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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
QOTD: what role will YOU play in a pvp fight?
Yuquiyu
Member, Alpha Two
curious to see what role people will play in a group vs group fight
lets just say open world 6v6 just to set a scenario
lets just say open world 6v6 just to set a scenario
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But, if I was to choose one, just to answer the question, I'd want to be the CC'er who annoys the hell out of the enemy. Interrupts, knockdowns, stuns, etc.
Which means, I'll just fling summons into the battle.
However, I tend to naturally gravitate towards a thievery type playstyle, which means I'd sow chaos in the backline by targetting healers.
It wont be as easy to progress and equip lots of characters to be competitive in PvP.
Ill be playing a brawler. Deal as much dmg as I can to the enemy dmg dealers and try to stay alive for as long as I can.
I'm planning on playing for a while. Let's say it takes me 3 months to max a character - that's four maxed in my first year. I don't need it all at once, I'm happy to put the time in.
or
2. The annoying healer running around in the back keeping everyone alive just for the sake of trolling the other team's attackers. If I ever roll a healer again, that is.
Hahaha, yeah. Although, that can happen with any role!
indeed
Out of the main fight I try to do the objectives people neglect. Watching the rear. Escorting lower levels, support classes or stragglers; doing side quests/objectives; scouting to find the enemy forces and communicating their position and movement.
This is my personal feedback, shared to help the game thrive in its niche.
In small groups, the one who teleports out of range of melee classes yet targets the back lines.
Basically, a Summoner with a Mage augment with the teleportation school. (I'm hoping that you can switch spots with summons).
If it is objective based with short respawn timers and short ways to the battlefield, I would rather go for the objective, since killing is a time factor and the objective is the way to win then, not kills.
Realistically, it kind of depends on the info we get about the classes. I usually like to play hybrid healer types that afford a huge amount of sustain. I might not kill things as quick as a full DPS but rest assured I will be the only one standing when it's over.
Really hoping there will be a melee healer option because I have a lot of fun playing them. Paladin in WoW, Friar in DAoC and WarriorPriest in WAR are 3 good examples of my class choices.
interesting
this is a really good perspective i hadn't thought i bought i seriously appreciate it o7
Completely agree with you mate, personally planning on the beast master route very interested in the augments ranger would give to summoner gives my summons cc skills? Or maybe it actually goes with the name and give a little more variety to summons idk but I'm excited to try,
I feel like there's a story here we need to hear.
But that's some of the most fun!
I agree with this partly. I'm a bit undecided between Cleric or Bard. I play support of some kind in all games I play because it's just what I find most fun. Typically I play a healer but few games do support well or at all, so I've got an eye on the Bard because it seems like it has potential. I'll likely have both but the question is which do I level first.
But for my Cleric I typically enjoy the same type of healer. Doesn't have to be melee, but definitely your traditional Chain/Plate wearing Cleric/Paladin healer that has heals for days, never dies, and is amazing and keeping their team alive through anything. They don't have a ton to offer in other departments but they make up for it by being unkillable and annoying their enemies any time they're around.
Bard, though reminds me of my Chanter in Aion which was a fun role as well. With a variety of great supportive buffs, debuffs, and heals, along with their dps abilities, they were in the thick of it meleeing with a staff, and switching between roles as needed. Always keeping an eye on the whole battlefield and your team, learning to anticipate their needs and pull out whatever skill they needed at that moment - is your healer falling behind? Is your team taking heavy damage and needs a defense buff? Is your DPS about to make a big push and needs an offensive buff or major CD? Or all is ok and you can charge in and wack the bad guys? True full support.