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PvP rewards every 6 months? Nah
Marzzo
Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Steven explained in interviews with streamers that PvP rewards will be granted every 6 months. These rewards will be in the form of enchants that make your character more powerful in PvP scenarios. These rewards will be proportional to your PvP performance based on the 6 month long season. To keep these enchants, you need to continusly play PvP and perform.
In my opinion, having 6 month long seasons is a mistake. I believe major season rewards should be awarded every 3 months and minor rewards should be awarded every month. These kind of rewards will be for progression.
Minor rewards can be resources for crafting. Major rewards can be Weapon enchants and trinkets designed for PvP oriented play.
Every 6 months, you can reward the best players with cosmetic skins instead. Armor cosmetics for good performance, and weapon cosmetics for exceptional performance. Alternativly, different colors for performance.
Every year, you can reward players with cosmetic mounts and titles. Again, different colors and effects for perfromance.
I seriously don't think people like waiting 6 months to start a fresh PvP season with the AoC system. Either you offer constant rewards with 6 months performance rewards. Or you make progression windows shorter.
In my opinion, having 6 month long seasons is a mistake. I believe major season rewards should be awarded every 3 months and minor rewards should be awarded every month. These kind of rewards will be for progression.
Minor rewards can be resources for crafting. Major rewards can be Weapon enchants and trinkets designed for PvP oriented play.
Every 6 months, you can reward the best players with cosmetic skins instead. Armor cosmetics for good performance, and weapon cosmetics for exceptional performance. Alternativly, different colors for performance.
Every year, you can reward players with cosmetic mounts and titles. Again, different colors and effects for perfromance.
I seriously don't think people like waiting 6 months to start a fresh PvP season with the AoC system. Either you offer constant rewards with 6 months performance rewards. Or you make progression windows shorter.
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Comments
It would create artificial need to PvP, instead of what the game aims to provide:
an open world where natural conflict of interests occurs.
People may even start doing silly things, such as feed PvP deaths for next months gear rewards.
It isnt too frequent that would disturb their otherwise normal activities.
To me a seasonal PvP reward system that gives anything other than cosmetic rewards is a massive mistake.
If the gear enchantments are unique that creates two problems. One, It potentially devalues the other enchantments already in the economy. Two, it creates a situation where you have to wait six months to get some enchantments people already have. If you start playing 7 months after launch, you have to wait 5 months to get access to some stuff other PvPers already have. These enchantments may be a big deal. If they are good to the point that PvPing without them is unenjoyable. It might not sink the game, but it will for sure be a hole in the ship.
During the month of the reward payouts the value of all enchantments is likely to go down. Not the end of the world, but a little annoying. I could see a lot going wrong with this system, and very little going right.
If the reward was a cosmetic mount, armor, or weapon skin unique to that 6 month season. It would have less of a negative impact on the rest of the game, but still incentivize players to participate. I honestly think intrepid should rethink this system.
If I had more time, I would write a shorter post.
What he says gives me AA flashbacks and it was terrible.
Mmorpgs are not favourable to new players. People who start later have the gaming catch up to do anyway.
They shouldnt be left further behind because they missed out on all those monthly rewards.
All items should be awarded by the game itself, not GM handouts.
We dont need them.
Agreed. If you only ever make the strongest players stronger, then the divide grows to a point where you have a massive imbalance, and then the only option is to start nerfing/re-balancing/etc, and that's where things start going wrong...!
If every reward can be unlocked by everyone based on their pvp performance, that's something I can live with, but if the best rewards are reserved for the top50 people, it's counterproductive to PvP.
What this tells people, if you don't start on Day1 and play PvP all day everyday, you shouldn't even bother getting into it.
6 months is a long time to keep this kind of daily performance up.
Eternal Guild
( Web | Discord )
What does "more powerful" entail?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
¯\_(ツ)_/¯
Well that's novel, now I also agree with @Tyrantor on this.
