Vhaeyne wrote: » To me a seasonal PvP reward system that gives anything other than cosmetic rewards is a massive mistake.
Tyrantor wrote: » Who needs "rewards" for pvp outside of the actual gameplay anyway. I could see it from a ladder standpoint in Arena play but outside of that it seems irrelevant to me.
George Black wrote: » No. Your suggestion comes close to retainer rewards and fomo, a marketing gimmick It would create artificial need to PvP, instead of what the game aims to provide: an open world where natural conflict of interests occurs. People may even start doing silly things, such as feed PvP deaths for next months gear rewards.
Vhaeyne wrote: » https://ashesofcreation.wiki/PvP_seasons To me a seasonal PvP reward system that gives anything other than cosmetic rewards is a massive mistake. If the gear enchantments are unique that creates two problems. One, It potentially devalues the other enchantments already in the economy. Two, it creates a situation where you have to wait six months to get some enchantments people already have. If you start playing 7 months after launch, you have to wait 5 months to get access to some stuff other PvPers already have. These enchantments may be a big deal. If they are good to the point that PvPing without them is unenjoyable. It might not sink the game, but it will for sure be a hole in the ship. During the month of the reward payouts the value of all enchantments is likely to go down. Not the end of the world, but a little annoying. I could see a lot going wrong with this system, and very little going right. If the reward was a cosmetic mount, armor, or weapon skin unique to that 6 month season. It would have less of a negative impact on the rest of the game, but still incentivize players to participate. I honestly think intrepid should rethink this system.
Dygz wrote: » Depends on what the actual PvP rewards are. What does "more powerful" entail?
FliP wrote: » In my opinion, there shouldn't even be PvP Seasons, especially if its a ladder system. If every reward can be unlocked by everyone based on their pvp performance, that's something I can live with, but if the best rewards are reserved for the top50 people, it's counterproductive to PvP. What this tells people, if you don't start on Day1 and play PvP all day everyday, you shouldn't even bother getting into it. 6 months is a long time to keep this kind of daily performance up.
Marzzo wrote: » FliP wrote: » In my opinion, there shouldn't even be PvP Seasons, especially if its a ladder system. If every reward can be unlocked by everyone based on their pvp performance, that's something I can live with, but if the best rewards are reserved for the top50 people, it's counterproductive to PvP. What this tells people, if you don't start on Day1 and play PvP all day everyday, you shouldn't even bother getting into it. 6 months is a long time to keep this kind of daily performance up. The best PvE and crafting rewards will be reserved for the best players as well. Not rewarding more dedicated players for their dedication is how to kill a game 101