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QOTD: What minigames would you like to see in AoC?

sorry for the massive delay on the QOTD daily post, thought i posted it yesterday but it seems my page had frozen when i had pressed post discussion and i never noticed.... my bad!

today i would love to know what minigames YOU would like to see in AoC.
would you like to see minigames that enhance the overall experience of the game? or would you like a minigame thats completely different and gives you a break from the main game to prevent burnout?
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Comments

  • For sure some tavern games like cards, darts, maybe even a drinking game?! That's an experience I would love to see implemented. I would imagine myself walking into the tavern with my guildmates after an exhausting raid, we sit and order a few drinks as we wind down with a game of poker.
  • VhaeyneVhaeyne Member, Alpha One, Adventurer
    Not a big mini-game guy myself. I remember way back in the old days in WOW, my guild would go to a tavern in the game and play this poker addon for in game gold. Was fun. Would fit ashes well with the tavern games.

    My favorite mini-game was this thing I had on my lawn in Wildstar with a bunch of dodge challenges on it. It was like having a mini-boss on my lawn I could play with while waiting to get in a group. Not really something I think would fit ashes, but damn did I love that thing.
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  • tohilltohill Member, Alpha One, Adventurer
    edited December 2020
    Card game: with bluff and cheat options, can end in a bar fight if you get caught :)
    Pickpocket: distract NPC's or incite an argument between NPC's to steal from them. (on Random Places, only specific NPC's can played as Team of 2)
    Hide and seek: in a limited area with a limited time with other players.



  • George_BlackGeorge_Black Member, Intrepid Pack
    edited December 2020
    Texas hold em
    Chess
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    edited December 2020
    Any games that make the towns or regions near cities more visually active.

    Such as
    Player Horse Racing
    • around town or between towns
    Player Marco / Polo
    • section of town
    • around the markets
    Player King of the Hill
    • like a last man standing pvp / multi-dual within city slums
  • MichaelMichael Member, Alpha One, Adventurer
    Well I still plan on getting property inside of a node right when it hits the Village stage so I can have a tavern. I would love to have people gambling inside of it. Even if it is as simple as a super basic card or dice game.
  • Hardcore gambling between players over the victor of a battle to the death arena mini game. ;)
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  • I enjoy jumping puzzles, much like GW2. Put a nice little reward, like some options or a pet at the end of them and I'll do everyone i see.
  • Treasure hunts. Following a trail of clues in different part of the world. Difficult/hidden places to access. The reward for most of the clues solved: fantastic spot to take a screenshot.

    Holocrons in SWTOR had the hard to get to part right. Platforming puzzle in a mmo. Rift made it to with its...

    Collections. EQ2 and Rift had those. I think that's what I enjoyed the most for the little time I spent on both of these games.
    Be bold. Be brave. Roll a Tulnar !
  • colina5hcolina5h Member
    edited January 27
    This is an experience that I would like to see realized. I imagined myself walking into a tavern with my guild mates after a grueling raid, we sit down and order a few drinks, completing a poker game. Poker has become so popular that it can be found almost everywhere. I could recommend Rich Palms Casino to you. When you go to https://rich-palms-casinos.com, you see how well everything is done and you can't take your eyes off the design.
  • Some type of monster card game like Gwent would be pretty cool.
  • I vote to ban Jump puzzles and put in a sport similar to FF10's Blitzball.

