Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Where as if the pvp mechanics are to moderate pvp such that there is a degree of consequence to make each kill a thought for the repercussion then all for it, especially if there is a tiered gravity.
I would like to go against the trend and suggest that rather than depleting the pvp capability of going red, why not keep increasing the pvp power whilst also raising the stakes of a larger rate of drops & greater need to burn off the xp undo. Chances of perma reds would increase and bounty hunters would really have to work together to get a kill!
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