Adaegus Wintermight wrote: » oophus wrote: » I support stat-altering based on the average X player ganked. If a lvl 50 player always gank lvl 50 players, he should not have his stats altered. If a lvl 50 players ganks 10 lvl 20 players, then his stats would be lowered to a lvl 20 player, so he joins the group he loves to spawn-camp. If a lvl 50 player ganks 5 level 20 players and 5 level 40 players, he is altered down to a level 30 player And so on. With this, players can both achieve legendary status as a PK'er at max level, if he are honorable and sticks to his level, and a lvl 50(20) player will just be laughed at. I like that! Those are good ideas. Less drastic punishment if the fight is fair, more drastic pinishment if the fight is unfair.
oophus wrote: » I support stat-altering based on the average X player ganked. If a lvl 50 player always gank lvl 50 players, he should not have his stats altered. If a lvl 50 players ganks 10 lvl 20 players, then his stats would be lowered to a lvl 20 player, so he joins the group he loves to spawn-camp. If a lvl 50 player ganks 5 level 20 players and 5 level 40 players, he is altered down to a level 30 player And so on. With this, players can both achieve legendary status as a PK'er at max level, if he are honorable and sticks to his level, and a lvl 50(20) player will just be laughed at.
oophus wrote: » Only problem now, is that low level players may grief high level players by jumping in the way.
Adaegus Wintermight wrote: » oophus wrote: » Only problem now, is that low level players may grief high level players by jumping in the way. Good news on that front! Non-forced attacks (such as AoE) will not hit non-combatant players. Green players will not be able to grief high level characters unless they have been murdered by said player quite a few times already.
oophus wrote: » Sorry, this is off-topic though. I brought it up in another thread.
Adaegus Wintermight wrote: » Although not always "fair", ganking creates community. People talk about the bullies who pick on defenseless newbies but, more importantly, they have fond memories of those who came to save them. It takes away from a server to have such heavy-handed punishments for an integral part of the MMO experience. The solution to ganking in Ashes of Creation shouldn't be "Ganker loses stats progressively the more they kill until they can no longer deal damage.". It diminishes the achievement of killing the corrupted player if he's already severely weakened. What's the fun in 1 shotting someone who's hyped up to be this big scary bandit? Like Illidan himself said the hunter is nothing without the hunt. The considerable loss of items/crafting materials they already are subject to is punishment enough. It should, and kind of already does, fall into the hands of the victim's friends/guild/bounty hunters/node in which he is a citizen to save him. I believe they should eschew the system that benefits the single player, and harms PvPers for one that is amicable to both. Which would simply be don't reduce the stats of a corrupted player. That way the the bounty hunter can feel good about saving civilians and the corrupted player doesn't just flee/log off after murdering several low level players, now that there is incentive for them to stay knowing they will have a fair fight against the bounty hunter. In short, the PvP stat dampening that comes with corruption is too harsh of a punishment. I fear bounty hunter's won't exist if the mechanic remains in game. What are your thoughts?
Jahlon wrote: » Good thing the corrupted don't have a stat dampening when fighting Bounty Hunters who are their natural enemies.
Adaegus Wintermight wrote: » Although not always "fair", ganking creates community. People talk about the bullies who pick on defenseless newbies but, more importantly, they have fond memories of those who came to save them. It takes away from a server to have such heavy-handed punishments for an integral part of the MMO experience.
The solution to ganking in Ashes of Creation shouldn't be "Ganker loses stats progressively the more they kill until they can no longer deal damage.". It diminishes the achievement of killing the corrupted player if he's already severely weakened. What's the fun in 1 shotting someone who's hyped up to be this big scary bandit? Like Illidan himself said the hunter is nothing without the hunt.
Adaegus Wintermight wrote: » Jahlon wrote: » Good thing the corrupted don't have a stat dampening when fighting Bounty Hunters who are their natural enemies. Thanks for the info! This is good news! I wish that was on the AoC wiki, that would have saved me time writing up an argument ^^. Do you know if stat dampening is in effect while fighting combatants? I know it also doesn't take effect on PvE targets.
Sathrago wrote: » I mean not to be rude but its right on the corruption page.https://ashesofcreation.wiki/Corruption Corrupted players may kill bounty hunters without acquiring additional corruption score.[15][16] Corrupted player's combat penalties do not apply when battling bounty hunters.[15]
insomnia wrote: » Seriously, another post about not wanting to get punished for ganking people. If you don't like it, don't gank
PlagueMonk wrote: » Fond memories of being saved? What dream state do you live in?
PlagueMonk wrote: » I don't consider the Pilgrams huddled in their forts wondering if the Indians are going to attack the best method to build community or even going out and proactively hunting them.
Sathrago wrote: » I mean not to be rude but its right on the corruption page.https://ashesofcreation.wiki/Corruption
BlackBrony wrote: » @Adaegus Wintermight I'm sorry, but that's just being a dick.
daveywavey wrote: » Sathrago wrote: » I mean not to be rude but its right on the corruption page.https://ashesofcreation.wiki/Corruption Corrupted players may kill bounty hunters without acquiring additional corruption score.[15][16] Corrupted player's combat penalties do not apply when battling bounty hunters.[15] Why bother to read or research before posting a six paragraph argument against a core game system?!