    Take me on if you dare! :smile:
  • @NishUK
    Why not both? I enjoy jump puzzles a lot
  • Ace1234 wrote: »
    @NishUK
    Why not both? I enjoy jump puzzles a lot

    Humans have been able to jump for so long and I've never seen it as a worthwhile attraction bar perhaps Basketball. Baffles me, I get people want to discover and perhaps have an added activity with their exploration but is a jumping puzzle really one of the best ideas thought up? yikes :neutral:
  • @NishUK

    I mean anything can be simplified to sound boring, but its more about the gameplay itself and how its designed- sure it can be badly designed to be boring and frustrating, but it can also be designed to be very fun and satisfying. Its supposed to be a puzzle that you figure out how to get from point A to point B through having the ability to judge different levels of terrain and their distances from each other, and clever ways to climb what normally seems impossible at first glance, in order to figure out hidden links between routes, and ultimately a route to your destination. All that, along with some fun obstacles/challeneges/mysteries thrown in along the way and a nice reward at the end, and maybe some group cooperation/strategy required in some cases too.

    You also have to option to require more technical skill in terms of executing tight jumps to add more to the gameplay, but I personally prefer a focus on the above aspects instead.

    So there is fun to be had for some people depending on the kind of gameplay enjoyed- its not just about an oversimplified "jumping=fun" concept.
  • Awww, I thought Yuquiyu was back with their Question of the Day!
    Be bold. Be brave. Roll a Tulnar !
  • BotagarBotagar Member, Alpha One, Adventurer
    Just license Gwent from CDPR and I'll be content.
  • tautautautau Member, Alpha One, Adventurer
    Blackjack, with the tavern allowed to set the odds. For example, does blackjack pay 2:1 or 1 1/2:1? If the odds are in the house's favor, the tavern owner makes more money. BUT, if the odds are less greedy, more people will likely come to that tavern to play.

    Roulette: same as above about the odds.

    Rock/paper/scissors
  • LinikerLiniker Member, Alpha One, Adventurer
    edited January 26
    I'd love if we could challenge someone, both 1v1 or group for a duel and have an option to bet gold, the gold would be held by the system and given to the winners (no scammers lol) this could be done both for the duelists betting gold on themselves, or for spectators, this could bring so much interaction and content for the CCs, I can see people making a living, and burning money on this, and it's not a complex system to code, low investment high return.

    @Vaknar wink wink nudge nudge
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  • It'd be cool to have an Ashes-themed tavern-game based on L'Attaque: https://boardgamegeek.com/boardgame/9246/lattaque
    This link may help you: https://ashesofcreation.wiki/
  • akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    What ever mini-games there are, I would like the capacity to watch in real time what players are playing. ie if they are playing a card game at a table or a chess game, then we can observe
  • maouwmaouw Member, Alpha One, Adventurer
    akabear wrote: »
    What ever mini-games there are, I would like the capacity to watch in real time what players are playing. ie if they are playing a card game at a table or a chess game, then we can observe

    This is actually a much needed feature, specifically because:
    • makes minigame tournaments more viable.
    • sucks to be the third wheel of an intense 2-player minigame in your headphones but all you can do is twiddle your thumbs in-game while you imagine what's happening.
    • difficult to learn from pros.

    admittedly, it's not a high priority feature though.
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  • @maouw

    I second that, would be very cool to spectate in real time, and wager on different mini-games/events. I think its more immersive to be able to spectate from you actual character's point if view (like watching the tiny pieces on the board move while the characters are next to it) but there are also benefits to having an instanced camera view of the action as well.

    So maybe have the option to both view from an instanced or in-game perspective would be neat for different mini-games and events like arena duels. Like you said though, probably not high-priority, but would be cool.
  • I would like a card game to play in the Tavern, but I am a bit biased on that one. Other than that I would like some kind of sport that could be played in a stadium building. I had a lot of fun playing Kegbrawl in GW2 when it came out. Does not have to be too complicated or anything.
  • NeurathNeurath Member, Alpha One, Adventurer
    Happy Families and Snap would be rather cool for card games.
  • NatashaNatasha Member, Leader of Men, Kickstarter, Alpha One
    I'd love to see all sorts. From ingame obstacle courses to things like gatcha machines or gallery shooting or using your skills to move objects into goals. I'd like to see things like labyrinths and card games, chess. I'd also love it if towns could have a "league sport" once a week that citizens can opt into and people can bet on the matches.
  • GalaturcGalaturc Member
    edited January 26
    I like the previously proposed Gwent-like card-game idea and have some further improvements on the concept.
    • By visiting the prominent taverns in each node, players can purchase unique cards related to the lore and NPC characters/mobs/bosses of that specific node.
    • If the node is not developed to, say, level 4 (or whatever level is needed for a tavern or inn) in one server, the players will not receive the unique cards from that node.
    • If a node loses a siege and de-levels to level 3, for instance, these unique cards from that node become unavailable. This way, some cards are rarer than others, and each server has its own rare and common cards based on node levels.
    • Periodic tournaments in some higher-level (level 6) nodes that invite ranked players from all across Verra with special awards and renown.

