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Dying in PvE, how often is too often?

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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    edited December 2020
    Dygz wrote: »
    There were PvP servers in vanilla EQ2
    Only if you have your own definition of "vanilla".

    To most people, vanilla in relation to an MMO is the game as it is released, before any expansions.

    EQ2 released on the 9th of November, 2004. The games first expansion - the end of it's vanilla period - was released on the 13th of September, 2005. The games second expansion was released on the 21st of February 2006, which is also when the games first PvP servers were launched.

    As such, and as I have been saying, EQ2 did not have PvP servers during it's vanilla state, unless you have your own special definition of an MMO's vanilla state.
    In EQ and EQ2, I had to worry about getting ganked and having items and gear and coin looted.
    In Ashes, I only ever have to worry about some resources dropping.
    I find it hard to believe you would have played a game on a PvP server if that game was not designed for PvP.

    Also, you didn't need to worry about gear dropping - if you played it back then you would know this.
  • I really enjoyed farming as a druid in Everquest. I almost never died. A lot of that was skill, but mostly EQ simply has the best charater/class ability system in any MMO, bar none. Any game trying to replicate its success should focus on giving each "class" a huge number of tools for different playstyles. For my druid, I really only used a few of my abilities/spells based on the way I played, but there was lots of other possible combinations that allowed for adaptability and flexibility in wildly different situations. And I was able to flee almost always if I chose to. If they had just upgraded EQ to new technology instead of making that horrid "EQ2", I'd probably still play it. That said, being able to regain (some) XP by looting your own corpse or (lots more) by being rezzed had some appeal as well, although I despise the overly-aggressive and much too widely-applied death penalties proposed here.
  • CrosimCrosim Member, Alpha Two
    This is a quite broad question. Generally speaking, I prefer to die in an MMO when it was my fault and because of something 'fair' Stayed in an area too long and respawns overtook me, didn't look where I was kiting and got an add, or didn't root or snare a low heath fleeing enemy, etc.

    I feel like in Ashes, this is going to be a bit of a more case by case and class by class basis. From what I gather, being able to efficiently solo for exp is going to be something of a luxury? For the most part you are going to want to be in a group taking on better and greater challenges.

    Steven has also said that taking on higher level enemies will not pose as much of a challenge as other MMOs who somewhat artificially bloat miss and resist chances based on a level vs level formula. This in and of itself can drastically change the amount of risk vs reward for a leveling player.

    Ideally, there would be enough variation of enemies to have a 'kind' of mob you want to fight vs your classes toolkit. Having a CC heavy class might make it more efficient at taking down enemies in close chain aggroing camps with social mobs. Tanks might prefer taking on fast attacking enemies with lower health pools where damage reduction will be of greater value. Clerics might like fighting slow hitting creatures so they can weave heals between offensive spells. Perhaps rogues are really great at exploding lower level enemies quicker since they are virtually never detected and can do some burst damage to set the mob into a low HP flee, that only shows it back to the player for even greater damage potential.

    I want fights to be dangerous and unforgiving of mistakes, but I would also love there to be a deep element for picking the right fights for you or your duo/group.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited December 2020
    🤐
  • maouwmaouw Member, Alpha One, Alpha Two, Early Alpha Two
    Hey guys, the friction between you two is starting to cross the line.
    Calling people names has never made them reconsider their perspective.
    Some people never reconsider their perspective.
    If you know the discussion won't progress, just tip your had good day and move on.
    I wish I were deep and tragic
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