I think it really depends on what is on the critical path of the project. Resources that aren't involved with the critical path of milestones have more flexibility with their time commitments.
If the team fleshing out systems and classes requires much more time, maybe taking some time for a switch of engine wouldn't actually push out the release.
UE5 is new. It will have teething issues that will eat up dev hours. Let others spend their resources helping Epic Games develop UE5. The right time to even consider moving to UE5 is in a few years time when it is more mature and stable. That way, if there is a perceived cost vs. performance benefit, the cost of implementation is less likely to spiral out of control.
I rather have Vulcan support than UE5. Something OS Independent. But lets the devs decide, me using linux to play doesnt mean there is a BIG market for it.
If you don't mind I have a few question about that:
How is a blockchain adding to the core principles of games?
Or are you talking about a specific type of game - if so would you explain how that type of game is benefitting from using blockchains?
In what way would a blockchain be implemented?
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― Plato
If the team fleshing out systems and classes requires much more time, maybe taking some time for a switch of engine wouldn't actually push out the release.
Exciting for sure.
If you're able to steer clear of your blockchain utopia daydreams, you'll be hitting full stride.
If you don't mind I have a few question about that:
How is a blockchain adding to the core principles of games?
Or are you talking about a specific type of game - if so would you explain how that type of game is benefitting from using blockchains?
In what way would a blockchain be implemented?