Redemption of murderous players. How easy should it be?

George_BlackGeorge_Black Member, Intrepid Pack
edited December 2020 in General Discussion
Steven has mentioned before that the more players a person has killed (PK count), the more corruption would that player incur with each new PK and the higher the chances to lose gear upon death will be.

But he also mentioned that there would be activities to reduce a characters PK count (not to be confused with corruption points).

What ways would you reccoment for a player to lower the PK count? How easy should it be to redeem ones self?
Should it be level based?

Comments

  • George_BlackGeorge_Black Member, Intrepid Pack
    edited December 2020
    From my experience on a previous game, lowering PK count was a very easy activity. To the point that not many Red players would lose gear upon death due to their low PK count.

    I hope AoC will improve this feature. Make it more serious for players to murder another player, since the redemption path wont be an easy one.

    I suggest that quests to lower PK are mid range challenging and based on a players lv. A 40lv player shouldnt face the challenges a 30lv player has to.

    It should be both time consuming (a days work) and gameplay challenging as well as interesting, in zones that other rewards are small, meaning the whole purpose is to redeem for your past PKs, and not farm some materials or lv up..
  • George_BlackGeorge_Black Member, Intrepid Pack
    edited December 2020
    Some people might be totaly against aggressive players redeeming themselves. I wouldnt take their comments very seriously, since mmos last for even decades and people deserve second chances.

    So, what activities should you do to lower the PK count? How many PKs can you erase each time? One, two or three? More?

    PS. I am against cooldown and time limits regarding such quests for similar reasons I am opposed to dailies.
    I prefer challenge barriers over artificial time barriers.
  • MorekMorek Member, Braver of Worlds, Kickstarter, Alpha One
    I like the idea of successfully killing/evading the bounty hunter(s) coming for you...

    I personally think PKs would be a badge of honor. There will always be people against the pointless and gruesome murder of someone just mining some ore, but remember... we have been locked on a world with no magic for millennia and what better way to stretch your legs than to poke some helpless gatherers with your ethereal short pointy stabby stabbers?
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  • NoaaniNoaani Member, Intrepid Pack
    Steven has mentioned before that the more players a person has killed (PK count), the more corruption would that player incur with each new PK and the higher the chances to lose gear upon death will be.

    But he also mentioned that there would be activities to reduce a characters PK count (not to be confused with corruption points).

    What ways would you reccoment for a player to lower the PK count? How easy should it be to redeem ones self?
    Should it be level based?
    To me, exactly how hard it should be can not be easily seperated with how harsh the penalty is.

    Until we know one, I don't really have an opinion on the other.
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One
    edited December 2020
    I'd say it should be hard enough that you'd really rather not be corrupted. It should be enough to be painful to come back from, proportionate to the amount of corruption you've accumulated.

    On the other hand, it shouldn't be so hard that it feels insurmountable. Maybe it might if you really go overboard and max out corruption to a ridiculous level, almost a suicide-by-ganking sort of thing. But generally, it should give someone a real chance to come back and "fix" it without rage-quitting in total frustration.
     
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  • It'd be interesting to have them work it off by Bounty Hunting other Corrupted players, in addition to the normal "work it off with XP" thing.
    This link may help you: https://ashesofcreation.wiki/


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  • Since murderous players are "corrupted" by killing players who didn't fight back, it might be interesting to let them "redeem" themselves through performing "services" for other players, e.g. completing player-posted jobs, escorting caravans etc.

    But there're probably tons of ways to exploit this - e.g. have friends post a bunch of relatively trivial jobs and complete them for redemption credits.
  • NoaaniNoaani Member, Intrepid Pack
    Since murderous players are "corrupted" by killing players who didn't fight back, it might be interesting to let them "redeem" themselves through performing "services" for other players, e.g. completing player-posted jobs, escorting caravans etc.

    But there're probably tons of ways to exploit this - e.g. have friends post a bunch of relatively trivial jobs and complete them for redemption credits.

    Having your kill count lowered from assisting caravans could be a good idea - but it would need to be done well.

    Players with corruption would need to sign up for defending a caravan that has a specific destination in mind, and only gain their count reduction if said caravan makes it to it's destination. The reduction offered needs to reflect the distance the caravan travels.

    In order to prevent the corrupt player using this system in order to gain knowledge of a caravans location in order to have friends attack it, they would need to stand to gain an amount of corruption commensurate to the value of materials in the caravan if it does not make it to it's destination.

    I could see this working as a system. There are likely more potential exploits that need to be looked in to, but as a general idea, I like it.
  • It's already been stated that you reduce corruption just by doing anything that gives you EXP.

    Meaning you can literally just grind/quest your corruption away.

    However, it has also been stated that you gain corruption more easily based on how many times you've killed non-combatants in your lifetime.
  • NoaaniNoaani Member, Intrepid Pack
    Dreoh wrote: »
    It's already been stated that you reduce corruption just by doing anything that gives you EXP.

    Meaning you can literally just grind/quest your corruption away.

    However, it has also been stated that you gain corruption more easily based on how many times you've killed non-combatants in your lifetime.

