Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Where as if the pvp mechanics are to moderate pvp such that there is a degree of consequence to make each kill a thought for the repercussion then all for it, especially if there is a tiered gravity.
I would like to go against the trend and suggest that rather than depleting the pvp capability of going red, why not keep increasing the pvp power whilst also raising the stakes of a larger rate of drops & greater need to burn off the xp undo. Chances of perma reds would increase and bounty hunters would really have to work together to get a kill!
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