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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Summoner theory crafting..
Sum12hate
Member, Alpha One, Alpha Two, Early Alpha Two
Some of the summoner secondaries seem pretty cut and dry but I'm interested in what everyone believes will be different between them? Personally the summon/tank being called brood warden makes me think of spiders or dragons..
Edit: I just can't wait for more info on summoners so I've been rereading the entire wiki and checking out the faq's and poking around the discord and I'm curious how you guys plan on building your summoners so far. With the lack of class restrictions on weapons and armor plus the possibility to enchant them I've been mulling over a few concepts..
1) A Beast Master with a bow/crossbow. Summon team comp would be all about Cc and damage if I get trap skills from the ranger subclass even better.. if instead I get "turrets" for summons I may be going with the other choices.
2) An undying brood warden in full plate mail with a shield and mace enchanted with life steal summon team comp would be heal/cc/buffs if possible since we only know that the most we can summon is three for now.
3) A wild blade in all leather armor with high agi if there is a dodge mechanic, weapon either a two handed sword or two axes if dual wielding is possible. summon comp would be Cc/dmg/dmg if possible but in the off chance that wild blade summons are floating weapons then I would probably try for one of each damage type including my wielded weapon.
4) Shadowmancer this one depends on how the augments work honestly if its along the lines of gain rogue skills then I'll just be a rogue with pets.. instead if I gain summons that can stealth or use assassinate.. bwahahaha I'm hiding behind my teams tank
(Note) The others are just honorable mentions
5) Spellmancer.... I guess I would be summoning spells? So I'm a wizard...
6) Enchanter.. if I don't get to use seduce on a dragon then I'm gonna cry *enchanting gaze intensifies*
7) Conjurer lowered cooldowns or bigger summons is all I'm feeling from the name maybe a pokemon play style where I sit back and let the summons do all the work?
8) Necromancer.. I'm not gonna step on Nagash's toes
Edit: I just can't wait for more info on summoners so I've been rereading the entire wiki and checking out the faq's and poking around the discord and I'm curious how you guys plan on building your summoners so far. With the lack of class restrictions on weapons and armor plus the possibility to enchant them I've been mulling over a few concepts..
1) A Beast Master with a bow/crossbow. Summon team comp would be all about Cc and damage if I get trap skills from the ranger subclass even better.. if instead I get "turrets" for summons I may be going with the other choices.
2) An undying brood warden in full plate mail with a shield and mace enchanted with life steal summon team comp would be heal/cc/buffs if possible since we only know that the most we can summon is three for now.
3) A wild blade in all leather armor with high agi if there is a dodge mechanic, weapon either a two handed sword or two axes if dual wielding is possible. summon comp would be Cc/dmg/dmg if possible but in the off chance that wild blade summons are floating weapons then I would probably try for one of each damage type including my wielded weapon.
4) Shadowmancer this one depends on how the augments work honestly if its along the lines of gain rogue skills then I'll just be a rogue with pets.. instead if I gain summons that can stealth or use assassinate.. bwahahaha I'm hiding behind my teams tank
(Note) The others are just honorable mentions
5) Spellmancer.... I guess I would be summoning spells? So I'm a wizard...
6) Enchanter.. if I don't get to use seduce on a dragon then I'm gonna cry *enchanting gaze intensifies*
7) Conjurer lowered cooldowns or bigger summons is all I'm feeling from the name maybe a pokemon play style where I sit back and let the summons do all the work?
8) Necromancer.. I'm not gonna step on Nagash's toes
1
Comments
Summoner/tank I would expect to either augment to keep the summoner alive or potentially provide mitigation buffs to the group/raid.
Summoner/cleric had better life leech for the group! blood magic (fingers crossed)
Summoner/mage could be dps or CC focused.
Summoner/summoner should summon things (or more than one summon would be legit)
Summoner/rogue dps focused summon that pokes a lot
Summoner/fighter maybe a dps summon that could add movement perks to abilities?
Summoner/ranger ranged dps summon to pew pew
Summoner/bard summon that plays bardcore metal on electric guitar, opening rifts into hell and unleashing demons upon the world who enslave all of Verra. Or just party buffs or something of that nature.
Summoner/Mage: Summons that are elemental based. Thunder elemental, fire elemental, frost elemental for example. (Mage has fire, thunder, frost and arcane augmentation schools)
Summoner/Cleric: Summons that cast HoT's or increase passive regeneration.
Summoner/Ranger: Summons that increase damage done or put DoT's on the enemy. Maybe dart throwers or falcons that swarm the enemy.
Summoner/Summoner: Summon walls, control the battlefield.
Summoner/Rogue: Summon shadowcreatures and stalk your opponent and slow them.
Summoner/Fighter: Summon swords and other weapons to fight for you.
Summoner/Bard: Summon Musical instruments to buff allies.
Other summoners may only summon one powerful thing."
^ that's from the summoner wiki page, it makes me dream of the summoner/summoner calling final fantasy x aeons from the sky bringing destruction on everything lol.
Necromancer: "Summon corpse!"
Rest of party: "..it didn't work"
Rogue with knife drawn behind mage: "yet.."
I can imagine this for Mage/Summoner?
The summons appear for like a second or two, do their magic and then vanish.