    This thread is about lowering that kill count, not lowering corruption.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited December 2020
    There's a couple of PK counts - Cumulative PK count and Previous PK count:
    "Not only do you have to do a lot of PKing that are consecutive (to drop equipped gear when you die), but if you have a number of PKs on your record...there is a method by which you can lower your previous PK count, so that it doesn't exacerbate the next amount of Corruption you gain from the system."

    Seems likely that reducing the Cumulative PK count while Corrupted is going to be tied to reducing Corruption score.
    "The quest has now been changed to help you reduce the amount of cumulative PKs you have.
    Which in turn reduces the total Corruption earned per subsequent PK."
  • LeiloniLeiloni Member
    edited December 2020
    Noaani wrote: »
    Dreoh wrote: »
    It's already been stated that you reduce corruption just by doing anything that gives you EXP.

    Meaning you can literally just grind/quest your corruption away.

    However, it has also been stated that you gain corruption more easily based on how many times you've killed non-combatants in your lifetime.

    This thread is about lowering that kill count, not lowering corruption.

    Yes but that's not how the system works. The system works by offering ways to lower your corruption score until you are no longer red. And to add to what he said, aside from XP grinding, I believe merely dying while Red also lowers your corruption.

    It sounds like you're confusing kill count and corruption. You can get rid of your corruption and be a regular Green player and still have a high total PK kill count. If you want to lower your total kill count you can, but you're not necessarily going to be a Red player while doing so.
  • LeiloniLeiloni Member
    edited December 2020
    Dygz wrote: »
    There's a couple of PK counts - Cumulative PK count and Previous PK count:
    "Not only do you have to do a lot of PKing that are consecutive (to drop equipped gear when you die), but if you have a number of PKs on your record...there is a method by which you can lower your previous PK count, so that it doesn't exacerbate the next amount of Corruption you gain from the system."

    Seems likely that reducing the Cumulative PK count while Corrupted is going to be tied to reducing Corruption score.
    "The quest has now been changed to help you reduce the amount of cumulative PKs you have.
    Which in turn reduces the total Corruption earned per subsequent PK."

    Yes cumulative PK factors into how much Corruption you gain per kill (as does things like player level if they're lower level than you). So you can work off Corruption in the regular ways, and in addition you can do this quest to reduce your total lifetime PK kill count so that further Corruption gained is lower.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited December 2020
    Leiloni wrote: »
    Yes cumulative PK factors into how much Corruption you gain per kill (as does things like player level if they're lower level than you). So you can work off Corruption in the regular ways, and in addition you can do this quest to reduce your total lifetime PK kill count so that further Corruption gained is lower.
    I think the actual total lifetime PK kill count is going to be in Achievements and is different than the mechanic you are describing.
    I think what you are calling total lifetime PK kill count will be referred to by a different label. But, that is mostly semantics.
    So... yes.

  • George_BlackGeorge_Black Member, Intrepid Pack
    edited December 2020
    Both leiloni and dygz are out of context as usual. They need to go and watch some previous dev updates.

    I specifically mention PK count is not the same as corruption. Just because you didnt watch that being mentioned it doesnt mean it wasnt mentioned.
  • LeiloniLeiloni Member
    edited December 2020
    Both leiloni and dygz are out of context as usual. They need to go and watch some previous dev updates.

    I specifically mention PK count is not the same as corruption. Just because you didnt watch that being mentioned it doesnt mean it wasnt mentioned.

    We're off topic because we found something more interesting to discuss. Steven already said he has a quest to lower your PK count so I'm not sure what else there is to discuss on the topic since it's been answered. As for corruption I mentioned it because a few posts keep talking about both as if you have to be corrupted to have a high PK count (honestly almost every response to your thread before mine seems to be confusing the two).

    Your other thread got derailed for the same reason. There was about 2 pages worth of people giving all the answers anyone would ever think of as to why you'd PK someone who didn't want to fight back. So naturally at that point either a thread dies, or people get more interested in talking about something else.
  • George_BlackGeorge_Black Member, Intrepid Pack
    Leiloni your first post here is confusing.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Both leiloni and dygz are out of context as usual. They need to go and watch some previous dev updates.

    I specifically mention PK count is not the same as corruption. Just because you didnt watch that being mentioned it doesnt mean it wasnt mentioned.
    I'm pretty sure that is included in the quotes I posted.
    I didn't say that PK count is the same as Corruption score.
    I agree that they aren't the same.
  • Undead CanuckUndead Canuck Member, Braver of Worlds, Kickstarter, Alpha One
    Their count' shouldn't be lowered until they have worked off all of their corruption. Gaining corruption is the reward of taking a risk of being a murderer.
  • ZorrZorr Member, Braver of Worlds, Kickstarter, Alpha One
    They should have to battle their way through the twelve chambers of hell :)
  • AtamaAtama Member, Braver of Worlds, Kickstarter, Alpha One
    Zorr wrote: »
    They should have to battle their way through the twelve chambers of hell :)
    So make them sit all day in a virtual driver’s licensing office.
     
