Dygz wrote: » Leiloni wrote: » I think you also need to consider the current death penalties, which are rather harsh. You're not supposed to be dying too often in PvE and the death penalties serve as an incentive to be careful and avoid it. They also serve as an incentive to fight back in a PvP fight to reduce penalties since you're more likely to die in PvP vs PvE. Ashes death penalties are not harsher than vanilla EQ and EQ2.
Leiloni wrote: » I think you also need to consider the current death penalties, which are rather harsh. You're not supposed to be dying too often in PvE and the death penalties serve as an incentive to be careful and avoid it. They also serve as an incentive to fight back in a PvP fight to reduce penalties since you're more likely to die in PvP vs PvE.
Dygz wrote: » Ashes is about the equivalent of vanilla EQ2.
George Black wrote: » Im all for sit downs every 40 minutes or so. It should be practical, rebuff and bring MP back to safe levels. A chance for friends to relax from button mashing and have deeper talks for a few minutes. I am not sure what eat drink means. I dont want it to be actual gameplay, food minigame, as it goes against relaxing. I rly dont know what is meant by it.
neuroguy wrote: » I was trying to say that I personally would like to play with some risk and would be ok with dying once every few hours, I am not saying I expect to randomly or arbitrarily die that often
neuroguy wrote: » Perhaps to refine my question, I would ask, what play style would you like to be valid or would you personally choose to engage with in a solo PvE environment? Completely safe where you never really die or are in danger of dying? Or some risk where you need to be careful and thoughtful about your pulls, enemy mob patrol patterns etc where you may die once in a while? Or straight up dark souls haha.
neuroguy wrote: » And although I agree with and recognize the perspective of @Ravudha and @Wandering Mist , I do also think it is fine for some deaths to be just bad RNG or luck where it's not really anything you can learn other than just shrugging and thinking "wow, what are the chances?". In general though yes absolutely, deaths should occur because you do not have the knowledge or failed to mechanically dodge or avoid attacks like @wrath suggested but I think having a pack respawn on you when you were about to sit down to heal up after a few chain pulls should be potentially lethal.
neuroguy wrote: » Personally I would like the PvE leveling environment to be dangerous enough where I have to pay attention and if I get a bit too careless or reckless (which will happen once every few hours I'm guesstimating) I should find myself dead because the PvE content is hard enough to be able to punish me.
neuroguy wrote: » Although this may not be popular, I am a bit sad there is no eating/drinking down time every couple of pulls (according to @McShave ). I don't think it's just a time sink, I think it adds a decision point, especially in an open world PvP game of how much risk am I willing to take with my health and mana resources. I could be more efficient and pull mobs with half HP knowing I can take them on comfortably or take a few seconds to eat and drink in case I get ganked. Hope that clarifies a bit what I was thinking.
Noaani wrote: » I'm not sure how you can say they are equal, to be honest.
Dygz wrote: » Noaani wrote: » I'm not sure how you can say they are equal, to be honest. Because in vanilla Eq2, the looting rules were much harsher than they are in Ashes. Also, death shard recovery could be compounded. So it balances out. "Your bags themselves will not drop; only some of the coins you've got on you (used to be 40% per death I think) and possibly one of the unbound (still tradeable/still attuneable) drops in your bags. Nagafen will be free trade, so quest rewards like armor or weapons are likely to be tradeable and hence droppable if you're killed in PvP. If you get a good loot drop or some money you don't want to lose, portal home to Qeynos or Freeport and bank it. Those are the 2 safe cities where PvP is to be disabled, supposedly. And be grateful this time around, younguns, because in previous versions of EQ2 PvP servers, towns were not safe zones, and many's the player who fell victim to a "gank at the bank" and lost stuff just as he/she was desperately trying to bank it. Also, we used to get ganked trying to craft, too. Heck, in the earliest days, enemies could follow you into your house and gank you!"https://forums.daybreakgames.com/eq2/index.php?threads/pvp-server-will-be-loot-on-death.588375/
Dygz wrote: » There were PvP servers in vanilla EQ2
In EQ and EQ2, I had to worry about getting ganked and having items and gear and coin looted. In Ashes, I only ever have to worry about some resources dropping.