Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Where as if the pvp mechanics are to moderate pvp such that there is a degree of consequence to make each kill a thought for the repercussion then all for it, especially if there is a tiered gravity.
I would like to go against the trend and suggest that rather than depleting the pvp capability of going red, why not keep increasing the pvp power whilst also raising the stakes of a larger rate of drops & greater need to burn off the xp undo. Chances of perma reds would increase and bounty hunters would really have to work together to get a kill!
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