes even tho Steven has said it won't be in a few interviews and on the Q&A. I see a lot of comments that people are daydreaming on what unique class to choose. Even streamers are making content on what they think the different class combo's will be like. Remove the 64 class spreadsheet since it only confuses those who don't follow the game updates closely. This is something that might kill the hype train or cast doubts on the project. I do agree that Intrepid should work on clarifying some of the larger misconceptions. Just roll over to the Druid thread and you'll see people saying "You want them to add EIGHT NEW CLASSES?!" It's one of the downsides of them being so open and accessible while having people this invested in the game. You're getting people that'll comb through every single Discord post and pull apart each and every word that Steven types literally as he's going to bed.
Damokles wrote: » Maezriel wrote: » Spiculus wrote: » I think Intrepid need to focus on clarify this more since it starts to become an real issue. Many people still think it is 64 unique classes even tho Steven has said it won't be in a few interviews and on the Q&A. I see a lot of comments that people are daydreaming on what unique class to choose. Even streamers are making content on what they think the different class combo's will be like. Remove the 64 class spreadsheet since it only confuses those who don't follow the game updates closely. This is something that might kill the hype train or cast doubts on the project. I do agree that Intrepid should work on clarifying some of the larger misconceptions. Just roll over to the Druid thread and you'll see people saying "You want them to add EIGHT NEW CLASSES?!" It's one of the downsides of them being so open and accessible while having people this invested in the game. You're getting people that'll comb through every single Discord post and pull apart each and every word that Steven types literally as he's going to bed. If they added druid then they would have to add 17 new classes alltogether: Druid/Fighter, Druid/Rogue, Druid/Ranger, Druid/Tank, Druid/Summoner, Druid/Mage, Druid/Cleric, Druid/Bard, Druid/Druid, Tank/Druid, Fighter/Druid, etc.
daveywavey wrote: » Set Chubulas wrote: » a tank/summoner with access to summon shields, tank pets, etc Ooooooh, I'd not really considered a Tank/Summoner! That sounds interesting......
Atama wrote: » I have to agree with the OP somewhat. Intrepid made a mistake in their terminology. They shouldn’t have called them classes when they aren’t classes. They even admitted in the October stream that they aren’t. You know that had to have been a marketing ploy; “Let’s say we have 64 classes to get attention!” Now they’re sowing the consequences of a mistruth by confusing potential customers who thought 64 classes were 64 classes. They should have called them 8 classes and 64 specializations, or subclasses, or focuses, or any number of terms that don’t mislead people. Now they are stuck having to clarify things when addressing people. It’s not too late though, the game isn’t released. Just fix it by calling things what they are. They’ll save themselves a ton of problems that way. I don’t believe they should remove the spreadsheet though. It’s still useful once you fix some of the terminology.
maouw wrote: » "Class" is not a flexible word - it's a core concept in gaming language, so it's natural that calling them 64 classes sets an expectation that the augments will introduce significant skill changes to the archetype.
LieutenantToast wrote: » While we don't have any plans to adjust the terminology for your 8 archetypes leading to 64 classes at this time, we'll be sharing more info on what those unique augments would provide as we lead up to future testing, to give you a better idea of what to expect in terms of variety on that front I think Jeff's description in the recent live stream shared above may help clarify that a bit further as well, in terms of setting expectations - though he does tweak the phrasing a bit 😄