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  • I would need to see the degree of corruption and how it scales over multiple kills before I could tell you whether it was too much or too little. I would lean more towards "You made your bed now lie in it." If you kill enough non combatants that when you die you are still corrupted you deserve the camping you are about to get.
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    Commissioned at https://fiverr.com/ravenjuu
  • Atama wrote: »
    Zorr wrote: »
    They should have to battle their way through the twelve chambers of hell :)
    So make them sit all day in a virtual driver’s licensing office.

    Nooooooooooo!
  • Leiloni your first post here is confusing.

    Are you lacking in reading comprehension? Read the several posts above mine. Noanni, Dreoh, Noanni again. There is a conversation going and I responded to that. My post is quite clear in context.
  • George_BlackGeorge_Black Member, Intrepid Pack
    edited December 2020
    You typed:

    Yes but that's not how the system works. The system works by offering ways to lower your corruption score until you are no longer red. And to add to what he said, aside from XP grinding, I believe merely dying while Red also lowers your corruption.

    Why do you bring corruption score to a PK count thread?
    You and Dreoh have comprehension difficulties. Not me.
    All it takes is one person posting to a thread, without even thinking, without even reading; in this case Dreoh, and a few more like you and the others to derail it.
    You have an issue regarding staying on topic.
    How is this the topic to discuss "corruption: how it wears off", when I posted about PK count (not to be confused with corruption points), and why if you wanna talk about corruption points don't you start a relevant topic?
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    The way I see it, for discussion

    Low-level player killing the low-level player
    - low karma for the kill
    - should be easy to burn off as a low level is usually quick to progress
    - low level kill often has low impact, except where possibly griefing

    Low-level player-killing high-level player
    - low karma for the kill
    - quite frankly if they can achieve the kill then kudos to them

    High-level player killing high-level player
    -grading amount per increase in pk count

    Time to burn off approx
    - 20-30min per kill high level,
    - 10-20min low level

  • NoaaniNoaani Member, Intrepid Pack
    akabear wrote: »
    Time to burn off approx
    - 20-30min per kill high level,
    - 10-20min low level
    As a general guide, without any more information at all than this, I would say this is about where I would want it to be as well.
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    But exponential for cumulative kills in on session meaning
    1st kill requires 20+min to burn off,
    2nd 20+25
    3rd 20+25+35
    4th 20+25+35+50

    L2 did it as an amount of karma that related to xp.. so that 20min would be 20min in a med-high xp place.. but that med-high xp place might also be high visibility so quick to burn off at risk of being killed, where as a slower place to burn off the karma may also be safer..

    With a bounty hunter system, will be fun and games for the few that try the system first!
  • LeiloniLeiloni Member
    edited December 2020
    You typed:

    Yes but that's not how the system works. The system works by offering ways to lower your corruption score until you are no longer red. And to add to what he said, aside from XP grinding, I believe merely dying while Red also lowers your corruption.

    Why do you bring corruption score to a PK count thread?
    You and Dreoh have comprehension difficulties. Not me.
    All it takes is one person posting to a thread, without even thinking, without even reading; in this case Dreoh, and a few more like you and the others to derail it.
    You have an issue regarding staying on topic.
    How is this the topic to discuss "corruption: how it wears off", when I posted about PK count (not to be confused with corruption points), and why if you wanna talk about corruption points don't you start a relevant topic?

    This post right here, and the person he's quoting, are both confusing "how to get rid of corruption" with "how to reduce kill count". They both are intending to talk about ideas as to how you might reduce kill count, and then instead spend their entire posts discussing corruption instead.
    Noaani wrote: »
    Since murderous players are "corrupted" by killing players who didn't fight back, it might be interesting to let them "redeem" themselves through performing "services" for other players, e.g. completing player-posted jobs, escorting caravans etc.

    But there're probably tons of ways to exploit this - e.g. have friends post a bunch of relatively trivial jobs and complete them for redemption credits.

    Having your kill count lowered from assisting caravans could be a good idea - but it would need to be done well.

    Players with corruption would need to sign up for defending a caravan that has a specific destination in mind, and only gain their count reduction if said caravan makes it to it's destination. The reduction offered needs to reflect the distance the caravan travels.

    In order to prevent the corrupt player using this system in order to gain knowledge of a caravans location in order to have friends attack it, they would need to stand to gain an amount of corruption commensurate to the value of materials in the caravan if it does not make it to it's destination.

    I could see this working as a system. There are likely more potential exploits that need to be looked in to, but as a general idea, I like it.



    And this guy as well:
    daveywavey wrote: »
    It'd be interesting to have them work it off by Bounty Hunting other Corrupted players, in addition to the normal "work it off with XP" thing.

    So no I did not derail your thread. It got derailed by everyone else fairly early on. It's clear people are confused about the idea of working off kill count vs being corrupted. Stop obsessing over every post I make on these forums.

  • NagashNagash Member, Leader of Men, Kickstarter, Alpha One
    I say this to all tulanr and corrupted beings "Some may question me right to destroy people. Those who understand know that I have no right to let them live."
    nJ0vUSm.gif

    The dead do not squabble as this land’s rulers do. The dead have no desires, petty jealousies or ambitions. A world of the dead is a world at peace
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