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corruption system(a party ganking 1 possible?)

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Comments

  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    If the intention of the game mechanics is to curb pvp and restrict it to desired avenues only, then to me the game will be nothing more than a shell of a carebear game and good luck to those that wish for the safe policed life in game.

    Where as if the pvp mechanics are to moderate pvp such that there is a degree of consequence to make each kill a thought for the repercussion then all for it, especially if there is a tiered gravity.

    I would like to go against the trend and suggest that rather than depleting the pvp capability of going red, why not keep increasing the pvp power whilst also raising the stakes of a larger rate of drops & greater need to burn off the xp undo. Chances of perma reds would increase and bounty hunters would really have to work together to get a kill!
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