Greetings, glorious testers!
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Thank you for taking my question if in fact you do. So we're all excited to participate one way or another in caravans. I'm also highly enthusiastic about sea travel and maybe running my own Tavern off of a sea port. So what about sea fairing vessels transporting goods? How similar or dissimilar to caravans are they in terms of transporting goods, defending them, attacking them, and risk vs. reward?
-Powurshot
P.S. I wish you and all on your team every happiness life has to offer. Can't wait to explore the world you've created!
Can you elaborate on how this exactly works? Does mastering a Parent Class locks the other Parent class?
My question here is, is there an intent for all classes to be able to perform all content on their own?
From what I have gathered so far is that AoC is bringing back that community aspect of a MMO, I just want to make sure that abilities and balancing is geared toward a group effort and not a solo one.
I've got 2 questions
1: do skills lock your characters in place ? or only certain skills ?
2: as a Lineage player I've come to enjoy destroying people that butt in my farm spot (my char's name is usually PkUnit01) and I feel that the downgrade in combat abilities when you've got karma is too much punishment added to the visibility to bounty hunters AND dropping certificates if you die, so how much penalty are we talking about ? 1-2-3% ? or is it higher values so that i can die easier?
monkaHmm
Like 1 of double size?
If the Necromancer class turns out not to be what I like, my backup plan would be playing a witch hunter. Seeing we don't have them as an official class, what do you think would be the fitting Class combination for one in Verra? Thx and Merry Christmas everyone.