Becauuse that does not apply to the specific PVP enchants we will get now and need to upkeep every week
To me offering anything other then cosmetic rewards from PvE devalues the economy awdpqjawkopiqwdkq
Just so you know, there will be PvP enchants. And they will be better for PvP. Already comfiremd
They are more effective than anything else in pvp specific situations. Thats official right now.
Who needs rewards from crafting and PvE QWEJWQJEJEQW
The best PvE and crafting rewards will be reserved for the best players as well. Not rewarding more dedicated players for their dedication is how to kill a game 101
The rewards from PvP should come from that PvP.
If the rewards are not present for that, then you have an issue. However, that issue is not in any arbitrary ladder system with a reward, but rather in the fact that the PvP itself isn't rewarding enough.
Comparisons to PvE are only appropriate if PvE also has a ladder system that rewards enchants every 6 months.
If it's "more effective" rather than "more powerful", I have no problem with it...yet.
I'm not sure, not me on any of the above. Did you have a stroke?
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts
That or a cat walked on the keyboard
I think it was dancing, coz the key patterns look rhythmic
Obviously the ranks are pulled out of the air, merely serving as an example. What it comes down to, is that cosmetic rewards can be easily scaled in quantity, shader-selection and amount of particle effects.
Specifically PvP should be its own reward, and we know that does come down to a few things and one of them is based on the community itself. DAOC for example had an amazing PvP community when it first came out, later it became more about optimising group makeup but initially it was the most fun Ive had in a PvP based game and there were zero rewards.
I have never liked feeling I have missed out on something so having season based (every 3 months) cosmetic based rewards that come around each year is ideal. How they handle that year to year is the challenge I guess.
And last point is I'm a massive fan of fashion, so I would get behind cosmetic based rewards, like, achievements,titles, mounts,crafting, gear etc and would hope they would be account wide not character specific.
My impression is that this is a temporary reward for those that do the best over a long period of time and go to an extreme length to get to the top in order to be able to get these rewards. So only a few people will have them. But remember it's a temporary reward - so you only get those PvP gemstones as long as you remain on top, which is unlikely.
Also if it's just a gemstone, it's not going to have a massive impact on your overall stats that it's going to be game-breaking. It sounded like they'd have certain tiers of power, so depending on your overall ranking would depend on what tier of PvP gem you could buy. I also got the impression you'd have a currency as well that would control how much of said gem you could buy - and based on the systems other games have this is a rather typical system.
I dunno until I see otherwise in a testing phase, it looks like a standard system to me. Especially given how much work goes into having them and maintaining them, you're not going to see everyone running around with them on. Someone who has them this season may very well lose it next season just because normal life sets in and they can't no life it for 6 months straight.
Making one or three month seasons would change the system entirely and make it too easy and common and the same people would have it all the time, and adding other minor rewards on top of that would just ensure everyone has some sort of PvP stats in their gear, or has an entire PvP set. They're trying to avoid that and ensure that everyone can have a comparable gear set regardless of how they got it.
- The higher your rating, the better the enchant, but most players that participate in arena should get some sort of PvP enchant rewards.
- Yes, seasons should be shorter. Anywhere from 1-4 months.
- These enchants should not work in arenas, just to keep competition fair.
- The PvP enchant will make you more effective against players, and should be useless in PVE situations.
I think seeing a player with a high-rated PvP enchant out in the world would be badass. That way you know he's good at killing other players, and when he kills me I know that he probably would without the enchantment too lol. It would be up to balancing to make it fair tho. Intrepid can't make the enchant super strong so that it's imba, but it also has to be better than any other enchant for when you're fighting players.
Having this type of reward would incentivise all sorts of players to do arena in order to be 3.5% better when participating in castle seiges, caravans, or whatever.
For the simple fact, that a season is 3 months long.
Master Assassin
(Yes same Tyrantor from Shadowbane)
Book suggestions:
Galaxy Outlaws books 1-16.5, Metagamer Chronicles, The Land litrpg series, Ready Player One, Zen in the Martial Arts