    Further Suggestion: These cards cannot be sold or traded in person or at auction houses.
    • Each player is encouraged to travel and find these cards at their own peril.
    • If a level node 4 is scheduled to be sieged and may lose its tavern or inn, there will be an influx of players visiting that node to not miss the unique card from the tavern/inn in that node.
    • Balancing the cards so no unique card is too overpowered carries a bigger importance if this suggestion is followed.
    (Edit: fixed "Verra")
  • NeurathNeurath Member, Alpha One, Adventurer
    Galaturc wrote: »
    from all across Veera

    Has Veera given you her permission to come all across her?
  • Runic-based puzzles and ciphers, etched on tablets that have been shattered and cast across the world of Verra. General collectibles to encourage exploration, once enough shards needed to piece a tablet back together are collected, the tablet reveals a cryptic cipher using either an already established key from existing ciphers or one particular to Ashes Of Creation. The messages reveal the location of treasures, POI's, exposition and PvE encounters.
  • Ace1234Ace1234 Member
    edited January 26
    Got some ideas-

    1. A mini-game around potion effects, where the player can makd drastic changes to themselves (growth potions, transformations, floating, etc.) In order to accomplish wacky tasks or fight each other in a battle full of tricky suprises.


    2. Love the idea of a labyrinths/mazes


    3. Love the idea of races, I think their should be a massive race with different obstacles and challenges across a variety of terrains, and lots of tools to deal with them and other players, like mounts or potion effects.


    4. I offered the idea in the past about an "arena fantasy league" where its about managing your squad of real players to get the best results in arena pvp tournaments, so you would draft other pvp players, kind of like a "fantasy football" league, and compete against other players fantasy teams for rewards or being able to wager on different teams, and for a spot on a ranked leaderboard. This could extend beyond players killing other players, and be available for any kind of player competitions, including ranked pve.

    The drafting process could be more involved than just picking from a pool of players who entered the tournament. Maybe you have to convince other players to join your fantasy team, to add a political/social layer on top of the management aspects.

    5. Artisan challenges would be cool, where artisan masters can come together to compete or do cooperative tasks, maybe to the benefit of the node/guild in the area.


    6. "Hidden role" social mini-games- like maybe the benefit of owning a mansion is access to a murder mystery mini game if you have a group of players, and there are different trap doors, secret routes depending on how the owner sets it up- kind of like "among us"- or even a PVE based one where you have to work cooperatively to solve the mystery that changes each time you play it.


    7. an escape room mini game, similar to the above, in that it could be a designated person/or auto generated- where the stage is set with hidden clues for the other players in a room, and they have to work together to figure out how to get out



    8. Archery games using the action targeting projectile system



    9. A "parkour" type mini-game using jumps/climbing/timing/spacial reasoning/etc.



    10. A race to hunt down hidden treasure- this sounds like it could be really fun if there are secret treasures placed by real players/auto-generated, and players are in a race to hunt around verra to discover the treasures and bring it back to a location.


    11. Jousting

    12. Hide and seek

    13. "Coralling" mini-game- to make use of the complex npc behaviors, where players have to manipulate the npc animals into an area like a herd of cattle

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